It sounds like the usual bare minimum effort, all boxes ticked, now onto the next thing on the checklist approach I've come to expect.
That's a glass-half-empty way of looking at it
The parts of the games' design that I find frustratingly lacking in foresight are things like SRV vs SLF interaction. They should use very similar mechanisms & interactions, but instead are two separate & parallel lines of development. The SLF uses '3d printing' to allow multiple SLFs to be carried (if one is destroyed), the SRV requires you to install a bigger hanger. This is a situation where re-using existing assets (ideally creating the original SRV assets with SLF's future addition in mind).
So when we first saw megaship (essentially reskinned stations) & some of the community wanted one of their own, it shouldn't be a surprise that where an existing asset can be re-purposed, it should be rather than needlessly re-inventing the wheel.