[Moderators, please move to a different location as you see fit, you usually do, without notification, anyway]:|
C&P update:
https://forums.frontier.co.uk/showthread.php/405850-Crime-System-Changes
In point 3.
"you pay 10% per point of notoriety of the difference between your rebuy cost and your victims rebuy cost".
However...!
Fuel scoops are very expensive items, especially if you fit an A rated one so that your vulnerable trade ship (with no weapons) isn't sitting around near a star refuelling for ages! A large trader ship with a large fuel scoop can expect to pay:
6A 28.763 million credits (T7)
7A 91.180 million credits (Conda)
8A 289.04 million credits (T9/T10/Cutter) more than the cost of a T9, T10 or Cutter!
The cost of a decent fuel scoop may well mean that there is a good chance the traders rebuy will be higher than the murdering soab attacker... They simply don't fit a fuel scoop! Yes, they will have the cost of their weapons, but you can buy a lot of weapons for even 28mil, the same cost for a size 6A fuel scoop. Weapons are, by and large, relatively cheap items...
Shields are another thing. Most traders will fit a 'cheap' size 6A as a trader shield, rather than take up a larger slot with a more expensive shield. Yes, you can argue that that makes my point mute, but it doesn't really. A trader build can easily be a lot more expensive than an effective combat build! A 6A shield is fitted for withstanding one-off combat in mind and costs more than a 7C Biweave shield (fitted on a combat ship for sustainable attacks, rapid shield regeneration).
6C Biweave shield.. 2.696 million [T7 170MJ, T9 134MJ, T10 131MJ, 258MJ Cutter]
6A shield.............. 16.179 million [T7 217MJ, T9 303MJ, T10 227MJ, 438MJ Cutter]
7C Biweave shield.. 8.548 million [T9 257MJ, T10 256MJ, 522MJ Cutter]
7A shield.............. 51.289 million [T9 330MJ, T10 352MJ, 702MJ Cutter]
8C Biweave shield.. 27.087 million [T9 336MJ, T10 387MJ, 763MJ Cutter]
8A shield............... 162.586 million [T9 408MJ, T10 483MJ, 943MJ Cutter]
(figures taken from
https://beta.coriolis.edcd.io/)
Hence, making a trade ship can cost a whole lot more than a good combat ship.
I'm not a PvP combat pilot so I'll leave others to fill in that part of the puzzle, but a T9 being used as a trader ship would look something like:
https://beta.coriolis.edcd.io/outfi...w18RQ==..EweloBhA2AWEDMsAcICmBDA5gGzSEARghKA=
And cost 208.498 million credits, insurance 10.420 million credits.
Even a T7 trade build would look something like:
https://beta.coriolis.edcd.io/outfi...==.Aw18aQ==..EweloBhBmUDYAsICmBDA5gG2SEBGCQoA
And costs 70.509 million credits, insurance 3.502 million credits.
I suspect a competent combat build can be made for less than 70 million...
Here is an example build of a Chieftain:
https://beta.coriolis.edcd.io/outfi...18eQ==.Aw18eQ==..EweloBhBGA2EoFMCGBzANokMK6A=
Cost: 67.853 million credits... Less than a trade T7!
Hence, this whole 10% x Notoriety of the difference in rebuy cost added to the bounty may be easily circumnavigatable...
Possibly the only way to avoid this cost difference is that the trade ship
not fit a fuel scoop to keep its build costs down, significantly hampering it's range for trading, which is its very purpose!
TL;DR
Trade ship builds can easily cost more than a combat ship because fuel scoops and A rated shields are so expensive compared to Biweave Shields and weapon costs, even a T7 is more expensive than a Chieftain! Hence, this difference in rebuy cost added to the bounty is probably never going to happen...