[Crime and Punishment] Why ATR ships will be useless?

So, erm, are ATR ships supposed to be in the game already?

It's just that I arrived back in my home system today, after a couple of months away, and I'm pretty sure the first ship I saw was a CM4 labelled as an "ATR Unit" or something like that.
I thought I'd taken a screengrab of it because I was going to ask what it was but it seems I didn't press the key properly or something. [sad]

If it was an ATR ship that I saw today, and they do end up operating like the ship I saw today was, they definitely do cruise around the systems in SC.

Well oddly enough that's how you know it's not an ATR. Because the ATRs will all have Superpower-specific names like "Blue Epaulets" and such, and won't actually be called ATR.
 
I won't even bother looking up video proof for the contrary. "Just be better" is not an opinion that can be swayed with evidence, because no matter the evidence, the same argument can just be brought up again.

I've been destroyed in an unengineered but fully shielded Type 6 in less than 10 seconds. Same with a fully shielded hauler. I'm not an ace pilot by any means, but don't you think that shifting all blame on everyone who isn't a crack pilot with a combat build is a little silly? Is anything but fully engineered shields an "ill-considered loadout"?

And for the record, I never counted interdictions in this timing. Was it even stated that ATR ships would already be dispatched as soon as an interdiction begins? I highly doubt that and my statements assume that the 10 seconds were counted from the first shot in normal space.


Didn't read all this thread, so don't know what an ATR ship is.
But I will assume it is a type of police. Police take ages to come help you when attacked.
If it is a FASTER type of police, then I'm all for it.
10 seconds to destructions? I can't empty my cargo hold in 10 seconds, so I don't try. Just fight or flee!
 
Well oddly enough that's how you know it's not an ATR. Because the ATRs will all have Superpower-specific names like "Blue Epaulets" and such, and won't actually be called ATR.

Hmmm...

It's weird though because what I saw was definitely an "ATR something" and I thought the name sounded a bit "clunky", like it was a programming variable rather than a ship name ("ATR Asset" perhaps?), which was why I tried to screengrab it.

I just figured it was something new that everybody else already knew about but I hadn't seen before. [where is it]
 
To the gankers bragging about their skill, please make sure to play the Beta. If what you're saying is even partway accurate, Fdev should know about it.
 
When I read these forums, I see the way gankers speak and it makes me think that these individuals are in the same league as those 6 to 10 year olds who go to a childs playground and break small children's toys.

Or the cowards who go around in a group looking for a weak opponent to harrass, or attack, or even kill.
Real sad cases, you are.
 
Hmmm...

It's weird though because what I saw was definitely an "ATR something" and I thought the name sounded a bit "clunky", like it was a programming variable rather than a ship name ("ATR Asset" perhaps?), which was why I tried to screengrab it.

I just figured it was something new that everybody else already knew about but I hadn't seen before. [where is it]


Everybody does not include me! So there! :D
 
Why would a "PvPer" need to run? I mean, they could, if they wanted. They have engineered thrusters to outrun trouble, and enough shields to take the hits. But, they could also just turn round and blow up the attacking ships.

Fdev says they'll be near invincible, but they underestimate "PvP" engineer builds. If anything, I predict many videos of "PvPers", simply attacking the attacking ships, blowing them up with ease, and completely laughing in the face of Fdev "crime and punishment".

The only way they could win, is with ships with infinite damage and durability, but I still have my doubts. Maybe I should just wait and see. And hope.
 
The only way they could win, is with ships with infinite damage and durability, but I still have my doubts. Maybe I should just wait and see. And hope.

They just need to ask a PvP player for advice with making some good engineered ship builds and combine those with the best AI they are able to build... I can hear Sarah drooling...
 
When I read these forums, I see the way gankers speak and it makes me think that these individuals are in the same league as those 6 to 10 year olds who go to a childs playground and break small children's toys.

Or the cowards who go around in a group looking for a weak opponent to harrass, or attack, or even kill.
Real sad cases, you are.

I agree with you wholeheartedly but don't forget that in a free environment anti-social behaviour should be expected due to the nature of our biology and Open Mode is an environment where we should expect that type of behaviour.

Things like Wing Missions and Healing Beams are game mechanics that encourage pro-social behaviour, we just haven't had any real consequences for anti-social behaviour. Frontier can't get inside our heads and control our biology but they can try to create an environment where people feel the results of their own personal choices.

I will be very interested to see how the new C&P modifications work in practice.

The only thing that that I like to address, as I did in my previous post, is those people who think that any sort of behaviour is acceptable because this is "just a game". It's like they somehow forget that there are real people with real emotions on the other end of that far away network connection. It's like calling it 'just a game' is a legitimate excuse to disengage empathy. Fun and engaging PvP should be undertaken with a keen skill and a keen sense of empathy.

...and don't let us forget that Frontier have stated that this is just the beginning of these related changes!
 
The only way they could win, is with ships with infinite damage and durability, but I still have my doubts. Maybe I should just wait and see. And hope.

Numbers will win.

If they make the ATR persistent hunters once you commit a crime at that level, then once you get interdicted by them they just continue to spawn there.

The numbers game will just outright overwhelm even the most engineered wing eventually.


If the ATR are an independent faction that won't effect the local faction influence it'll be perfect IMO.

Or even better; Pilot's Federation faction ships. Commit crimes, you can't use Jameson. :D
 
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Why would a "PvPer" need to run? I mean, they could, if they wanted. They have engineered thrusters to outrun trouble, and enough shields to take the hits. But, they could also just turn round and blow up the attacking ships.

Fdev says they'll be near invincible, but they underestimate "PvP" engineer builds. If anything, I predict many videos of "PvPers", simply attacking the attacking ships, blowing them up with ease, and completely laughing in the face of Fdev "crime and punishment".

The only way they could win, is with ships with infinite damage and durability, but I still have my doubts. Maybe I should just wait and see. And hope.

FDev have demonstrated in the past that they can make the AI overpowered. Don't think for one second that they can't make a single eagle so overpowered and deadly that even a wing of the most engineered pvp'ers would be cannon fodder.

Clearly they won't do that as that wouldn't be 'fair' but in my view its about time the Gankers had the unfair side of the inbalance and FDev should tune it in from that side and not the current side where everyone else suffers.
 
I'm telling ya!

One Shot Kills of FSD Modules by these special forces and the Gankers are history! Don't put it past FDEV to include that option based on player behavior prior to the call of these special forces ships.

We all know that these types of people suck against any REAL challenge, so high waking is their usual method of getting away when someone that shoots back comes after them. Remove that option and they will be left with their only remaining tactic of choice... COMBAT LOGGING.

Enter FDev's Combat Logging punishments later in 2018, and with any luck, most of these uncoordinated, skill challenged losers will be moving on to other games where their terminally lackluster gaming skills can still be effective at ruining the enjoyment of other players.

I predict that we will soon be seeing the beginning of the end of the Ganker in ED. They just don't have the abilities to cope with any actual fight, and will buckle at the slightest pressure.

But these pressures will be anything but slight. ;)
 
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Just give them the bugged plasma accelerators with multicannon fire rate from 2.1, that should do it :D

[video=youtube;s_6HjebZFYs]https://www.youtube.com/watch?v=s_6HjebZFYs[/video]
 
Why would a "PvPer" need to run? I mean, they could, if they wanted. They have engineered thrusters to outrun trouble, and enough shields to take the hits. But, they could also just turn round and blow up the attacking ships.

Fdev says they'll be near invincible, but they underestimate "PvP" engineer builds. If anything, I predict many videos of "PvPers", simply attacking the attacking ships, blowing them up with ease, and completely laughing in the face of Fdev "crime and punishment".

The only way they could win, is with ships with infinite damage and durability, but I still have my doubts. Maybe I should just wait and see. And hope.

I'm stunned they have any patience left for the PvP community. Shoulda gone insta-kill on it overstepping bounds some time ago.

I confidently predict a significant increase in the population of Open and player retention when they finally accept that they have to address it, I hope the ATR will be so OP that ganking someone becomes a game ruining sidey sentence. Lose a few people (we keep hearing it's only a few people and most pvpers are honourable lovely folk after all) and retain all those players that used to be driven away - big win for FDev in player numbers, reviews and public perception.
 
I'm stunned they have any patience left for the PvP community. Shoulda gone insta-kill on it overstepping bounds some time ago.

I confidently predict a significant increase in the population of Open and player retention when they finally accept that they have to address it, I hope the ATR will be so OP that ganking someone becomes a game ruining sidey sentence. Lose a few people (we keep hearing it's only a few people and most pvpers are honourable lovely folk after all) and retain all those players that used to be driven away - big win for FDev in player numbers, reviews and public perception.

I predict that some group like SDC will find an exploit and start blowing up ATR's left and right (probably some bug with the Tech broker). Fdev who probably knows about the issue will do nothing for months.

The only true solution is to end PvP on open.
 
The only true solution is to end PvP on open.

Doesn't need to end, just needs to be controlled so PKing isn't a thing with the OP engineered ships and they can't out-earn any punishment measures.

Piracy and PvP should be FUN for everyone and not require grinding to G5 engineering on everything - it used to be pretty good.
 
PvP as is, is fun for people with sociopathic tendencies. In the end it's a genital waving contest for people with low self esteem. That's why I'm all for pushing these people to private servers and CQC.

Good god, what did they *do* to you that you've got this much resentment about it? The level of venom from some people around this topic is bordering on sociopathic in its own right.
 
Good god, what did they *do* to you that you've got this much resentment about it? The level of venom from some people around this topic is bordering on sociopathic in its own right.

Have you ever started playing a new game with unrestricted PvP and walked out of the starter area only to be obliterated by a vet with top end gear?

Repeatedly?

To the point you just quit said game and never went back?

Yeah, I can see hatred toward that type of person. I don't personally, but I can see it.
 
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