This is the most I've played in over a year... I'm really enjoying the 3.0. IMHO they have mitigated one of the worst aspects of the game.
1) the layer upon layer of RNG of engineering modules is gone.
2) No more micromanaging materials... 100+ of each material, up to 300 grade 1 mats.... means we can all become packrats!!! Yay. No more pressure to throw away thing you just know you'll need later.
3) Pinned blueprints from levels 1-5. One per engineer... Maybe 2 or 3 would be better, but it's great to jump in my DBX The Jumpmeister General and head over to an engineer, pin a blueprint, come back and apply it whatever ship I like (I have nearly 30).
4) Planetary elements seem to be easier to find than before.
5) Missions are more likely to give you something you want.
6) THE CHIEFTAIN... WOooOOoot!
7) One of my favourite ships, the Type 9 now rocks 256T extra! Type 7 still needs a little off the top, though.
8) The Guardian puzzlette... That was a nice little distraction... still need to optimise my approach though... My current method is rough as a Badger's Asp.
9) Three days and still not been shot in open yet. I'm sure the basement dwelling tools will return, but it's been a great few days o7ing everyone left right and centre.
10) Low sodium diet is a good diet ;-)
Plus.... GORGEOUS PLANETS ONCE MORE... Maybe not quite the rugged splendour of yore, but hell the colours are sweeeet!