Thargoid/Thargon damage type?

So I am all too familiar with the damage from their Corrosive missile, but is the other damage output from the Thargoids considered thermal or kinetic or is it something like Absolute? I'm building my Chieftain to try and fight them but I wanna have as much resistance to their damage as possible. The attacks look thermal/energy but I don't wanna drop the funds (even though I can afford it) on Mirrored Composite hull unless I'm sure. Anyone know the specific damage type?
 
Seems like all damage is absolute , just get as much shield/armor as you can and don't bother with resistances
 
From my experience, normal fire from the Interceptor (also lightning is pure thermal) and Thargon Swarm is thermal and caustic combined, when Thargon turns into missile, it's explosive and caustic.

Scouts are the same with interceptors, but much less damage to the point where it doesn't hurt anything as long as you have a shields up.
 
Hmm, seems there are still quite different opinions on this topic. Has anybody made conclusive experiments or is there an official answer from FDev?
 
From my experience, normal fire from the Interceptor (also lightning is pure thermal) and Thargon Swarm is thermal and caustic combined, when Thargon turns into missile, it's explosive and caustic.

Scouts are the same with interceptors, but much less damage to the point where it doesn't hurt anything as long as you have a shields up.

I think so as well since we do take less damage to our armor when shields are up and the caustic damage type ignores shields entirely. It's either that or all Thargoid attacks have a shield piercing effect by default.
 
From my experience, normal fire from the Interceptor (also lightning is pure thermal) and Thargon Swarm is thermal and caustic combined, when Thargon turns into missile, it's explosive and caustic.

Scouts are the same with interceptors, but much less damage to the point where it doesn't hurt anything as long as you have a shields up.

How did you measure that experience? I found this thread because I've unlocked the meta-alloy hull packs and am looking for the best combo, or whether to go all meta alloy HRP's.

I am running a half-n-half combo at the moment, but my individual experiences at each thargoid site are slightly different (sometimes I evade an attack, sometimes I don't), which means I can't base what combo works best purely on survival time, and when I take a chunk of damage, I don't know how to tell if it was as a result of (x) damage type or (y) damage type.
 
Now I don’t have the Meta Alloy HRPs, it my friend does and from the sound of things, they may not be worth their use. Because of what he’s tested, I’m not bothering to unlock them myself

They cannot be engineered, the hull boost they offer is negligible and the caustic resistance is 3% and it’s just not enough

If I was you, I would go for as many normal HRPs as you can and modify them for Heavy Duty, and go for the Deep Plating experimental if possible

You’ll get a lot more hull armour and that would be much more useful to have than a slight increase to resistances
 
I've taken my corvette to play with the thargoids.

I'd reccomend dropping 2 5D HRPs and replacing them with 5D module reinforcements.....

They seem to target stuff once your shields go down....

Bill
 
Now I don’t have the Meta Alloy HRPs, it my friend does and from the sound of things, they may not be worth their use. Because of what he’s tested, I’m not bothering to unlock them myself

They cannot be engineered, the hull boost they offer is negligible and the caustic resistance is 3% and it’s just not enough

If I was you, I would go for as many normal HRPs as you can and modify them for Heavy Duty, and go for the Deep Plating experimental if possible

You’ll get a lot more hull armour and that would be much more useful to have than a slight increase to resistances

Thanks for the answers, but they were answers to questions I didn't ask! - I know all about regular HRP's and what I can get out of them with engineering, and I understand the stats on the MAHRP's too - I'm specifically concerned with how to know what damage types are coming in from Thargoid sources - then I will be able to work out for myself whether I think MAHRP's are a waste of time or not.

I'm not (yet!) so downbeat as your friend - with three stacked I have 9% caustic resist - if I stack entirely MAHRP's I might get somewhere around 20% caustic resist which, provided I didn't need any of the other resistances, would be considerable.

I appreciate (compared to resist stats on conventional damage) 3% doesn't look like much, but I'm thinking with the right combination of stacking, flying in wings with caustic limpet dudes, and the emergency 175% overheat option, they might give a tangible benefit.

What I really want, of course, is all the guardian stuff on Coriolis!
 
From my experience, normal fire from the Interceptor (also lightning is pure thermal) and Thargon Swarm is thermal and caustic combined, when Thargon turns into missile, it's explosive and caustic.

Scouts are the same with interceptors, but much less damage to the point where it doesn't hurt anything as long as you have a shields up.

Interesting. It turns out that better to have at least one thermal resistant booster?
 
Interesting. It turns out that better to have at least one thermal resistant booster?

I dunno, I heard mixed things on it. I heard that interceptors do some thermal damage but then heard they don't. If it's not true, then those resistances are useless so I think it's better to just stack pure shields/armor instead.
 
You should kill swarm fast , and avoid lightning atacks always . SO resistances are not so important against those atacks
 
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