You can say it's logical, you can say the info is out there, you can say it was a good faith attempt to solve a problem, you can say what you like. The fact is the new C&P is ridiculously over complicated, fussy and has definitely caused more inconvenience to players playing legally but making the occasional mistake, than it has to the griefers.
Therefore I propose a rollback and looking at it again in a future update. Putting the bounty on the ships is so counter intuitive for one thing.
Solutions have to be simple, guys, new players are really going to struggle with the convolution, it took me some time to really understand what I need to do when something happens now (I do now, but it wasn't exactly clear, and I had to go forum trawling to find the info) and nobody is sure if their bounties, or the game's behaviour are bugs, because sometimes it seems so illogical or far removed from what it 'was', that we question if it can be intended, and of course sometimes it is bugs because we are in a fresh release.
Then there's the problems that several missions make you wanted by necessity. Who would do these now?
I know this is piddling into the wind, but I want to express that whatever 'this' is, it wasn't the right step to deal with griefing or make C&P more effective, fair or fun.
ALL THAT NEEDED DOING was some estra stuff as regards player vs player interactions. Not a change to the whole fundamental system.
1) Both the old C&P and the new C&P are clearly not intended to "deal with the griefers." It is intended to create consequences for criminal actions, making criminal play more interesting and fun. A C&P system intended to "deal with the griefers" would look a lot different. The old system utterly failed at applying any consequences for criminal actions. The new one does a much better job, meaning you have to actually think about how you commit a criminal act, or whether its worth doing at all.
2) The new system is "overly complicated and fussy?" Really? Bounties are applied to ships. If you want them removed, you need to take said ships to an extra-legal organization to "clean" your ships if you want to remove them. Easy, peasy, lemon squeezy. No timers, no flow charts to follow the evolution of said bounties, and no weird rules.
3) I'm perfectly fine with players suffering consequences for their own stupidity. If you fail to pay attention to what's going on around you, to the point where you commit a crime, you truly deserve what you get. Personally, I think Frontier makes it too easy as it is to stick to legal activities. I'd prefer it if players only discover a mission is a criminal one while trying to perform said mission, or by actually paying attention to the mission text. I think it makes games far more interesting, and thus engaging, when the NPCs are capable of lying to you.