I am not willing to waste more of my time.
I wonder how many players are doing that.
As long as they don't start complaining about the grind for it... oh wait.
Only the fools at the moment. There will be at least 3 weeks of Beta, so there will be plenty of time to bash out upgrades using the existing system if the new one proves to be the disaster these folks assume it will be.
Smart players will wait and compare the two first before potentially wasting hours of their gaming time for nothing, if the new system actually produces better results per hour invested than the old one, which I am pretty sure it will.
The only aspect I am curious about is the overspecs currently possible in the existing system. A +52% or higher Optimized Mass upgrade on an FSD's range is definitely better than the normal max of +50%.
Several of my ships have FSD OM specs higher than +55% and it does make a considerable difference in your jump range. Obviously, I am not touching those with the new system unless a similar upgrade can be achieved with the new system.
That said... Your average player is not likely to have more than one or two modules with a lucky roll of the max +50%. Most players don't have a single one. The new system will allow everyone to upgrade to that max of +50% guaranteed if they are willing to put in the time.
Likely a fraction of the time the same multiple +50%s would take to achieve with the current system. And with no guarantees for success before you try.
+1. This.