Chapter One: Engineering Question Clarifications

I watched the live stream and I have a few questions that maybe I missed being answered or maybe that haven't been really discussed and need to wait till people report back from Beta.


A) Godfathering: So I know I get to keep my old engineered modules on all my ships, but they probably most likely (other than previous god rolls) won't be as good as the G5's in the new system, meaning I would have to do each module from G1 to G5 through the entire new process (up to 50 rolls per one depending on luck) to get them up to par with the new ones?


B) Experimental Effects: In the live stream they purchased experimental effects on a G1 overcharged engineered MC. My question is, can you just buy the effect at G1 and it automatically upgrades as you do towards G5? Or would you need to re-buy the Experimental Effect again at G5?


C) RNG: With this system (and I'm sure this is a common question asked), will pretty much everyone now have the exact same bonuses at G5 for every module and the only difference people have will now just be Experimental Effects?


D) God-Rolls: Does this now only mean you can just get to G5 faster with them (For example G3-G4, a god roll might mean you get to G4 in 1-2 rolls rather than 5 if you have bad rolls and that's all it means?).


Just trying to make sure I'm understanding it...
 
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A - Your G5s will get reset to the top of G4; you'll have to reroll from the bottom of G5

B - Once you buy an effect it sticks unless you buy another, this change I actually like

C - Yep, with enough rolls everyone will have the same base module. Boring!

D - There's no god rolls anymore, unless you count the people flying around with stats you'll never get in the new system
 
A - Your G5s will get reset to the top of G4; you'll have to reroll from the bottom of G5

B - Once you buy an effect it sticks unless you buy another, this change I actually like

C - Yep, with enough rolls everyone will have the same base module. Boring!

D - There's no god rolls anymore, unless you count the people flying around with stats you'll never get in the new system

That's the way I took everything except the last one.

Somebody in the chat specifically asked if there'd still be god-rolls and Sandro's response was something along the lines of:-
"Erm, sort of, yes. The amount you advance with each roll will still be random so, technically, there'll still be god-rolls which provide big advances".

I guess it just depends on how big they make the maximum possible increase.

In effect, what we've currently got is a system where every roll has a "range" of 100% (and then secondary effects are applied on top).
If the new system gives each roll a range of 100% then you might, theoretically, get a god-roll that takes you to the maximum in one go.

Given all the talk about "progression", I doubt FDev will be able to resist limiting the maximum possible increase from each roll though.
In that case, the new system might give each roll a range of, say, 40% so getting a roll that gives you a 40% increase might be considered a "god-roll".

Seems like, in the new system, a "god-roll" will just be a roll that gives you an exceptional increase rather than something that gives you an exceptional result.
 
A - Your G5s will get reset to the top of G4; you'll have to reroll from the bottom of G5

B - Once you buy an effect it sticks unless you buy another, this change I actually like
C - Yep, with enough rolls everyone will have the same base module. Boring!
Ok it was A that I missed that grandfathering will only be a G4 and not a G5 in the new system.


That's the way I took everything except the last one.

Somebody in the chat specifically asked if there'd still be god-rolls and Sandro's response was something along the lines of:-
"Erm, sort of, yes. The amount you advance with each roll will still be random so, technically, there'll still be god-rolls which provide big advances".

Seems like, in the new system, a "god-roll" will just be a roll that gives you an exceptional increase rather than something that gives you an exceptional result.

See this is what I thought, but then wasn't too sure of it after the video as they kept up bringing up god rolls throughout the conversation after they were done discussing Engineers and were talking about other things. But that's how it seemed to me that you will have to use 1-5 rolls per level, a god roll would mean only having to roll once or twice for that level.

Ok seems I do have a grasp on the new engineers then by the way it was presented. I'll be interested in trying it out and seeing how it works with the new mat storage and see if it is actually faster or not. The only issue is having to take all my ships back to get secondaries and upping them to be G5 in the new version which will suck for my Colonia fleet...
 
A) Godfathered rolls remain the same - UNLESS you want to improve them. Then they are reset to base of a previous grade of engineering roll and you need to work again.

B) Experimental effects, or the purchased secondaries appear to remain as you upgrade, tho you can only seem to pick one or the other.

C) Yes. RNG exists, but only goes positive up till the cap, then the selected choice Experimental change.

D) If you mean a good RNG roll while upgrading, then yes. It could mean you'd progress faster in improving the parts.
 
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