Nah, it needs some work, bugs ironing out, perhaps closing of some loopholes, but i think the general system might as well stay, over complicated as it is.
I mean, we got a rework of engineers and rework of the crime and punishment system. That's two major reworks in one big patch. One wonders what else could have been done with that deveopment time instead?
And, at the end of the day, both were largely there to either appease or deal with PvPers in some way.
Its time for FD to fix the bugs and move on to developing content for the majority, not just a tiny subset of the community.
Having said that, the new Engineering system is probably better overall, although if they had just added the traders to the old system i would have been as happy as a pig in mud.
Except it werent PvPiers who asked for this, it was the shieldless traders who were deleted in seconds by gankers.
The problem is that the gankers wont be affected by this new C & P because they are smart enough to adapt. Engineers, however were given a nice buff (147% DD5 multiplier anyone?) so the power creep vs NPCs only became bigger, and ATR? Leave the game running and the notority goes back to 0.
Hope the meal you guys cooked tastes good.