ED and the Oculus Rift Developers Kit 2 (DK2) Discussion Thread

Thanks hurricanepilot & SlackR

Very useful posts. I'm running on a 1200p monitor (1920x1200 - basically a 16:10 1080p screen). Beta 1 has me at 55-130fps at 1920x1200. PB, I was maybe 10-15fps more after they did that optimisation within the stations.

I'll try turning down shadow detail and see if that helps. But I'm not a million miles away from 75fps vsync for most of the game - not bad for a 770.

Another thing I do is keep that PC very "clean". I don't install any other software which might slow it down, it's just gaming, so no bloatware.

Finally, I jumped to a newer nVidia driver and I'm sure performance dropped. And that was a version from a few months ago.
 
Reduce your main monitor res to, say, 720p and see if the rift framerate is affected.

See what happens when you hit WindowsKey+P (projector mode) as I think that will disable the main display entirely (I think it's a toggle).

What is your 2nd monitor set as before you change to "Second Screen Only"?
Control Panel\Appearance and Personalisation\Display\Screen Resolution

Mine is set to Landscape flipped to have Elite working in extended display mode. Once I switch to 2nd screen only everything is messed up (sideways or something from memory)
 

SlackR

Banned
Changing the monitor res makes no difference to performance or mouse boundary. :eek:

The biggest difference seems to be turning the shadow down a wee bit...
My fps is floating happily around the 74-76 mark which you'd expect with vysnc forced.

My own theory is that when the new SDK gets integrated, we will see a large boost in performance using direct mode. I also think that Frontier haven't optimised the new BETA to the same extent get as the last.

Ps. Sorry TJ ... I didn't doubt you for a second! ;)
 
What is your 2nd monitor set as before you change to "Second Screen Only"?
Control Panel\Appearance and Personalisation\Display\Screen Resolution

Mine is set to Landscape flipped to have Elite working in extended display mode. Once I switch to 2nd screen only everything is messed up (sideways or something from memory)

I have mine set to portrait as I get those issues if I don't.

Check back through the last couple of pages and you'll see a video I posted from my dropbox account that shows my monitor config before I fire up ED.

I also should say that I've not tried it in second-screen-only mode. I was just thinking that if the main monitor wasn't enabled it would (a) give some very minor relief to the GPU, and (b) maybe prevent accidental clicking on the main desktop causing ED to minimise.
 
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SlackR

Banned
Now I got it working, but the positional tracking is not working.

Is the head tracking working working in general? If so, then your camera is not positioned correctly or powered properly / drivers etc...

Mine fell off the wall last night behind the computer and I realised I still had grad tracking just not positional tracking! Although everything was greyed out like it was out of range...

If you gave no head tracking, you need to kill the three process in task manager :)
.
 
Is the head tracking working working in general? If so, then your camera is not positioned correctly or powered properly / drivers etc...

Mine fell off the wall last night behind the computer and I realised I still had grad tracking just not positional tracking! Although everything was greyed out like it was out of range...

If you gave no head tracking, you need to kill the three process in task manager :)
.

Head tracking and positional tracking works fine in other demos. Just not in ED
 
Shiga, do you have WebcamMax installed, or any other webcam software that creates a virtual "camera"? I had to uninstall webcamMax on my PC and suddenly positional tracking in ED worked like a charm. Like in your case, it already worked in other programs and the example scene, but it did not work in ED.

Also, while WebcamMax was installed the Oculus control panel didn't show a serial number for the camera. After I removed it, the serial number appeared.

Oh and enable DK1 compatibility of course.
 
I purchased a paint job earlier and noticed they don't apply to the external view when viewing out the windows from the cockpit.

I posted a ticket - apologies if anyone else had already noticed it and reported it.

Oculus DK2
 
OK so, assuming the latest Nvidia drivers may be an issue with frame rates I rolled back to 337.88 but there was no difference. Still getting 35fps in station in rift mode on main display in 1080p
 
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