The code is...
... more what you'd call guidelines than actual rules.
... more what you'd call guidelines than actual rules.
With all the discussion about piracy there seems to be one element that's been overlooked.
What if there are no players to attack, only NPC's?
Since player pirates are likely to be more successful than NPC's it's a possibility that players will start to avoid instances where player piracy is likely. Unless there's an advantage to being in an instance where player piracy could occur, why would anyone be there other than the pirates?
Maybe I've missed something but it seems like it would eventually become a choice to risk being attacked by player pirates.
With all the discussion about piracy there seems to be one element that's been overlooked.
What if there are no players to attack, only NPC's?
Since player pirates are likely to be more successful than NPC's it's a possibility that players will start to avoid instances where player piracy is likely. Unless there's an advantage to being in an instance where player piracy could occur, why would anyone be there other than the pirates?
Maybe I've missed something but it seems like it would eventually become a choice to risk being attacked by player pirates.
Ave Imperator, morituri te salutant
I'll use my lasers to scan any holds I want to look in - Have a nice day
Soooo, I'm thinking about being a pirate.
What's the code - we don't want to be griefers.
The profit in piracy is getting the cargo for nothing. We don't need to detroy the ship, we just want yer cargo. So we see an Anaconda, shoot it until it drops it's cargo. We scoop what we can in our little Krait and fly off. Anaconda goes about it's business, annoyed but not dead.
So, 'player' traders are going to get savvy to this and maybe they load up a few tons of Food on top of their main cargo load. When they get attacked and have to jettison cargo, they just jettison the cheap Food.
Trouble is, now the pirate will just destroy traders because he doesn't want a load of cheap cargo.
Here comes a request me hearties. Can us pirates have a piece of equipment that tells us what the targetted trading ship has on board? So I can say, 'give us yer Luxury Items or I'll blast ya ta space dust.'
I have the parrot. When I have the eye patch and the wooden leg, I will be ready. Roll on 2014.
While much of the conversation has been about piracy relating to PvP, it's probably worth remembering that it will be an uncommon occurence in comparison to PvE. Even with an instance packed with players, DB has said that the proportion of PC to NPC will be significantly skewed in favour of the latter.
You won't have any (direct) control over which instance you're in.
You can choose group, which I think is what you mean. Certainly, the ability to move into Lone for the Anarchy system runs and back into All for the rest is a problem.
There has been a little talk about it being a one way street (All->Some->Lone), but that's probably not going to work for people. So likely they'll limit you to X changes every Y days.
It's certainly a worry and one reason why I tend to oppose any suggestion that fractures the playerbase.I have this vision of players being in groups with their friends, on their own, in clans, then the all group being pirates only.
It's certainly a worry and one reason why I tend to oppose any suggestion that fractures the playerbase.
It's certainly a worry and one reason why I tend to oppose any suggestion that fractures the playerbase.
Perhaps an option to prevent this would be for players to be able to identify themselves to the system as pirates. The system can then randomly place pirates in any group, single, friends, clans, the all group.