Not fixed :-/
Is +55% now the max? Or are you instead simply increasing upgrades in the +50% range up to +55%?
I got a +56% OM overspec using the original 3.0 Beta at a max of the G5 upgrade process. Is that spec no longer possible? Anything over this +55% simply can't be done?
I thought there was going to be a move towards recreating GodRoll specs?
Those are in the +57% to +58% OM overspec range.
That fixes only the issue where you cannot even turn in the mission due to the bounty. The actual problem is the bounty itself. A mission not marked as illegal should not make you wanted in the first place (e.g. by having a wanted target).
We getting the fish so we can test this properly? Putting it behind a grindwall that we don't get to keep just means that nobody will actually do it
We getting the fish so we can test this properly? Putting it behind a grindwall that we don't get to keep just means that nobody will actually do it
maybe later... for now we have to test the steeper curve through 1-4 for having G5 access at an Eng.
Will there be a fish engineering in Beta where we can test all of these new changes out without needing to grind for them, im sure at this point we aleady know the grind of the new system, so it would be nice to have a fish beta again so we can focus on looking at the new changes more.
- Choosing the Horizons Fast Start when creating a Commander now includes an initial set of micro resources
Actually, when I logged back into the game, my FSD range increased on its own, so it is taking into account the upgrade from 50% to 55% between the betas. Nice. Still leaves the bug though of the FSD range on the Functions panel not updating immediately.
No mention of fixing the freeze of all control functions using a Game Controller in Engineering menus after applying first GENERATE command, requiring mouse to exit/back or continue with the upgrade process.
Has anyone tested this to see if this was fixed and not mentioned in the patch notes?
We're not engineering classes of items or ships anymore. The new system reinforces that we are engineering a single item that can be used on any ship. Essentially the thinking change that 3.0 introduces is that individual modules have a progress and history. They aren't as disposable as they were. There is (and should be) more value in that G5 Enhanced Pulse Laser than in the old system because that individual module now has a time investment attached that wasn't there before. There was time, but not as heavy.Again, what is the purpose behind _not_ latching the grades as you pass them - for a specific class of item with a specific engineer.
It seems to only slow down progress and require more material acquisition, jumping and clicking.
Perhaps it was introduced to 'balance' the loss of randomness in the final product, but it is largely pointless.
Maybe we should introduce the same scheme in outfitting: if you want to buy a conda (say) then you have to buy all the other ships first, as well.