LOL ED has nothing to do with Elite! It's a completely unrelated form of gameplay! None of you ED players are playing Elite.
Anyone claiming ED rekindles fond memories of the original is lying through their teeth, and has self-evidently never played the game before.
ED is to Elite as Star Wars: Holiday Special is to A New Hope. Yes i went there.
It's a slideshow of Elite. Elite, the board game. Gone back to its Traveller roots, complete with the dice rolls.
You are literally playing a role playing game about Elite, not actually playing Elite itself. Slight, crucial distinction, i'm afraid. It's loosely based on Elite. But it doesn't play anything like it.
All you all's would shiznit your pants if you found yourselves in a proper game of Elite. You wouldn't even know how to run away. Coffin fodder, each and every one.
Elite is arcade action, in a realistic environment. It's protracted episodes of ferocious, epic violence, frugally interspersed with a few fleeting moments of calm and serenity, before the next wave of relentless killing machines crawl into scanner range.
It's merciless, kill or be killed, non-stop action, fighting your way in to almost every destination or objective. When you jump into a system, all the AI that are gonna attack you are already there, their group leaders immediately plot an intercept trajectory and they all converge on you, group by group, with the smaller fighters arriving first, and the heavier, tougher ones last, as you near journeys end... unless you can outrun them! Outrunning is more to do with plotting a difficult-to-intercept trajectory, rather than out-and-out speed, tho either tactic can work. Usually tho you can only get so much reprieve via avoidance techniques, and there's little choice but to slug it out.
I got attacked like 2 or 3 times playing ED, and always managed to run away... with the space speed limits, any kind of exciting flying is precluded outright, there's zero thrills when you're stuck at a slow taxiing velocity, a "space ship" worthy of the name would need to be able to do at least 8 km/s just to maintain Earth orbit at 160 km altitude, and many times that speed if the orbit were eliptical. It's not that it's just a bit pathetic (which it is) - it's no fun! The whole point of piloting a spaceship is being free to have fun in it! ED's space speed limit totally eliminates any possibility of fun flight in the first place! What are you left with? Docking, and supercruise. The former quickly becomes a pointless, joyless chore (in previous games docking could be over in seconds - you weren't forced to robotically drudge through the whole lame procedure every single time), and "supercruise" is basically no-clipping mode but with erratic and totally unintuitive speed control.
The two different gamestyles are just intrinsically irreconcilable.
Anyone claiming ED rekindles fond memories of the original is lying through their teeth, and has self-evidently never played the game before.
ED is to Elite as Star Wars: Holiday Special is to A New Hope. Yes i went there.
It's a slideshow of Elite. Elite, the board game. Gone back to its Traveller roots, complete with the dice rolls.
You are literally playing a role playing game about Elite, not actually playing Elite itself. Slight, crucial distinction, i'm afraid. It's loosely based on Elite. But it doesn't play anything like it.
All you all's would shiznit your pants if you found yourselves in a proper game of Elite. You wouldn't even know how to run away. Coffin fodder, each and every one.
Elite is arcade action, in a realistic environment. It's protracted episodes of ferocious, epic violence, frugally interspersed with a few fleeting moments of calm and serenity, before the next wave of relentless killing machines crawl into scanner range.
It's merciless, kill or be killed, non-stop action, fighting your way in to almost every destination or objective. When you jump into a system, all the AI that are gonna attack you are already there, their group leaders immediately plot an intercept trajectory and they all converge on you, group by group, with the smaller fighters arriving first, and the heavier, tougher ones last, as you near journeys end... unless you can outrun them! Outrunning is more to do with plotting a difficult-to-intercept trajectory, rather than out-and-out speed, tho either tactic can work. Usually tho you can only get so much reprieve via avoidance techniques, and there's little choice but to slug it out.
I got attacked like 2 or 3 times playing ED, and always managed to run away... with the space speed limits, any kind of exciting flying is precluded outright, there's zero thrills when you're stuck at a slow taxiing velocity, a "space ship" worthy of the name would need to be able to do at least 8 km/s just to maintain Earth orbit at 160 km altitude, and many times that speed if the orbit were eliptical. It's not that it's just a bit pathetic (which it is) - it's no fun! The whole point of piloting a spaceship is being free to have fun in it! ED's space speed limit totally eliminates any possibility of fun flight in the first place! What are you left with? Docking, and supercruise. The former quickly becomes a pointless, joyless chore (in previous games docking could be over in seconds - you weren't forced to robotically drudge through the whole lame procedure every single time), and "supercruise" is basically no-clipping mode but with erratic and totally unintuitive speed control.
The two different gamestyles are just intrinsically irreconcilable.