Do you hate the Engineer change? Let the Beta burn!

I am not willing to waste more of my time.



I wonder how many players are doing that.

As long as they don't start complaining about the grind for it... oh wait.

Only the fools at the moment. There will be at least 3 weeks of Beta, so there will be plenty of time to bash out upgrades using the existing system if the new one proves to be the disaster these folks assume it will be.

Smart players will wait and compare the two first before potentially wasting hours of their gaming time for nothing, if the new system actually produces better results per hour invested than the old one, which I am pretty sure it will.

The only aspect I am curious about is the overspecs currently possible in the existing system. A +52% or higher Optimized Mass upgrade on an FSD's range is definitely better than the normal max of +50%.

Several of my ships have FSD OM specs higher than +55% and it does make a considerable difference in your jump range. Obviously, I am not touching those with the new system unless a similar upgrade can be achieved with the new system.

That said... Your average player is not likely to have more than one or two modules with a lucky roll of the max +50%. Most players don't have a single one. The new system will allow everyone to upgrade to that max of +50% guaranteed if they are willing to put in the time.

Likely a fraction of the time the same multiple +50%s would take to achieve with the current system. And with no guarantees for success before you try.

+1. This.
 
Also I remember when Frontier announced the Healing LAser, everyone was "OMG! Now it's ALL OVER!One!!e1even! It's the four roles MMORPG!You'll see! PvP IS DED!"

aaaand... nothing happened.

Now? More of the *yawn* same.
Cry wolf, Cry wolf- nothing will change really.
 
Phew - glad some are boycotting, will keep the load on the beta servers lower so I can get on with testing!

I thank you for your (lack of) service

o7
 
Oh boi. Information is power but too much information creates chaos. Add lack of deeper understanding, hasty jumping into conclusions and what we have? Discovery: new salt mine found.

Proposed changes maybe aren't the best ones. But whining how bad it is, how it will be more grindy, how you can't skip ranks, etc. is just... whining. That's why there's beta. The idea is implemented. The idea is being tested. If the idea plays right - it goes live. If the idea does not play right - it got changed.

You dislike the idea? I'll be blunt here:

. Go play beta. Test the idea. Give constructive criticism. Hope FDEV listen.

Because what you do here is just whining no one cares about.
 

Arguendo

Volunteer Moderator
Also I remember when Frontier announced the Healing LAser, everyone was "OMG! Now it's ALL OVER!One!!e1even! It's the four roles MMORPG!You'll see! PvP IS DED!"

aaaand... nothing happened.
A lot happened actually, and I am surprised you missed it. Firstly most of the PvP community self-policed themselves because the healing rate was at a broken level. Healies for Feelies showed this clearly. Had the PvP community not policed itself in the manner it did, the PvP part of the game would have been dead for sure. There just wasn't a way to kill a healing wing unless they a)sucked bigtime, or b)everyone on the other side brought shield generator torpedoes.

Then finally FDev took note and toned down the healing. Now it works, but you can't sit in a station healing each other without dying from station fire.
 
The whole point of Beta is to get the balancing right. If under the new system I can get a reliable 55% optimal mass boost from a G5 Long Range FSD mod once I've put the work in, and if I can choose low mass experimental effects, I'll gladly surrender my "grandfathered" modules. This is all part of the fine-tuning and tweaking process.
 
To the credit of the OP, it's one of the few cases where an actual attempt at making a valid, or at least interesting, point is proposed.
 
I was thinking about joining the beta and doing some stuff, but then I thought why bother when You Tube is but a click away and I can spend my time playing more of what I want to play right now.
 
I like the changes. They are good for me because I have only unlocked Farseer and the other two basics. This at least makes Engineering more attractive to me. Less RNG etc.

I refuse to grind so I have nothing worth grandfathering. Totally happy that those who have done some serious grinding get to keep their rolls too.
 
I do, however, think grandfathering old God rolls in while denying the ability to achieve the same results with the new system will have far reaching balance implications that I'm not too happy about.
This isn't the case according to Sandro in yesterday's live stream. New upgrade are even slightly more powerful.
 
Sandro did say the rolls would be quick. They must have tested it out and found out with the materials traders it was helped sped up by having a bunch of common materials to trade for more scarce or demanded ones. Considering a massive leap in storage ability for materials, one could gather a whole bunch with just regular gameplay and mission rewards with less need for grind searching. With new effects, grandfathered modules have to be converted to use them. Perhaps non-weaponry modules could hopefully have new effects that could further differentiate gameplay and further incentivize use of the new modules rather than the older grandfathered god-rolled ones.
 
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I think the new engineering changes are good. Grandfathering super rolls, not so good...

This is my main concern.

I probably have a couple of god-rolls among my mod's but not many.

It might be interesting if the folks from groups like SDC or Code, who're often keen to point out flaws in the game, would take the time to max-out a variety of weapons/modules using the new system and then compare the results with god-rolled weapons & modules they already have.

The problem is, of course, that if it turns out that the new system can't get anywhere near matching the results of current god-rolls then people probably aren't going to be too keen to broadcast that fact.

The new system will have a "performance envelope" for each module and, if it was up to me, I'd ensure that every existing module gets "shaved" to ensure it fits within the current performance envelope, either immediately or upon first rebuy of a ship.
 
Since I'm thoroughly sick of the current system and am very concerned that significantly imbalancing modules will be grandfathered in, I will absolutely be playing a lot of the beta to see if this is the case.

There will be at least 3 weeks of Beta, so there will be plenty of time to bash out upgrades using the existing system if the new one proves to be the disaster these folks assume it will be.

Not sure how you are coming to the conclusion that three weeks is plenty of time in the current system.

I've been rolling DD5s as fast as I reasonably can and don't have what I'd like after about sixty weeks of actively trying.

Many of the modifications I'm using currently were the best of dozens or hundreds of rolls I've made and three weeks would barely be enough time to duplicate a handful of them, even if I killed myself grinding.

Smart players will wait and compare the two first before potentially wasting hours of their gaming time for nothing, if the new system actually produces better results per hour invested than the old one, which I am pretty sure it will.

Not sure why results per hour matters in the slightest.

I had thousands of hours under the old system, even if I can max out the same mods in the new system in dozens of hours (and I think I can), there is a very distinct possibility that many of my old rolls will not be reproducible, or equivalent.

Also I remember when Frontier announced the Healing LAser, everyone was "OMG! Now it's ALL OVER!One!!e1even! It's the four roles MMORPG!You'll see! PvP IS DED!"

aaaand... nothing happened.

Regeneration beams have been significantly nerfed at least once and are still quite powerful.

They require a lot of coordination to use effectively, but they aren't nothing.

This isn't the case according to Sandro in yesterday's live stream. New upgrade are even slightly more powerful.

There are a lot of 'god-rolls' currently in CMDR hands, because that's what peoples goals are and they've had more than 18 months to work on them.

From what was shown on the livestream, the G5 mods in the current test build fall a fair bit short of the best possible stuff now.
 

Arguendo

Volunteer Moderator
This isn't the case according to Sandro in yesterday's live stream. New upgrade are even slightly more powerful.
You may wanna check that quote again. Fast forward to 58:30 where he outright states that if you have a current God Roll you will want to keep it. If you are below ~75% of a God Roll, you'll want to convert it to the new system.

It might be interesting if the folks from groups like SDC or Code, who're often keen to point out flaws in the game, would take the time to max-out a variety of weapons/modules using the new system and then compare the results with god-rolled weapons & modules they already have.
Trust me, that's most likely the first thing they will do in the Beta!
 
That said... Your average player is not likely to have more than one or two modules with a lucky roll of the max +50%. Most players don't have a single one. The new system will allow everyone to upgrade to that max of +50% guaranteed if they are willing to put in the time.

Likely a fraction of the time the same multiple +50%s would take to achieve with the current system. And with no guarantees for success before you try.

Average player since 2014 here with up to 200 million in the bank and my only +50% roll is my Asp S5 FSD.

The main drawback to getting any good rolls is the rather punishing grind to find certain materials to even get a rating 5 roll on some things.
 
I'm not a huge fan of the old system, but the new systems sounds like it could be even grindier (is that even a word?). Especially as I'm not really interested in god rolls, I normally only have a few goes at a g5 and then settle for the best result I get.

I wouldn't mind so much if collecting materials wasn't so incredibly dull and repetitive. Oh well, I guess we'll see for sure in the beta...
 
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