Supporting the hostile faction to trigger civil war - really?!

Hi CMDRs

Just for clarifying BGS black box things to me: Currently I support a player's minor faction controlling a planetary surface port and exerting some 10% of system influence. An outpost station is controlled by an anarchy NPC faction which exerts around 1.x% system influence. The aim would be to trigger a civil war between both factions to eventually take over the outpost station from this anarchy faction.

Am I right that I have paradoxically to support the anarchy faction for equalising system influence with the player's minor faction for triggering a decisive civil war or are there other ways to gain control of this outpost station? - Thank you!!
 

Jane Turner

Volunteer Moderator
Or you could go for a coup - if a non-controlling faction gets >60.0% and there are no blocking states, then a conflict will trigger. If they are not in contol of the entire system and not native, you could retreat them - then the asset goes to who ever has the most influence.
 
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Well, the point is: Will this definitely trigger a conflict with this anarchy faction or inevitable with the minor faction controlling the system's major starport and having around 50% system influence? As this would be absolutely counter-productive. And yes: The anarchy faction is native.
 
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Does the Anarchy control the system? If not, you won't fight for that outpost.

You'll need to match influence otherwise, which will involve working for them to some capacity to raise their influence.
 
Hi CMDRs

Just for clarifying BGS black box things to me: Currently I support a player's minor faction controlling a planetary surface port and exerting some 10% of system influence. An outpost station is controlled by an anarchy NPC faction which exerts around 1.x% system influence. The aim would be to trigger a civil war between both factions to eventually take over the outpost station from this anarchy faction.

Am I right that I have paradoxically to support the anarchy faction for equalising system influence with the player's minor faction for triggering a decisive civil war or are there other ways to gain control of this outpost station? - Thank you!!
Hey Starman, my group also complain when I ask them to support a hostile faction... I tell them it is plans within plans...
nNCN1RA.jpg

We are actually doing it tonight! Fighting for a hostile faction to win a civil war to take a system so we can take it over ourselves at a later date!
I call it "Operation-"The slow blade"
 
Am I right that I have paradoxically to support the anarchy faction for equalising system influence with the player's minor faction for triggering a decisive civil war or are there other ways to gain control of this outpost station? - Thank you!!

If you want to overtake everything in a System then you have to support the opposition. We always justify it to give them hope to get their previously lost assets back, only to be crushed afterwards.

There can be only One!
 

Jane Turner

Volunteer Moderator
We think the advantages (all trade and explo drops go to you) are outweighed by the disadvantages.... you lose one of your positive levers (missions) in lockdown and the ability to easily and quickly lower your faction without losing reputation, so we always try and keep at least one station in another minor faction's hands
 
We think the advantages (all trade and explo drops go to you) are outweighed by the disadvantages.... you lose one of your positive levers (missions) in lockdown and the ability to easily and quickly lower your faction without losing reputation, so we always try and keep at least one station in another minor faction's hands

Hmm that's what I was thinking - thanks for the clarification!
 
What is the advantage of controlling every asset in a system?

Actually you put yourself in a disadvantage by doing so, since if you encounter a Lockdown all your controlled Stations in all your Systems are pretty much unusable. Until the Lockdown state is removed that is.

Yet as a Wing we do this due to our Wing lore, plus it adds an additional challenge to the whole BGS situation itself. So far we've encountered numerous attempts to harm us. Some were successful, but these were mere battles won. In the grand scale we always recovered. Being vigilant and keeping a keen eye on all your Systems plus noticing oddities that point to incursions or other manipulations of the BGS helps to determine where you need to work to avoid further meddling.
 
Yet as a Wing we do this due to our Wing lore, plus it adds an additional challenge to the whole BGS situation itself. So far we've encountered numerous attempts to harm us. Some were successful, but these were mere battles won. In the grand scale we always recovered. Being vigilant and keeping a keen eye on all your Systems plus noticing oddities that point to incursions or other manipulations of the BGS helps to determine where you need to work to avoid further meddling.
Sounds like you guys are having a great time Coragaon! Do you mind my asking who you are with?
 
you lose one of your positive levers (missions) in lockdown and the ability to easily and quickly lower your faction without losing reputation

What I don't get is why it's helpful to decrease my own faction's influence during lockdown? :S Normally I would think about doing some bounty hunting for clearing the lockdown state.
 
What I don't get is why it's helpful to decrease my own faction's influence during lockdown? :S Normally I would think about doing some bounty hunting for clearing the lockdown state.
Some groups don't want to expand from certain systems - so avoiding that 75% can be difficult with large player bases unless you work other groups.
 
What is the advantage of controlling every asset in a system?
Do you mean EVERY asset, or just EVERY port? Not counting Planetary bases.

The fact is Every asset under control - basses and all - is rather disadvantageous, especially if you are in higher traffic areas where skimmer missions is a possibility. You'd be in constant counter-mode for the effects of them.

Every Base as stated has a risk of Lockdown locking a system - but it also has the same benefit. If you are in lockdown the ability to influence other factions dies off helping to stabilize the system some if you face constant attacks.

In theory anyway. In practice Jane is probably right and having one odd port is the safer route to maintain control easier.
 
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Some groups don't want to expand from certain systems - so avoiding that 75% can be difficult with large player bases unless you work other groups.

Correct. To expand into too many Systems without having the actual (wo)manpower to maintain them could easily be seen as the worst thing you can do.
 
Do you mean EVERY asset, or just EVERY port? Not counting Planetary bases.

The fact is Every asset under control - basses and all - is rather disadvantageous, especially if you are in higher traffic areas where skimmer missions is a possibility. You'd be in constant counter-mode for the effects of them.

Every Base as stated has a risk of Lockdown locking a system - but it also has the same benefit. If you are in lockdown the ability to influence other factions dies off helping to stabilize the system some if you face constant attacks.

In theory anyway. In practice Jane is probably right and having one odd port is the safer route to maintain control easier.

I am sorry if I was unclear earlier with my statement.

Asset = every place you can actually land with your ship, so that includes Outposts, Stations, ground Ports.

Settlements aren't considered assets since they only have negative impacts (Skimmer missions etc.) for the MF that controls them. We've been given 3 Settlements upon introduction of Horizons and have successfully avoided to get more due to that fact.

Considering we've been going the route of full asset control for the last 2 years I can tell you that it's definitly not a boon in any way. But we've also proven that whatever is pending of the low tier States (to which Lockdown belongs) can be pushed back as long as you work actively against it.

Once Lockdown is active, anything except handing in Bounty vouchers is impossible to do, in all your Stations in all the Systems. Thats why the coming ATRs should at least take some heat off for stalling those who love to do Security ship killing, thus driving your % into the cellar in no time (preferably done in low population Systems aka anything below 100mil).
 
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