Serious proposals on how to reconcile the Anaconda WITHOUT DIRECTLY NERFING IT. (+Jump range)

...the Anaconda has too many strong points... it outclasses most everything else, killing diversity.

...there can be no balance as long as the Anaconda is so OP. If we had balance then the distribution of flown ships would be more evenly spread across all of the playstyles, but instead the majority of players fly Anacondas. Trade offs are a good thing as long as every ship adheres to that philosophy. Currently most of them do, but the Anaconda does not. That is the opposite of balance...

In the end Frontier will probably just keep lowering the hull mass of various ships... I especially wish they’d lower the hulls of the Asp X and DBX to give them jump ranges comparative to the Anaconda. This alone would greatly diversify the ships you’d see on exploration expeditions. Currently most expeditions look like Anaconda Fan Club rallies, out in deep space you’d think it was the only ship in the entire game!

Well said! I'd rep you, but the forum won't let me.

This is what I've been trying to explain, but as someone said earlier (maybe in another thread), there seems to be "willful" blindness to the issue of ship balance.
 
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Also, why the assumption that size and hull mass are directly proportional, or that all hulls are made of the same materials with equal mass?

The issue isn't one of size and weight.

It's one of size, weight and integrity.

The cars which are bigger than yours, but weigh much less, will be damaged more severely in a crash.
 
The issue isn't one of size and weight.

It's one of size, weight and integrity.

The cars which are bigger than yours, but weigh much less, will be damaged more severely in a crash.

Is that why the Anaconda is the only ship that has panels flying off and sparks flying from the wound left from where I crashed my SRV into it?

If my combat Anaconda had a jump range over 22ly (with the same FSD that gives my exploration build a 64ly range) or if my exploration build could fight off a sidewinder, I would agree.

The Anaconda can perform exceptionally well at most anything, but not at any more than one or two of those things at a time. I ended up with so many modules to keep track of that it was finally time to just buy another one rather than always swapping modules around. Some seem to have the impression that Anacondas are coming back in from 20k ly trips with 500 tones of refined ore and some VIPs, and stopping by the local hazres to clean out pirates and get into a little PvP before hitting the dock to sell the $1bn in exploration data.
 
Balance is a chimera, a bland, incoherent concept that is impossible to achieve and that nobody wants anyway, especially not in video games. What matters is that every ship is available to everyone, so every players start equals. And no, the conda is not OP. It's the ultimate all rounder of the end ships. It occupies that place. It turns like a brick, has heat issues, a rather thin hull, weapons placement are not crazy good, and jump range, fully equipped as a multipurpose ship, is correct.

i fear this will end in yet another fun-sucking, sterile nerf. And that will serve no purpose, because there will be other ships to be nerfed, other things to be tweaked, and this will go on without us realising that we're only sacrificing fun in search of the most boring thing in the universe, balance.
 
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Not sure why this keeps popping up. The Anaconda is limited enough.

They aren't nerfing it. Get over it. Play the game.

Your FDL will not jump 30LY fit.
Your Corvette will not jump 30LY combat fit.

Your combat vessel will not jump 30+LY. If you want more range lighten the ship. ITS THAT EASY!
 
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Not sure why this keeps popping up. The Anaconda is limited enough.

They aren't nerfing it. Get over it. Play the game.

Your FDL will not jump 30LY fit.
Your Corvette will not jump 30LY combat fit.

Your combat vessel will not jump 30+LY. If you want more range lighten the ship. ITS THAT EASY!

To my knowledge- there are very few posts calling for "combat ships" to have extended jump ranges comparable to the Anaconda.

But, for argument's sake- sure, I'll accept your proposal- just as soon as the milspec slot gets removed from the Annie... perhaps even a few guns, too. Oh and make the armor relative to it's base hull mass, rather than making it a magically light unicorn ship with more overall hull points than a Corvette.

It really is "that" easy, isn't it? ;)
 
To my knowledge- there are very few posts calling for "combat ships" to have extended jump ranges comparable to the Anaconda.

But, for argument's sake- sure, I'll accept your proposal- just as soon as the milspec slot gets removed from the Annie... perhaps even a few guns, too. Oh and make the armor relative to it's base hull mass, rather than making it a magically light unicorn ship with more overall hull points than a Corvette.

It really is "that" easy, isn't it? ;)

Even easier: get a conda for yourself, and enjoy ;)
The magical part of that solution is that you don't have to toss your combat ships, because the conda won't replace them efficiently.

But does this say anything about why you can't have a comparable FDL or Corvette exploration fit?

Fine by me. But then you'll have to think hard about how to balance the maneuvrability (insane on both corvette and FDL, not so good on the conda) of those ships so they don't get under the nerf hammer too. There's no end to the debate.
 
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To my knowledge- there are very few posts calling for "combat ships" to have extended jump ranges comparable to the Anaconda.

But, for argument's sake- sure, I'll accept your proposal- just as soon as the milspec slot gets removed from the Annie... perhaps even a few guns, too. Oh and make the armor relative to it's base hull mass, rather than making it a magically light unicorn ship with more overall hull points than a Corvette.

It really is "that" easy, isn't it? ;)

Give the Anaconda the same base shield values, speed and hull hardness as the Vette and I'll pay attention. Until then... Nope.

But does this say anything about why you can't have a comparable FDL or Corvette exploration fit?

FDL is a short range ship. Always has been. Same with the Vette. Their staying power in combat is far above the Annies. You want to see a broken ship. Buff the Anacondas combat abilities to match that of the Vette. Until then literally all it has is the jump range.
 
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With my Anaconda fully kitted out with weapons, fighters, SRV's, hull upgrades etc, and with a grade 5 FSD mod it only does about 28ly jumps. Hardly mind blowing or outrageous. I'm pretty sure if I stripped it bare and D rated everything, then yeah, it would go a heck of a lot further, but then so would any other ship given the same treatment.
 
With my Anaconda fully kitted out with weapons, fighters, SRV's, hull upgrades etc, and with a grade 5 FSD mod it only does about 28ly jumps. Hardly mind blowing or outrageous. I'm pretty sure if I stripped it bare and D rated everything, then yeah, it would go a heck of a lot further, but then so would any other ship given the same treatment.

Take that same Anaconda, compare it to a Corvette with the same modules fit- and look at the differences in jump ranges.

That's the point.
 
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Take that same Anaconda, compare it to a Corvette with the same modules fit- and look at the differences in jump ranges.

That's the point.

My Combat fit Conda (no fluff modules. Pure war) so 15 SCBs and 4000+hull and fighter bay jumps slightly further than wing members Vette.
I'm talking one or two light years difference.
 
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Ignoring the reality that some materials are both lighter and stronger than steel or other "ship building" materials doesn't help either. Hell, there are types of steel that are lighter and stronger than other types of stell.

Is there anything in the lore that explains what these ships are even made of?
 
With my Anaconda fully kitted out with weapons, fighters, SRV's, hull upgrades etc, and with a grade 5 FSD mod it only does about 28ly jumps. Hardly mind blowing or outrageous. I'm pretty sure if I stripped it bare and D rated everything, then yeah, it would go a heck of a lot further, but then so would any other ship given the same treatment.

Please sir will you do my Clipper... it's the same 400t as the Anni, and while you're at it can you fit 8 Hardpoints and 8 Util slots, and allow me to use it with a refit to carry near 500t of cargo or perhaps 170 passengers?
can you do that for me Chaz... Please!
 
But it does mean that you can't see it. :)

I can't see a problem with the Anaconda, though... Have I inadvertently buried my head somewhere?

There isn't a problem with it. People want their favorite ships to do everything and it simply won't happen.

Notice the Dropship, Gunship amd Assault ship never get mentioned?

They aren't as popular and even though they have terrible ranges. People want to play favorites.
 
Take that same Anaconda, compare it to a Corvette with the same modules fit- and look at the differences in jump ranges.

That's the point.

But the Anaconda will be slower, less manoeuvrable with small module slots right?.. Maybe I've missed something but this is a trade off and you have to compromises either way?..
 
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