Elite is a bit crap and has lost its way.

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OP. Everything has a shelf life. Time for you to move on to other games/things I think.

For me, this game is significantly better and more interesting than the original. So much so, I'm on my 3rd playthrough.
 
Elite (1984), while an impressive feat of game design for its time, is pretty grindy and tedious by today's standards. I think OP may be suffering a case of nostalgia.
 

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Elite (1984), while an impressive feat of game design for its time, is pretty grindy and tedious by today's standards. I think OP may be suffering a case of nostalgia.

Yeah.... I watched a video of the Old Elite today.

I'm not sure how you can call that experience visceral and this game not?

Definitely blinded by nostalgia. Every time I load up a 30 year-old game, it takes me five minutes to realize that it stopped being cool 30 years ago.
 
Yeah.... I watched a video of the Old Elite today.

I'm not sure how you can call that experience visceral and this game not?

Definitely blinded by nostalgia. Every time I load up a 30 year-old game, it takes me five minutes to realize that it stopped being cool 30 years ago.

It was never cool, you were just too young to realise.
 
Yeah.... I watched a video of the Old Elite today.

I'm not sure how you can call that experience visceral and this game not?

Definitely blinded by nostalgia. Every time I load up a 30 year-old game, it takes me five minutes to realize that it stopped being cool 30 years ago.

If you never played it, you can download the original for free. It'll cure everyone of any nostalgic ideas about it being better than ED. Which is perfectly fine, a 30 year old game should be dated and boring by now.
 
"Bit Crap' was the name of my new cryptocurrency. You cut out the middleman buy just flushing your money down the toilet.
But I feel ED was and is a worthy investment.
 
Yeah.... I watched a video of the Old Elite today.

I'm not sure how you can call that experience visceral and this game not?

Definitely blinded by nostalgia. Every time I load up a 30 year-old game, it takes me five minutes to realize that it stopped being cool 30 years ago.


What video? Source, or it didn't happen...


I know what you're gonna post tho - some lamer who doesn't know what he's doing, pottering around and getting served. Because that's all the YT vids there are on classic Elite.


What the OP is talking about is something you cannot comprehend without witnessing it.

At some point i intend to clock it again (via Beebem), but i don't currently have any decent gameplay vids of it. I'll make some, just so that there's some record of how the game really played, on YT. But i promise you will be surprised. It's a much more action-packed, exhilarating game than you could imagine, especially if you're coming from ED.

I'm currently clocking Anisotropic's mod, via AJ's FFED3D, precisely because it exemplifies the classic Elite playestyle - hardcore arcade action, in a space sim.

'Elite' is a whirlwind. I mean, it's like being sucked up into a sharknado, spinning around at crazy speeds surrounded by flying debris, smoke trails, missiles, and sharks with frickin' laser beams. Like, tiger sharks and great whites, none of your poncey hammerheads or basking sharks. Bleedin' "dolphins" would be right out.

It's a maelstrom of twitch-reflex kung-fu mayhem, constantly dodging the criss-crossing killer mesh of laser fire whilst hammering the ECM, if it's even still working, and all the while trying to stay locked onto your targets.

It's one thing to know how to attack any particular enemy, the challenge is doing so whilst fighting off six other ships at the same time. They come at you in mobs, all firing simultaneously, unleashing salvos of missiles. In no time, you're surrounded, and fighting for your life.

So you have to learn tricks like picking off the more distant enemy first, whilst soaking up hits from the nearer ones (since the more distant ones will likewise be able to maintain fire on you for longer, while the nearer ones will pass behind you sooner).

You learn how to split up a pack, or figure out who's got the most dangerous loadout. How to prioritise targets. It's intense arcade action, pulls you right into the zone and holds you there till you're sweating / drooling. If the videos you're looking at do not convey this, then they're evidently being demonstrated by lamers who don't know what they're doing, because Elite is the last word in arcade action.

ED on the other hand is utterly emasculated of Elite's focus. Eviscerated, & lobotomised. It's not an arcade action space sim, at least, not in anything like the same manner. It has nothing of the pacing, the "immediacy" Breadbins spake of "recapturing" from the original, and so spectacularly failed to.

For now, tho, here's some vids of me, playing Elite, yesterday:

[video=youtube;J1D-xVfv8tw]https://www.youtube.com/watch?v=J1D-xVfv8tw[/video]

[video=youtube;spp9L2eAEnE]https://www.youtube.com/watch?v=spp9L2eAEnE[/video]

[video=youtube;GTOyPTLR7Lc]https://www.youtube.com/watch?v=GTOyPTLR7Lc[/video]

[video=youtube;BmAvokYqBs8]https://www.youtube.com/watch?v=BmAvokYqBs8[/video]


..and this is exactly how classic Elite plays. Sure, the graphics and physics are weaker, but beneath that, it's the same core play style - ploughing through crowds of enemy, leaving clouds of tumbling debris in your wake.. Jump and fight, cash in, repair, replace & repeat. That is "Elite".


If your gameplay doesn't look like that gameplay, you're not playing Elite, period. It may involve the same basic activities - flying ships, scrolling thru maps and shooting stuff - but the way it's all melded together is what makes it so much more than the sum of its parts. It's slick, seamless, totally responsive to the player's pacing - the polar opposite of the way ED forces you to tag along at its dawdling pace..


Elite doesn't mess about. It does not waste your precious time. It's instantly gratifying. It's no holds barred nuclear-powered laser tanks, in space, getting straight down to business, and business is always booming!



Open your dictionary and look up "visceral". If the first definition is anything other than "Those videos what Bounder just posted", it's out of date, mate.

And if they don't look like fun to you, then Elite simply isn't your kind of game. But either way, i think i've made my point; ED is not Elite... Its Thargons are not tharg. It does not do what it says on the tin. It's pretty, but vacuous, and not in the good kind of way, its firmaments apparently crafted from some kind of viscous non-Newtonian fluid, possibly custard.

If ED played anything like Elite, don't you think i'd be all over it?

If anyone's ever truly played Elite (properly, full-on working thru the ranks) then how can their experience be any different to the way i play? It cannot be. It's impossible - to gain any rank at all, let alone Elite, you have to chop and dice your way through hordes of enemy on almost every journey. I can tell you categorically that i've never experienced a single moment of Elite gameplay in ED. Not once. Never. It is nothing like the same game... not even a poor imitation. Any similarities are purely and exclusively superficial and misleading. In terms of pure gameplay, ED is an anemic knock-off that totally misses the mark.. FD clearly do not have the pulse of their own flagship title, and they've taken most of you along with them..
 
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Those videos are Elite 3: First Encounters, not quite the 8-bit vector graphics of 1984 Elite. (You're still in a Saker?) I'd played Frontier(elite2) and FFE over a decade ago in their original forms. btw nice looking vids of FFE with the graphics mods; I hadn't tried them yet. Its not the same kind of combat sure. It's more turreting around with overpowered (compared to ED) loadouts with no need to worry about mmo balancing. Lots of being ganged up on, but the FFE npc ships miss more often compared to ED's opponents. Kind of like multiple quickdraw until taken out. Dying then loadsave again often. Once you get the bigger ships , it gets easier to survive, and then in panther clipper, turner argent , most medium to small ships just break apart when smashing into the shields.

I like ED, it's updated FFE. The CZ's are among the best looking ship battles of games in the genre today. I missed the stardreamer and accelerating up to .10c initially, but got over it and now enjoy the SC-warp speed.
 
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...
I'm currently clocking Anisotropic's mod, via AJ's FFED3D, precisely because it exemplifies the classic Elite playestyle - hardcore arcade action, in a space sim.

'Elite' is a whirlwind. I mean, it's like being sucked up into a sharknado, spinning around at crazy speeds surrounded by flying debris, smoke trails, missiles, and sharks with frickin' laser beams. Like, tiger sharks and great whites, none of your poncey hammerheads or basking sharks. Bleedin' "dolphins" would be right out.

It's a maelstrom of twitch-reflex kung-fu mayhem, constantly dodging the criss-crossing killer mesh of laser fire whilst hammering the ECM, if it's even still working, and all the while trying to stay locked onto your targets.

Instant nostalgia boner :) that's what I thought Elite Dangerous was going to be - an enhanced (graphically and aurally) version of Elite: First Encounter, but we got a ghost of the memory of a flight model (even FA off) - more akin to the Wing Commander (maybe same as '84 Elite?) game.

We got more anaemic naval ranking / story progression, less ships, less planetary type landings, no faux conversations with NPCs (asking for half the money up front, is a permit required - can you supply one), no orrery, anarchy systems you were actually afraid of entering, etc... FFE with all its bugs (seriously - bought it on day of release and had to wait three excruciating days to play it because Gametek had to post a 3.5in. floppy disk bug patch to get it to even run on my 386) felt more feature complete than what we have now, 3 years post release (in gameplay loops).
 
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There is a downloadable emulator and the 1984 game available.. enjoy..

Yeah; how about that. I played those games back in that day and I'm having too much fun with the present iteration to go back there....

I am now forced to deploy the south American pony analogue in honour of this thread:

giphy.gif


The llama cares not......
 
What video? Source, or it didn't happen...


I know what you're gonna post tho - some lamer who doesn't know what he's doing, pottering around and getting served. Because that's all the YT vids there are on classic Elite.


What the OP is talking about is something you cannot comprehend without witnessing it.

At some point i intend to clock it again (via Beebem), but i don't currently have any decent gameplay vids of it. I'll make some, just so that there's some record of how the game really played, on YT. But i promise you will be surprised. It's a much more action-packed, exhilarating game than you could imagine, especially if you're coming from ED.

I'm currently clocking Anisotropic's mod, via AJ's FFED3D, precisely because it exemplifies the classic Elite playestyle - hardcore arcade action, in a space sim.

'Elite' is a whirlwind. I mean, it's like being sucked up into a sharknado, spinning around at crazy speeds surrounded by flying debris, smoke trails, missiles, and sharks with frickin' laser beams. Like, tiger sharks and great whites, none of your poncey hammerheads or basking sharks. Bleedin' "dolphins" would be right out.

It's a maelstrom of twitch-reflex kung-fu mayhem, constantly dodging the criss-crossing killer mesh of laser fire whilst hammering the ECM, if it's even still working, and all the while trying to stay locked onto your targets.

It's one thing to know how to attack any particular enemy, the challenge is doing so whilst fighting off six other ships at the same time. They come at you in mobs, all firing simultaneously, unleashing salvos of missiles. In no time, you're surrounded, and fighting for your life.

So you have to learn tricks like picking off the more distant enemy first, whilst soaking up hits from the nearer ones (since the more distant ones will likewise be able to maintain fire on you for longer, while the nearer ones will pass behind you sooner).

You learn how to split up a pack, or figure out who's got the most dangerous loadout. How to prioritise targets. It's intense arcade action, pulls you right into the zone and holds you there till you're sweating / drooling. If the videos you're looking at do not convey this, then they're evidently being demonstrated by lamers who don't know what they're doing, because Elite is the last word in arcade action.

ED on the other hand is utterly emasculated of Elite's focus. Eviscerated, & lobotomised. It's not an arcade action space sim, at least, not in anything like the same manner. It has nothing of the pacing, the "immediacy" Breadbins spake of "recapturing" from the original, and so spectacularly failed to.

For now, tho, here's some vids of me, playing Elite, yesterday:

https://www.youtube.com/watch?v=J1D-xVfv8tw

https://www.youtube.com/watch?v=spp9L2eAEnE

https://www.youtube.com/watch?v=GTOyPTLR7Lc

https://www.youtube.com/watch?v=BmAvokYqBs8


..and this is exactly how classic Elite plays. Sure, the graphics and physics are weaker, but beneath that, it's the same core play style - ploughing through crowds of enemy, leaving clouds of tumbling debris in your wake.. Jump and fight, cash in, repair, replace & repeat. That is "Elite".


If your gameplay doesn't look like that gameplay, you're not playing Elite, period. It may involve the same basic activities - flying ships, scrolling thru maps and shooting stuff - but the way it's all melded together is what makes it so much more than the sum of its parts. It's slick, seamless, totally responsive to the player's pacing - the polar opposite of the way ED forces you to tag along at its dawdling pace..


Elite doesn't mess about. It does not waste your precious time. It's instantly gratifying. It's no holds barred nuclear-powered laser tanks, in space, getting straight down to business, and business is always booming!



Open your dictionary and look up "visceral". If the first definition is anything other than "Those videos what Bounder just posted", it's out of date, mate.

And if they don't look like fun to you, then Elite simply isn't your kind of game. But either way, i think i've made my point; ED is not Elite... Its Thargons are not tharg. It does not do what it says on the tin. It's pretty, but vacuous, and not in the good kind of way, its firmaments apparently crafted from some kind of viscous non-Newtonian fluid, possibly custard.

If ED played anything like Elite, don't you think i'd be all over it?

If anyone's ever truly played Elite (properly, full-on working thru the ranks) then how can their experience be any different to the way i play? It cannot be. It's impossible - to gain any rank at all, let alone Elite, you have to chop and dice your way through hordes of enemy on almost every journey. I can tell you categorically that i've never experienced a single moment of Elite gameplay in ED. Not once. Never. It is nothing like the same game... not even a poor imitation. Any similarities are purely and exclusively superficial and misleading. In terms of pure gameplay, ED is an anemic knock-off that totally misses the mark.. FD clearly do not have the pulse of their own flagship title, and they've taken most of you along with them..


Rick Sanchez from dimension (3L-173) noticed the ship's ID number on those Elite 3 videos.
 
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