that crime system..

I love how it's the people who were saying "LAWL THIS WILL STOP TEH GREEFURS" are now the ones getting hypermad over the crime and punishment.

Everyone must have known this would NOT stop griefers. Anyone with half a brain can see this is just part of FDev's campaign of psychological abuse against its own players.
 
thats just silly for such an amount, if it was for a kill i could understand.
my reaction to not being able to pay it there was ESC + quit to desktop. and i dont quit easyly...

No offense, but if you quit because you cant spend the three minutes to fix your own mistake you kinda do quit easily...

Everyone must have known this would NOT stop griefers. Anyone with half a brain can see this is just part of FDev's campaign of psychological abuse against its own players.

It isnt supposed to stop griefers. They literally and explicitly said that over and over and over again. If you think this is 'psychological abuse', count yourself lucky.

Of course.

The "griefers" are the ones that read the patch notes and adapted to optimize their gameplay within the allowed mechanics, as they have always done.

The people complaining about open world pvp in open are the same ones that will struggle most with the new system. They are the ones that refused to adapt their ship and flying style to the dangers of open, and now they are the ones that didn't prepare for the new c&p changes. That same trait, that refusal to adapt, that is what will always doom the latter group no matter what changes Fdev implements.

Not just the refusal to adapt, its maybe even more the tendency to blame everyone else for their own screw ups. Its griefers faults. Its FDs fault. Other people didnt warn me. Whatever. Act like a victim, become a victim.
 
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Everyone must have known this would NOT stop griefers. Anyone with half a brain can see this is just part of FDev's campaign of psychological abuse against its own players.

Except FD saying explicitly that C&P doesn't solve ramming and combat logging and they are looking for other ways to counter such behaviour. They even modified that ramming doesn't register in new ssytem as murder around stations, due of people abusing it.

Also how that's any "psychological abuse" I don't even understand it.

I love how it's the people who were saying "LAWL THIS WILL STOP TEH GREEFURS" are now the ones getting hypermad over the crime and punishment.

Anyone following what devs where saying knew ramming is not covered by C&P 3.0. Also it is already explained OP really dropped ball himself. C&P won't remove danger from game.
 
So I'm really having a problem grasping this, I have a bounty in my home system so I went to a near by Interstellar factors, and I have 2 bounties, but I can't pay either of them. Now I've flown far away to another interstellar factor and it still is not giving me the option to pay either bounties. I really don't understand how to pay my fines...I've been flying around for 2 hours
 
The "complaint" is that the whiners don't like the idea of consequences. My only complaint is that it doesn't go far enough. Detention Centers? Great, but why only Mega-ships? Why not Outposts & Surface Settlements? Bounties that stick to your ship until you clean it? Great, but why not apply bounties that properly fit the size of the crimes, & which have the true potential to hit Commanders in their hip pockets?

who made you the lead idea suggestion giver?
 
Interestingly, there are plenty of forum posts about it, and even livestreams. I don't buy that people didn't know about this when the first thing this people do is coming to the forums to complain they have been detained: they do come to the forum!
 
If a system makes PvE in Elite: Dangerous any harder than it already is, it is a bad system. This is inarguable.
 
Fortunately, it doesn't make it harder - it just makes you apply a little more thought.

You are right, the system doens't make PvE harder per se, but it punishes slight mishaps in solo far too harsh in my opinion. If I accidentially shot and unfortunately kill a (nearly dead) npc crossing my line of fire, than having to wait two hours playtime to have the notoriety rating change is just nonsense in my opinion.
I kinda like the notoriety system for PvP-kills but for solo? No way...

Maybe FD can just change the system so that notoriety can be only collected in open, but will also only degrade in open-play.
 
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Are you suggesting some form of "Open-only" stuff?

Some folks get terribly upset at that.

Why would anyone get upset if a system, that is intended to reduce PvP-griefing (etc.) is only introduced where it is necessary? You wouldn't gain anything from changing to solo that way. Next time you log into open the notoriety is still there... and vice versa you wouldn't bother the solo players with mechanics that aren't well suited for a single-player environment.
 
Why would anyone get upset if a system, that is intended to reduce PvP-griefing (etc.) is only introduced where it is necessary?

The system was not just intended to reduce griefing, it was also intended to add some more consequences to crime asa whole, even in PVE. Because until then being a criminal meant pretty much nothing.
 
The system was not just intended to reduce griefing, it was also intended to add some more consequences to crime asa whole, even in PVE. Because until then being a criminal meant pretty much nothing.

Consequences to criminal behaviour are a good thing. Problem is, that you become a criminal really easy and often without any real guilt on you part. Sure, you can (and should have to) be a bit careful, but npcs often fly quite reckless and without any care for their own safety... so often you end up being a criminal caused not by your wilfull actions but due to some sub-optimal AI-behaviour.
 

Deleted member 115407

D
Why would anyone get upset if a system, that is intended to reduce PvP-griefing (etc.) is only introduced where it is necessary? You wouldn't gain anything from changing to solo that way. Next time you log into open the notoriety is still there... and vice versa you wouldn't bother the solo players with mechanics that aren't well suited for a single-player environment.

So... Time to work the BGS. Log into solo, kill system authority to your heart's content. Then then you're done log back into open clean as a whistle.

You're not considering the mechanics holistiically.
 
Getting rammed by the cops and getting a lockout is just stupid.

I completely endorse that simple statement. Playing in solo, cop flies into my beam from below (ie no warning so I could cease fire) and bam I get jumped (which I find stupid to start with) and it's the usual dance to get free and FSD. Park in space and figure ok the usual, I'll pay off the fine in a few an all is well. Simple deal for a mechanic that is often stupid in practice despite being somewhat logical on paper... Only to find out later that I've a 200cr bounty I'm wanted for that I now can't pay off... Aside from the attempt at adding consequence to crimes and hampering human griefers, all this new system has done is make a stupid situation worse and a pain in the .
 

ALGOMATIC

Banned
You are right, the system doens't make PvE harder per se, but it punishes slight mishaps in solo far too harsh in my opinion. If I accidentially shot and unfortunately kill a (nearly dead) npc crossing my line of fire, than having to wait two hours playtime to have the notoriety rating change is just nonsense in my opinion.
I kinda like the notoriety system for PvP-kills but for solo? No way...

Maybe FD can just change the system so that notoriety can be only collected in open, but will also only degrade in open-play.

Not a problem, agreed. Together with that though, we will need bgs and PP to become open only features, also, missions that reward players by murdering other commanders.

"Murder 3 cmdrs in the Eravate system for the fun of it", reward: 10 mil credits or 10 MEFs. Great idea, can you please suggest it to FDEV?
 
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So... Time to work the BGS. Log into solo, kill system authority to your heart's content. Then then you're done log back into open clean as a whistle.

You're not considering the mechanics holistiically.

Yes, you're right - I hadn't considered the interaction with the BGS.
In this case, my suggestion is not the way to do it.
 
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