Elite - Would it be better as a single player?

In another thread, there was a discussion about respawning and other features that were implemented into Elite Dangerous differently from the original Elite games because of MMO playability.

Now, I'm a young 'un and wasn't even alive in the '80s, so I have no opinion on this topic per se, but from those that have played the originals - would you have preferred Elite to be a normal single player game in keeping with the originals, or do you like how it's evolved into an MMO?

I do think there are two sides to this. There are undoubtedly a lot of features in Elite that are designed around it being an MMO that could otherwise be designed much better from a PvE point of view, were it not for online play and (among other reasons) the potential for exploits.

On the other hand, some of the best aspects of this game revolve around player interactions and us all living in a persistent universe, and I think the community is probably all the more active for this conectivity.

Now, I know the PvP crowd will obviously not be very amused at the idea of single-player Elite, but considering that most of the playerbase is supposedly PvE, I thought it would be interesting to hear everyone's opinions.

Would Elite Dangerous have been been better as an offline, single player game? Has Elite as an MMO provided a better experience than it could have if it hadn't made this evolution?

No doubt single player will be gorgeous
 
What a ridiculous topic. Its like asking if a hamburger would be improved if you replaced the beef with chicken. Yes, if you prefer chicken over beef. No, if you prefer beef over chicken. Anyway, turns out that people who like solo would prefer if ED was single player only, and those who prefer Open dont. Fascinating, really. Eyeopening for sure.
 
If I wanted a pure single player game I'd have stayed with the X-universe games. It was the indirectly-online feature of ED that pulled me over from X3.

Mostly a solo player here, but I love the online interactivity all the same. I like to think that even though I'm isolated in solo, I can still affect the broader universe around me
 
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I love gaming forums

They are a place where game developers are villanised for making money, as certain posters expect their entertainment for practically nothing, then also expect Modders to jump in and make their entertainment better for free.

The wonderful kind of people who love the idea of everyone else giving up their time and effort for free, in an entitled selfish way that suggests they would not be so happy to do their own job for the pittance they expect everyone else to do so.
 
ERMAHGERD..... I was a sophomore in high school when you were born. I feel old.

Regarding Elite as a single player game - Yes and no. Yeah, that's a totally non-committal answer. Sue me! It's true, though. I'm more of a single-player kinda gamer, so I gravitate towards those experiences. In that respect I'd love it if Elite were offline/single player.

That said, there are a lot of cool possibilities for social gaming and player interaction that comes from an online experience. I've had a lot of fun meeting people in the game. Playing multi-crew can be a real engaging experience, too. Even though I don't PvP much I can totally see how people can really get into that as well. I hope that future updates like the wing mission stuff will only improve the game and its social aspects.

So yeah - it depends. :p

You young whippersnapper! I had finished my military career and was on my 2nd year with the company I'm currently working for.

Even having a ZX Spectrum way back in '84, I never saw Elite until the ED franchise.

Had it been single player offline, I would have given it a pass. I bought it because it offered the promise of flying with and against other players.
 
I would rather have it multi-player than single-player but I’d prefer more/better multi-player in-game tools and objectives.
 
I love gaming forums

They are a place where game developers are villanised for making money, as certain posters expect their entertainment for practically nothing, then also expect Modders to jump in and make their entertainment better for free.

The wonderful kind of people who love the idea of everyone else giving up their time and effort for free, in an entitled selfish way that suggests they would not be so happy to do their own job for the pittance they expect everyone else to do so.

You serve your masters well.

Game developers got along quite well for several decades before the advent of the internet and micro-transactions changed everything for the worse!

Nintendo? Sega? Atari?

All of these companies were going gangbusters back in the day based solely on SINGLE PLAYER game sales.

The problem is, the GREED has gotten so out of hand today, that the industry is no longer satisfied with insane profits. They want TOTALLY INSANE PROFITS!

Wake the hell up!
 

Jex =TE=

Banned
Completely agreed. Point being though, people are quick to blame Developers for all sorts of things, when in reality it's the Publishers that are making changes/demands that inherently change games/products.

If Marketing doesn't think it's "financially viable enough" they send Development back to their desks to implement features that will make it so. As with any business, it all comes down to the money- but Development usually isn't the department that rules the roost. Development is the "sword", not the arm that swings it.

I hear you but the devs are still going along with it. Dice (i think it was) made Battlefront 2 with no qualms it seems and all got paid. It's a bit like "we were only following orders" - well then go down with the publishers then. I have zero sympathy for game devs. They choose to work for evil so they don't get to pull the "but they made us do it" card.

They all get paid enough money so they can quit and go join a different dev team and have some integrity. The evil money they made should last them a few months between jobs LOL

I refuse to buy/support ANY game that is published by EA.

I'm a big Star Wars fan, but I will NEVER buy Battlefront 2. Been burned too many times by them in the past.

As predicted by almost everyone, they did exactly that - ruined it again. 2 SW's games that are massively boring.
 
For me, absolutely yes, I would prefer Elite as a single player games. I bet we would have a lot of cool mods now for it. I actually backed Elite because they said it would have an offline mode too. Played it for a while until I was so bored. Well, now just taking a look after every patch to see if I can enjoy it again. So far, nope...
 
I hear you but the devs are still going along with it. Dice (i think it was) made Battlefront 2 with no qualms it seems and all got paid. It's a bit like "we were only following orders" - well then go down with the publishers then. I have zero sympathy for game devs. They choose to work for evil so they don't get to pull the "but they made us do it" card.

They all get paid enough money so they can quit and go join a different dev team and have some integrity. The evil money they made should last them a few months between jobs LOL

Sure, that's one way of looking at it. Of course, it's not the Developers who decide whether their company gets bought up by a publisher, nor the direction of the company. Even "Lord Braben" doesn't decide where this boat floats. He may own majority shares... but he's not the only one with a stake in the company. Even he has to answer to the Board.

My view of Developers is more realistic, because I understand from their perspective, as a former Production Manager and served in many roles that required "service" to a company. The reality here is you're asked to do certain things you may or may not agree with, and your only options are to do the best you can, else demonstrate why it's not possible, or seek employment elsewhere. Although the latter option may seem like the "easiest" alternative- it's not a very realistic one.

I've "started over" at times in my own career... I've left jobs on principle alone. It's much easier said than done.
 
I want it like GTA V has it. In Grand Theft Auto V, you have a single player save which allows modding. The single player save should be an entirely different CMDR imo. With single player mods this game would have infinite content essentially.

And as soon as you want to go into multiplayer, it loads up our current CMDR that is online only.
 
For me absolutely not. I like playing Elite solo, but exploring, bounty hunting etc. with a few friends and having a chat meanwhile is great.

We don't have to be at the same location necessarily, it's also fun flying around on your own but being able to share the experience, e.g. looking at the wing interface when a wing member is interdicted or being able to see the wing member locations on the gal map.

Shared fun is double the fun :) (looking very much forward to the wing missions)
 
I am not really interested in multiplayer features. What I do like is the galaxy that gets influenced by everyone playing the game. And the MMO nature of the game means that it will be updated and supported for quite a long time, something that can't be said about most single player games.
 
In another thread, there was a discussion about respawning and other features that were implemented into Elite Dangerous differently from the original Elite games because of MMO playability.

Now, I'm a young 'un and wasn't even alive in the '80s, so I have no opinion on this topic per se, but from those that have played the originals - would you have preferred Elite to be a normal single player game in keeping with the originals, or do you like how it's evolved into an MMO?

I do think there are two sides to this. There are undoubtedly a lot of features in Elite that are designed around it being an MMO that could otherwise be designed much better from a PvE point of view, were it not for online play and (among other reasons) the potential for exploits.

On the other hand, some of the best aspects of this game revolve around player interactions and us all living in a persistent universe, and I think the community is probably all the more active for this conectivity.

Now, I know the PvP crowd will obviously not be very amused at the idea of single-player Elite, but considering that most of the playerbase is supposedly PvE, I thought it would be interesting to hear everyone's opinions.

Would Elite Dangerous have been been better as an offline, single player game? Has Elite as an MMO provided a better experience than it could have if it hadn't made this evolution?

It depends on who you ask.

There are many people who really like multiplayer, or even who can only enjoy games when played with others.
I think that is perfectly fine.

I am not such a person.
I only care about the solo experience.
From that viewpoint it is clear to me that FDEv would have had it far easier to create ED.
All the time, effort and money they poured into multiplayer, into servers, into features etc. could all have been spend on the general experience.
The other way around that would not have been the case because the multiplayer crowd needs the singleplayer features to make the game viable.

. If this was a solo game we would have had a cool NPC crew system a year ago.
. If this was a solo game we would have had NPC wing mechanics and Wing/escort missions 2 years ago.
. If this was a solo game the balancing would not have been such a problem.
. If this was a solo game we could have had much more interesting and powerful weaponry.
. If this was a solo game Powerplay could have easily been integrated in general gameplay and could have been developed into one of the core foundations for the mission system.
. If this was a solo game we would never have been bothered by a bad connection (assuming it would be an off line game too).
. If this was a solo game FDev could have concentrated much more on building the actual ED universe.
. If this was a solo game we might have been able to mod this game !!!!
. If this was a solo game we might get a truly unique solo story campaign.

But as I said: this is purely stated from the viewpoint of someone who does not give one iota about anything concerning multiplayer.
For someone who enjoys multiplayer all this is moot.

I would be willing to pay full price again to get a solo/off line version with all of the above mentioned features.
That is how much I feel multiplayer handicaps development of Elite.
 
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When I was playing FE2, how many times did I think this game should be in a huge galaxy with real players ?

:)

I, on the other hand, have not thought that even once. :)
For me multiplayer adds nothing, but only acts like a brake on the development of the truly important and essential features.
 
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In another thread, there was a discussion about respawning and other features that were implemented into Elite Dangerous differently from the original Elite games because of MMO playability.

Now, I'm a young 'un and wasn't even alive in the '80s, so I have no opinion on this topic per se, but from those that have played the originals - would you have preferred Elite to be a normal single player game in keeping with the originals, or do you like how it's evolved into an MMO?

I do think there are two sides to this. There are undoubtedly a lot of features in Elite that are designed around it being an MMO that could otherwise be designed much better from a PvE point of view, were it not for online play and (among other reasons) the potential for exploits.

On the other hand, some of the best aspects of this game revolve around player interactions and us all living in a persistent universe, and I think the community is probably all the more active for this conectivity.

Now, I know the PvP crowd will obviously not be very amused at the idea of single-player Elite, but considering that most of the playerbase is supposedly PvE, I thought it would be interesting to hear everyone's opinions.

Would Elite Dangerous have been been better as an offline, single player game? Has Elite as an MMO provided a better experience than it could have if it hadn't made this evolution?

Single player with 4-player Campaign Coop is the way to go. It's clear at this point that the faux-MMO structure has made it impossible to implement any features which are remotely robust or even a little bit cool. Everything that's lame about Elite is because of the P2P fake-MMO structure; and it's used as an excuse again and again for why even basic quality of life improvements are insane impossible unworkable monumental development nightmares.
 
This isn't really a fair comparison due to the nature of single player games vs MMOs, however:

1 - I like seeing other players around and see ships piloted by actual people. Makes the galaxy a bit more alive. And there is the potential to cooperative and antagonistic play, if only someday there are more tools to interact with other players.

2 - Many times I wonder how much better, richer and more detailed this game could be if it wasn't so crippled and dragged down by all the chains and confines (both technical and in gameplay terms) of having to support multiplayer.

In the end, it's a useless discussion, as the die is cast, and multiplayer is what it is.
 
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