With the changes brought to engineers we heard yesterday in the live stream, I am convinced FD is negating immediately what they are trying to achieve with the new Crime & Punishment system: ATRs will be farmed as Police condas currently.
Currently, a big 3, engineered to mid-range G5 (i.e. couple of G5 rolls once engineers and rep unlocked), can tank system security for as long as ammo doesn't run out, and maybe use an SCB once or twice.
In the new C&P, after a while ATR will show up to stop this. However...
It will take 5 rolls per module or so to turn the mid-range G5s in new G5 god rolls. We can keep any weapons with both special effects and secondaries, as they won't likely be possible in the new scheme, and there you go:
CMDR ships that are more engineered or equivalent to ATR ships, but flown by human pilots against AI. With all due respect to SJA, MoM, I don't see how AI can beat a reasonable human pilot - especially as long as NPCs get utterly confused by pilots flying FA Off.
Hence, ATR farming.
Currently, a big 3, engineered to mid-range G5 (i.e. couple of G5 rolls once engineers and rep unlocked), can tank system security for as long as ammo doesn't run out, and maybe use an SCB once or twice.
In the new C&P, after a while ATR will show up to stop this. However...
It will take 5 rolls per module or so to turn the mid-range G5s in new G5 god rolls. We can keep any weapons with both special effects and secondaries, as they won't likely be possible in the new scheme, and there you go:
CMDR ships that are more engineered or equivalent to ATR ships, but flown by human pilots against AI. With all due respect to SJA, MoM, I don't see how AI can beat a reasonable human pilot - especially as long as NPCs get utterly confused by pilots flying FA Off.
Hence, ATR farming.
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