Mission System - Beyond Series : Needs a rework !

Currently Frontier you are ruining every new feature you include in the game because of the lack of balance of your mission system.

You released new beautifull passenger ship's (Kruger's ship Dolphin/Orca/Beluga Liner)... but luxury passenger are rare and not really stackable... : It's more profitable to run passenger from Ceos/Sothis (50 M/h) in an Anaconda or Cutter. Therefore Kruger's ship are almost useless and they are not the money maker they are supposed to be with passenger missions. Other ships are more profitable.

You released wing cargo mission, but they are paying so low that it is five to ten time more profitable to stack normal solo cargo mission...

You have combat missions but they requiere to kills dozen to hundreds of ships for very low credits. Millions ok, but you kill 5 wanted ship in a Hazardous RES and you already have a million...

You have mega ship but what you can steal from them doesn't worth a penny...

and then...

and then...

You always "release" an exploit somewhere paying hundreds of millions per hours... (currently skimmers missions).

With the not enought specialised ships and that unbalanced mission system there is no incensitive to actually play the game as a careeer.

In your Beyond Series, reworking missions, have to be top on the list. In addition you have so much to develop as wing and multi-crew, like the ideas listed here

Please do something, because your Mission System is crap as hell. It is ruining the game and any new feature you include in the game.
 
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An idea I had to rectify the whole passenger ship issue is to add a new type of passenger mission that involves two different set's of passengers, a group of VIP passengers who follow VIP rules, and a group of bulk passengers who follow bulk passenger rules. They would pay out a TON and the number of bulk passengers could reach into the hundreds. An example mission would be transporting a major politician (luxury vip) and their staff (economy to first bulk of between 20-75 passengers) to another system. These missions would give the beluga a purpose, as now there actually is a demand for luxury cabins on a ship that can also seat a large number of passengers. Just a thought.

I agree with the OP in general though. Missions need some love.
 
The wing payout thing is a known issue at least.

But yeah, its just par for the course.

You either get worked up about these things or just shrug and get on with playing while FD get round to sorting it out... or not.
 
I know very little of mission payouts in credits, because I'm most of the time after materials, but the current system seems a bit silly and/ or buggy to me.

I can see virtually no missions offering MEF/EFC except for those stupid "transfer 8476 tons of crap" type wing missions. I would not accept such a mission even if I had a transport ship with 200 tons of cargo capacity. But I have none, none of my ships can carry more than 32 tons.

Also, these extreme cargo missions all show up in the "available" category for me, while all the soloable "source and return 17 tons of whatever" missions end up in the " requirements not met" category, because I have no cargo racks at the time.

Not even mentioning that the more I fiddle around with the mission filters, the more probably the whole mission board interface will get stuck in some buggy unresponsive state which cannot be closed unless I ESC out to the main menu.
 
As someone had already suggested.

Wing missions should be separated from normal mission (another tab like passenger).

That's all. With more reward for assassination mission which is creepy as hell right now. But I guess that the price increase for the Guardian PP has mobilized all the dev's at Frontier for 1 week ... =o peace ^^ (joking)
 
Yeah, well, please don't "fix" the wing assassination missions, they are perfect imho.

3.5 mil for a single encounter that is a nice challenge in a fully kitted out vette, I dare say they would be just right for a wing of players with half decent mid level ships.
 
As someone had already suggested.

Wing missions should be separated from normal mission (another tab like passenger).

That's all. With more reward for assassination mission which is creepy as hell right now. But I guess that the price increase for the Guardian PP has mobilized all the dev's at Frontier for 1 week ... =o peace ^^ (joking)

If that helps you, I think I figured out the easy way to solo these new pirate lord wing missions in a small ship (I did that in a Vulture).

All you have to do is to start shooting the main baddie as usual, not giving a crap about his wingmates. Try to do as much damage as you can. If you can kill your target before your shields collapse, you're king. If not, boost beyond sensor range, reboot, then turn back. By the time you make it back to the mission target his wingmates will have HWed away, leaving your target all alone.
 
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You released wing cargo mission, but they are paying so low that it is five to ten time more profitable to stack normal solo cargo mission...
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I'm sorry, I have to ask: how did you (and a lot of other people) get an impression that the winged missions' purpose is to pay more than solo missions?
 
As someone had already suggested.

Wing missions should be separated from normal mission (another tab like passenger).

That's all. With more reward for assassination mission which is creepy as hell right now. But I guess that the price increase for the Guardian PP has mobilized all the dev's at Frontier for 1 week ... =o peace ^^ (joking)

A tab or filter option could work.
 
I'm sorry, I have to ask: how did you (and a lot of other people) get an impression that the winged missions' purpose is to pay more than solo missions?

Perhaps because they have you haul well over 10 times the amount of cargo? Just a thought... At least that's why they *should* pay more.
 
Oh, I agree they should pay more if the amount of hauled cargo is bigger.
But wasn't the whole purpose of winged missions to be... you know, played in wings? I thought that was the focus, not to be the solo-mission reward-beater.
 
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