[Crime and Punishment] Why ATR ships will be useless?

I thought I had read somewhere that combat logging would add your rebuy to your insurance, but maybe that was just a suggestion.

What I definitely did read is that they plan to jack up murder penalties and deduct the murderer's rebuy from the victim? This makes random griefers less of a big deal because you won't lose nearly as much from dying. Will this eliminate combat logging? No. But there's no longer that "I could lose everything because this person is randomly terrible" so death is a little more acceptable. It's a hard step in the right direction.

Will ATR ships be useless? Maybe. Still, a step in the right direction. At the very least it'll create a new meta for serial killers. :p
 

Sarah Jane Avory

Retro Queen
They just need to ask a PvP player for advice with making some good engineered ship builds and combine those with the best AI they are able to build... I can hear Sarah drooling...

I am super grinning! :D ATR ships are all super-engineered, all piloted by Elite pilots with everything dialled to max, plus with some extra bits of AI logic thrown in for good measure! They have some pretty awesome weaponry, so don't expect those engineered shields to last long against these beasties! ;) If you fight against these, you WILL be taking damage, so it becomes a question of how much you're prepared to spend on repairs... And if by some miracle you manage to destroy one, expect more and more to come...
 
I am super grinning! :D ATR ships are all super-engineered, all piloted by Elite pilots with everything dialled to max, plus with some extra bits of AI logic thrown in for good measure! They have some pretty awesome weaponry, so don't expect those engineered shields to last long against these beasties! ;) If you fight against these, you WILL be taking damage, so it becomes a question of how much you're prepared to spend on repairs... And if by some miracle you manage to destroy one, expect more and more to come...

Don't forget to give them a passion for taking out FSD Drives Sarah! :) (At least if they are dealing with a known Ganker/Combat Logger)

Good god, what did they *do* to you that you've got this much resentment about it? The level of venom from some people around this topic is bordering on sociopathic in its own right.

I agree with everything he said actually.

I've gone after (5) gankers in the last two years who were harassing innocent new players at a station entrance, and all 5 of them combat logged when they were about to die at my hand.

I no longer bother wasting my time on these losers. They have no interest in playing the game, only making other player's experience miserable/frustrating. Turn the tables on a sociopath and they run away like the coward they are.
 
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I am super grinning! :D ATR ships are all super-engineered, all piloted by Elite pilots with everything dialled to max, plus with some extra bits of AI logic thrown in for good measure! They have some pretty awesome weaponry, so don't expect those engineered shields to last long against these beasties! ;) If you fight against these, you WILL be taking damage, so it becomes a question of how much you're prepared to spend on repairs... And if by some miracle you manage to destroy one, expect more and more to come...

Excellent! Is the ATR ship engineering G5 level, or is it a cut above that?
 
I am super grinning! :D ATR ships are all super-engineered, all piloted by Elite pilots with everything dialled to max, plus with some extra bits of AI logic thrown in for good measure! They have some pretty awesome weaponry, so don't expect those engineered shields to last long against these beasties! ;) If you fight against these, you WILL be taking damage, so it becomes a question of how much you're prepared to spend on repairs... And if by some miracle you manage to destroy one, expect more and more to come...

So they have extra AI routines?
Can they complain about a PvE clogg too?

Sorry, needed to get rid of some salt.
I see some issues with ATR, not only the new player reception of those,
but also not fixing the hilarious HITPOINT-inflation.

Instead of overdriven killer machines, the standard police wings
would do their job good enough, if hitpoint modules just are disposed off.
No need for new AI stuff, just a simple removal.

Why does the navy tolerate you keeping your rank when you decide
to go full postal on them?
Why does the navy have no special forces that are at least as dangerous
as the current omniscient spawning bounty hunters?
 
...

Why does the navy tolerate you keeping your rank when you decide
to go full postal on them?


...



Stop being logical and thinking of fun gameplay and depth, will you? ;) j/k

You've brought up a good point which is why not simply strip the Naval ranks from PK'ing outlaws? After x kills you're "discharged". This would cause them to wait it out then go through the time consuming rank-up process again to buy or rebuy (hot/lost) ships. A real deterrent. Put the top combat ships behind a grind wall first though (where they should have been IMO). But this would be a bold and brave change likely met with many tears. Better for the game perhaps but not if a few are upset as per the status quo.

Related to the OP, the ATR is simply another form of power-creep. And it's likely difficult to implement well without negative consequences: it'll likely be ineffective in solving the core problem without making others suffer. But we'll soon see how things go... In a beta environment at least...
 
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The thing about the ATR is, can they go more than 700 m/s? Cause I can, with weapons too. I'm honestly not worried about them, because I'm fairly certain they'll never be able to touch me. I actually cringe a little when devs assume the ATR will really be a force to be reckoned with, I think they'll be in for a shock when a wing of 4 cmdrs basically rip them to shreds. I remember that short time after engineers dropped, NPC's were engineered and actually pretty lethal, but soon got nerfed again cause so many people were whining about how difficult they were all of the sudden. Even then, with an engineered ship, I was still flying circles around elite NPC's. I feel like FD doesn't have a solid grasp on how good some cmdrs are after years of playing.
 
Related to the OP, the ATR is simply another form of power-creep. And it's likely difficult to implement well without negative consequences: it'll likely be ineffective in solving the core problem without making others suffer. But we'll soon see how things go... In a beta environment at least...

This is absolutely true,
like engineers, ATR is power creep.
That never was a good way to design things in the first place.
 
The thing about the ATR is, can they go more than 700 m/s? Cause I can, with weapons too. I'm honestly not worried about them, because I'm fairly certain they'll never be able to touch me. I actually cringe a little when devs assume the ATR will really be a force to be reckoned with, I think they'll be in for a shock when a wing of 4 cmdrs basically rip them to shreds. I remember that short time after engineers dropped, NPC's were engineered and actually pretty lethal, but soon got nerfed again cause so many people were whining about how difficult they were all of the sudden. Even then, with an engineered ship, I was still flying circles around elite NPC's. I feel like FD doesn't have a solid grasp on how good some cmdrs are after years of playing.


If Elite history tells us anything it would be expect the NPCs to simply have everything "dialed to the max" - actually, as the Dev pretty much already stated! The new NPCs will be 'bullet-sponges' likely able to out run, out jump, out maneuver, have more DPS, more mj, more HP, etc. than players. No real Ai to imply real "intelligence" - machine learning techniques are not going to come into a simple game such as this - just changes to coded scripts allowing max values for the in-game mechanics. Classic form of power creep is all that's been described so far. Criminal meet more powerful stick.
 
I am super grinning! :D ATR ships are all super-engineered, all piloted by Elite pilots with everything dialled to max, plus with some extra bits of AI logic thrown in for good measure! They have some pretty awesome weaponry, so don't expect those engineered shields to last long against these beasties! ;) If you fight against these, you WILL be taking damage, so it becomes a question of how much you're prepared to spend on repairs... And if by some miracle you manage to destroy one, expect more and more to come...

So we talking like .. 2.1 AI on steroids?
 
This is absolutely true,
like engineers, ATR is power creep.
That never was a good way to design things in the first place.

I think the idea here is to send the griefers/gankers packing.

Whether that means them leaving the game, or ceasing their bullying, I don't think FDEV or any of us "normal" people care. As long as they ARE GONE, that is all that matters.

If you don't want to deal with SJA's uber minions, don't be a jerkoff.
 
The thing about the ATR is, can they go more than 700 m/s? Cause I can, with weapons too.

*watches the MoM edit one value in a database*

MoM: Yes.

I'm not sure you get how this works.

Remember 2.1

a.k.a. the funtimes? *sigh* fondly.

ps. loving the rank loss idea - that would be truly glorious and result in drama the likes of which we've never seen.

I think the drama at 2.1 - often blamed on PvEers as if they're useless at the game by those who just have to feel better than others - was more due to folk easy-ranking to combat levels above their ability and had ranks been reset so players rank only climbed to their ability vs the new AI it would have been fine. I had SO MUCH FUN then.... it was a bit of a spoil them being lemons again.
 
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I'm actually looking forward to fighting them. I used to do a lot of BGS stuff, and that involved killing a lot of security each day. During that time (even in high sec lockdown condition systems) nothing really was challenging enough to make me panic.
 
I am super grinning! :D ATR ships are all super-engineered, all piloted by Elite pilots with everything dialled to max, plus with some extra bits of AI logic thrown in for good measure! They have some pretty awesome weaponry, so don't expect those engineered shields to last long against these beasties! ;) If you fight against these, you WILL be taking damage, so it becomes a question of how much you're prepared to spend on repairs... And if by some miracle you manage to destroy one, expect more and more to come...


tenor.gif
 
I am super grinning! :D ATR ships are all super-engineered, all piloted by Elite pilots with everything dialled to max, plus with some extra bits of AI logic thrown in for good measure! They have some pretty awesome weaponry, so don't expect those engineered shields to last long against these beasties! ;) If you fight against these, you WILL be taking damage, so it becomes a question of how much you're prepared to spend on repairs... And if by some miracle you manage to destroy one, expect more and more to come...

That's great Sarah, and after having survived the great AI uprising of 2.1 I can vouch for their deadllyness, but what happens when your boss tells you to take the ATR to the lobotomy ward because the forums are imploding? THAT is my chief concern. We both know that ten minutes after the Eravate Seal Hunting Association gets their low skill rear ends handed to them, they're going to be all over the forums saying how this is bad for the game, and we'll have the concern trolls piling on to make this seem like the worst disaster to ever happen to the game, everyone is going to leave, the game is doomed, etc etc. Then the word comes down from senior management that The People Have Spoken (same as it did last time) and we're back to where we started.
 
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