Release Trade Computer Extension Mk.II

[1] LOCATIONS #EMPTY ENTRIES ARE NOT BEING POPULATED WHEN ADDING NEW LOCATIONS

I have deleted 19 Locations using TCE DB Locations tool, but when adding new locations the #EMPTY Rows are not being populated with the new entries, which I assumed they would be as per removing star entries manually from the Stars.db.

However, when using TCE DATABASE/LOCATIONS to DELETE an entry LocName=#EMPTY and StarName=NULL. Then when verifying the db it errors and also fails to be fixed by TCE. I have to then manually set LocName=NULL and StarName=#EMPTY and then verifying the db works with out causing an error.

Plus when I go to DATABASE/LOCATIONS, the #EMPTY locations are show as ':' entries and deleting them via TCE causes the issue as stated above.
xBo4dOI.png

FILES EMAILED
 
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Hi Eventure,

Just a quick query, my missions on TCE show that I have 1 to complete but I have already completed it so it is not showing in ED.

I have repaired the database and verified it but it still shows the mission.

Is there any way to remove that mission from TCE, please?

Thanks,
 
A couple minor bugs I think:

- The radio button in control/options/panel for 'sort by positions' is not sticky. It seems to work, but when I jump to a new system, it's back to what it was before I changed it.
- When saving data for new starport, focus returns to ED as expected after clicking 'save'. But when TCE then 'connects' to update the new stations' data, it steals focus and doesn't give it back to ED.

So, the 'Sort by Position' button was deselected after a jump to a new star system? Or is the function itself not working as designed?
Will add a 'send focus' at the beginning of an update, not at the end to return control to ED. But you are always able to return focus by clicking onto ED itself.

Hi Eventure,

Just a quick query, my missions on TCE show that I have 1 to complete but I have already completed it so it is not showing in ED.

I have repaired the database and verified it but it still shows the mission.

Is there any way to remove that mission from TCE, please?

Thanks,

It will be removed automatically when the expire date/time is reached. We will get a new event at startup of ED 3.0, which reports currently active missions, so it will be alot easier to remove missed missions by TCE.
You can remove it manually from the Missions table of the TCE_Personal.db file, if you have the required SQLite tool (such as SQLiteStudio, which is free to use).

[1] LOCATIONS #EMPTY ENTRIES ARE NOT BEING POPULATED WHEN ADDING NEW LOCATIONS

I have deleted 19 Locations using TCE DB Locations tool, but when adding new locations the #EMPTY Rows are not being populated with the new entries, which I assumed they would be as per removing star entries manually from the Stars.db.

However, when using TCE DATABASE/LOCATIONS to DELETE an entry LocName=#EMPTY and StarName=NULL. Then when verifying the db it errors and also fails to be fixed by TCE. I have to then manually set LocName=NULL and StarName=#EMPTY and then verifying the db works with out causing an error.

Plus when I go to DATABASE/LOCATIONS, the #EMPTY locations are show as ':' entries and deleting them via TCE causes the issue as stated above.

FILES EMAILED

All database panels will become a complete rework, fusing them into one Database panel. I am currently working on it and the good news for you is,
with the new panel, you will be able to add/modify/delete star systems again.

With the "DB Locations tool" you referring to the Planetary Map panel or the Database panel?
The LocName column should show #EMPTY after deleting, but I didn't managed to look into your sent database yet.
 
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All database panels will become a complete rework, fusing them into one Database panel. I am currently working on it and the good news for you is,
with the new panel, you will be able to add/modify/delete star systems again.

Cool :D

With the "DB Locations tool" you referring to the Planetary Map panel or the Database panel?

I'm referring to DATABASE > LOCATIONS > DELETE

The LocName column should show #EMPTY after deleting, but I didn't managed to look into your sent database yet.

That is the column that the delete process updates to #EMPTY, yes. But when verifying the LOCATIONS db, it fails and can not be repaired by TCE. But when I manually updateLocName=NULL and StarName=#EMPTY and then verifying the db works without causing an error.
 
So, the 'Sort by Position' button was deselected after a jump to a new star system? Or is the function itself not working as designed?
Will add a 'send focus' at the beginning of an update, not at the end to return control to ED. But you are always able to return focus by clicking onto ED itself.
When I started up today, the 'sort by position' button was not lit, but the summary panel had the stations sorted by position from closest to main star to farthest. The station at the bottom of the list was the most recently visited.
When I selected the 'sort by position' button (now lit), the summary panel changed and now listed the most recently visited station first, but also the stations were now listed in reverse order, from farthest away to nearest the main star. That part may be just coincidence?
I then deselected the 'sort by position' button (no longer lit), and the station resorted according to distance from main star, from closest to farthest.

This is where I became confused, so I just recorded some video. Link via pm coming soon. (edit* PM with vids sent).
 
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When I started up today, the 'sort by position' button was not lit, but the summary panel had the stations sorted by position from closest to main star to farthest. The station at the bottom of the list was the most recently visited.
When I selected the 'sort by position' button (now lit), the summary panel changed and now listed the most recently visited station first, but also the stations were now listed in reverse order, from farthest away to nearest the main star. That part may be just coincidence?
I then deselected the 'sort by position' button (no longer lit), and the station resorted according to distance from main star, from closest to farthest.

This is where I became confused, so I just recorded some video. Link via pm coming soon. (edit* PM with vids sent).

Okay, let me explain, what the 'Sorted by Position' option does:

But before, both Summary panels showing all stations, locations and bodies sorted by distance as default (from lowest value to highest value).
If you now activating the 'Sorted by Position' Option, TCE looks to find the closest object to your actual position within a star system and sorts all others by distance from your current position (again, from lowest value to highest value).

Let me give you an example:
Star System X has 5 objects within the system, 3 stations, 1 Location and 1 Body.
Station A is 200 LS away from the primary star,
Station B is 300 LS away from the primary star,
Station C is 1000 LS away from the primary star,
Location D is 800 LS away from the primary star,
Body E is 500 LS away from the primary star.

The normal order without 'Sorted by Position' option is A, B, E, D and C all the time.

If you now enter a the star system, you current position is 0 LS away from primary star.
The order with 'Sorted by Position' option showing the same, nothing changed.

Now you fly to Location D, which is 800 LS away from primary star. You dropout of supercruise and TCE now detects, that you are 800 LS away from primary star
The Summary panel changes the list to D , C, E, B and A.

Now you fly to Body E and the list will change again to E, B, A, D and C.

I will add a note to the wiki to make it easier to understand, how it works.

You made also a suggestion (heard it between the lines ;)) to an option 'Sort by Visited'. I will try to add it with one of the next updates of TCE.
 
Okay, let me explain, what the 'Sorted by Position' option does:

...

You made also a suggestion (heard it between the lines ;)) to an option 'Sort by Visited'. I will try to add it with one of the next updates of TCE.
OOOOOOOOOOOOOoooooooooooooooooooooohhhhhhhhhhhhhhh. Ok. I get it now. :)

Haha, I had thought that if I did not have "sort by position", it would sort by last visited. Where the #%@@ did I get that from?? Haha.

Yes, if you could add an option to sort by last visited, that would be great. I think it would go: last visited, last updated, unregistered.

And I'm glad you're going to chang the focus when TCE is updating as you said. Thx.

Ugh. I need a beer.
 
OOOOOOOOOOOOOoooooooooooooooooooooohhhhhhhhhhhhhhh. Ok. I get it now. :)

Haha, I had thought that if I did not have "sort by position", it would sort by last visited. Where the #%@@ did I get that from?? Haha.

Yes, if you could add an option to sort by last visited, that would be great. I think it would go: last visited, last updated, unregistered.

And I'm glad you're going to chang the focus when TCE is updating as you said. Thx.

Ugh. I need a beer.

Lol... [big grin] I've been using TCE for well over 2 years and still get things wrong.
 
Possible bug in summary panel.

Faction data in the summary panel appears not to update fully/correctly. There is a faction in the summary panel with a state of civil war (ross 775 for equality I think it was). However, the faction is actually in boom. The faction panel seems to have the correct state, but the summary panel does not. 7z/DB sent. edit* I was in the system in question when looking at the faction/summary panel.
 
Possible bug in summary panel.

Faction data in the summary panel appears not to update fully/correctly. There is a faction in the summary panel with a state of civil war (ross 775 for equality I think it was). However, the faction is actually in boom. The faction panel seems to have the correct state, but the summary panel does not. 7z/DB sent. edit* I was in the system in question when looking at the faction/summary panel.

Yep, found the issue, the summary update fired too early. Will be fixed with the next release.
 
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Hi Eventure

Earlier today I did all the extension updates. It seemed to be ok. After playing for a while I closed the game down and then came back later to play again. I tried to start TCE and it got stuck at 35%. So I thought I would try verify and repair like you suggested last time, but that isnt making it work.

Can you have a look please?

Thanks

Files sent to you
 
Hi Eventure

I'm currently running 1.6.6.8 and have noticed an issue with the Shipyard list within the Market Panel when modifying a market.

For example when docking at Clauss Gateway in Ross 210 and letting TCE automatically update it the ships listed on the Shipyard tab of the Trade Panel show correctly as Sidewinder, Hauler, Adder, Viper Mk III, Cobra Mk III, Cobra Mk IV Type 6, Type 9 & Type 10 (9 in total).

If I want to then modify some aspect of the market and open up the Market Panel the only ships shown in the shipyard ticklist are Anaconda, Cobra Mk III, Type 6, Type 9 & Vulture. Obviously if I then modify something else and save, the incorrect ships ticked in the list replace the correct ones - unless of course I have manually corrected them before saving.

This happens at all the markets I have tried eg. Kaku Orbital in Chemaku -
correct ships Adder, Cobra Mk III, Type 6, Type 9, Python, Sidewinder, Hauler, Viper Mk III & Cobra Mk IV
incorrect ships Cobra Mk III, Type 6 & Type 9

also Lawson Station in Chemaku -
correct ships Sidewinder, Eagle Mk II, Hauler, Adder, Viper Mk III, Cobra Mk III, Cobra Mk IV, Type 6 & Keelback
incorrect ships Anaconda, Cobra Mk II, Eagle Mk II, Type 6 & Type 9


I would suggest that what is happening is that when selecting to modify the market the correct list of ships is not populating the Market Panel correctly and an arbitrary/default list is being used instead.


Incidently what order are the ships meant to be in on the shipyard tab in the Trade Panel? You are now using alphabetical order within the Market Panel (whereas previously it was ordered by value) however within the Trade Panel it is neither by value or alphabetical as far as I can see. Would it not be better to have consistency within TCE and have the order the same across the panels?
 
Hi Eventure

I'm currently running 1.6.6.8 and have noticed an issue with the Shipyard list within the Market Panel when modifying a market.

For example when docking at Clauss Gateway in Ross 210 and letting TCE automatically update it the ships listed on the Shipyard tab of the Trade Panel show correctly as Sidewinder, Hauler, Adder, Viper Mk III, Cobra Mk III, Cobra Mk IV Type 6, Type 9 & Type 10 (9 in total).

If I want to then modify some aspect of the market and open up the Market Panel the only ships shown in the shipyard ticklist are Anaconda, Cobra Mk III, Type 6, Type 9 & Vulture. Obviously if I then modify something else and save, the incorrect ships ticked in the list replace the correct ones - unless of course I have manually corrected them before saving.

This happens at all the markets I have tried eg. Kaku Orbital in Chemaku -
correct ships Adder, Cobra Mk III, Type 6, Type 9, Python, Sidewinder, Hauler, Viper Mk III & Cobra Mk IV
incorrect ships Cobra Mk III, Type 6 & Type 9

also Lawson Station in Chemaku -
correct ships Sidewinder, Eagle Mk II, Hauler, Adder, Viper Mk III, Cobra Mk III, Cobra Mk IV, Type 6 & Keelback
incorrect ships Anaconda, Cobra Mk II, Eagle Mk II, Type 6 & Type 9


I would suggest that what is happening is that when selecting to modify the market the correct list of ships is not populating the Market Panel correctly and an arbitrary/default list is being used instead.


Incidently what order are the ships meant to be in on the shipyard tab in the Trade Panel? You are now using alphabetical order within the Market Panel (whereas previously it was ordered by value) however within the Trade Panel it is neither by value or alphabetical as far as I can see. Would it not be better to have consistency within TCE and have the order the same across the panels?

Hi Maedhros,

obviously, the Trade Overview panel shipyard list missing an order, which is a bug. It will be fixed for both displayed markets (POS/DES) with the next update. Thanks for reporting.

The Database panels will get a complete rework with the next release, where you no longer able to select the ships present at the shipyard or at the hangar.
These data will be provided either through EDMC or the journal log itself, if you have opened the shipyard menu at the game
(hope that Frontier will change this, which was terrible at the ED 3.0 beta to open each menu in game (Commodity Market/Outfitting/Shipyard) to produce an output from the game.
The data should be available automatically upon docked state.

Here comes a preview of the new Database panel (Star Systems and Trade Markets only, the others are not ready yet):
M9VYj6q.png
TQwcLXF.png
 
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Hi Eventure,

just a minor thing. But would it be possible to restore the Summary panel's state after TCE has been hidden due to an interdiction?
I usually keep the Summary panel open to see, what is in the system or to check, if the star is scoopable. After an interdiction it does not reopen, so I have to switch to system map and open it manually, since otherwise it is hard to find it with the mouse cursor.

Thanks
Homunk
 
Hi Eventure,

just a minor thing. But would it be possible to restore the Summary panel's state after TCE has been hidden due to an interdiction?
I usually keep the Summary panel open to see, what is in the system or to check, if the star is scoopable. After an interdiction it does not reopen, so I have to switch to system map and open it manually, since otherwise it is hard to find it with the mouse cursor.

Thanks
Homunk

You can set a keyboard shortcut to UNHIDE/HIDE the interface. Also sometimes the interface can take a little while to be shown again.



[1] MAJOR STAR CLASS ISSUE
There's a major problem with my db and STAR CLASSES. Any system that has more than one star in that system has had the Star Class of that system changed to match.

For example, the Entry Star of a system is Class A, and there is a secondary star in that system that has Star Class L and subsequently TCE has marked that systems Star Class as L. This has happened for every single system I've checked the correct star class off.

This has only happened with systems that have the VISITED/SCANNED OR EXPLORED flag set. I haven't found a system that is currently set to UNKNOWN have this issue. So some update has changed all these systems.

I started attempting to update them assuming this problem was only affecting a few systems, however I'm finding that this is a problem for EVERY SINGLE system with more than one star. The secondary star can be any star in that system no matter where it is in that system.

To find them (as an example) I set my filter to EXPLORED and STAR CLASS=L. Then started to verify them with the galaxy map and the only L Star Class systems that are correct are those systems with one 'L' class star.

E.G.
PLEIADES SECTOR QD-S B4-1
TASCHETER SECTOR OY-R A4-0
PEGASI SECTOR KS-Q A6-1
JASTREB SECTOR EW-W B1-5

SOME examples of STAR SYSTEM MARKED AS L CLASS THAT ARE WRONG:
HYADES SECTOR TO-Q B5-4
LHS 1686
WREGOE XS-O B33-4
TRIANGULI SECTOR DG-X B1-4

This problem appears global, and not just for L class stars. E.G. MAIA which has an 'A' Class entry star was marked as 'BLACKHOLE' which is the secondary star in the system. This was when I noticed something untoward had happened.

FILES EMAILED


 
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Badbud, maybe you can answer this...what does the event reporter mean when it says "actual star system"? I see this a lot and I don't know what else it would say, or why it's important enough to show up on the event reporter slide in/out bar thingys.
 
Badbud, maybe you can answer this...what does the event reporter mean when it says "actual star system"? I see this a lot and I don't know what else it would say, or why it's important enough to show up on the event reporter slide in/out bar thingys.

I don't specifically know, but I think it's checking if that system is actually in the db or not, or if it's a duplicate. It does seem superfluous though. Eventure will correct me.
 
Hi Eventure,

just a minor thing. But would it be possible to restore the Summary panel's state after TCE has been hidden due to an interdiction?
I usually keep the Summary panel open to see, what is in the system or to check, if the star is scoopable. After an interdiction it does not reopen, so I have to switch to system map and open it manually, since otherwise it is hard to find it with the mouse cursor.

Thanks
Homunk

Yes, the UI returns in it's closed state by design, but I suggest to add a keybind for the summary panel, so reopening will be only a keystroke away.

[1] MAJOR STAR CLASS ISSUE
There's a major problem with my db and STAR CLASSES. Any system that has more than one star in that system has had the Star Class of that system changed to match.

For example, the Entry Star of a system is Class A, and there is a secondary star in that system that has Star Class L and subsequently TCE has marked that systems Star Class as L. This has happened for every single system I've checked the correct star class off.

This has only happened with systems that have the VISITED/SCANNED OR EXPLORED flag set. I haven't found a system that is currently set to UNKNOWN have this issue. So some update has changed all these systems.

I started attempting to update them assuming this problem was only affecting a few systems, however I'm finding that this is a problem for EVERY SINGLE system with more than one star. The secondary star can be any star in that system no matter where it is in that system.

To find them (as an example) I set my filter to EXPLORED and STAR CLASS=L. Then started to verify them with the galaxy map and the only L Star Class systems that are correct are those systems with one 'L' class star.

E.G.
PLEIADES SECTOR QD-S B4-1
TASCHETER SECTOR OY-R A4-0
PEGASI SECTOR KS-Q A6-1
JASTREB SECTOR EW-W B1-5

SOME examples of STAR SYSTEM MARKED AS L CLASS THAT ARE WRONG:
HYADES SECTOR TO-Q B5-4
LHS 1686
WREGOE XS-O B33-4
TRIANGULI SECTOR DG-X B1-4

This problem appears global, and not just for L class stars. E.G. MAIA which has an 'A' Class entry star was marked as 'BLACKHOLE' which is the secondary star in the system. This was when I noticed something untoward had happened.

FILES EMAILED

This issue was fixed back with the V1.5.1.4 update ("Fixed an issue with changing the star class after scanning another star of a star system"), so it is nothing actual anymore. Since that update, TCE only changes the star class of a star system, if no star class was stored before (e.g. unknown, star class = 0 in DB).

Badbud, maybe you can answer this...what does the event reporter mean when it says "actual star system"? I see this a lot and I don't know what else it would say, or why it's important enough to show up on the event reporter slide in/out bar thingys.

It's only a control for the player, that TCE is in line with the game and reaches back to the days, where TCE has to detect the star system from the netlog file and not from the journal.
I would like to add a detailed list of all event reporter messages, that can be individually switched on and off by the player for all message types for quite some time, but didn't find the time yet.
 
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