Currently Frontier you are ruining every new feature you include in the game because of the lack of balance of your mission system.
You released new beautifull passenger ship's (Kruger's ship Dolphin/Orca/Beluga Liner)... but luxury passenger are rare and not really stackable... : It's more profitable to run passenger from Ceos/Sothis (50 M/h) in an Anaconda or Cutter. Therefore Kruger's ship are almost useless and they are not the money maker they are supposed to be with passenger missions. Other ships are more profitable.
You released wing cargo mission, but they are paying so low that it is five to ten time more profitable to stack normal solo cargo mission...
You have combat missions but they requiere to kills dozen to hundreds of ships for very low credits. Millions ok, but you kill 5 wanted ship in a Hazardous RES and you already have a million...
You have mega ship but what you can steal from them doesn't worth a penny...
and then...
and then...
You always "release" an exploit somewhere paying hundreds of millions per hours... (currently skimmers missions).
With the not enought specialised ships and that unbalanced mission system there is no incensitive to actually play the game as a careeer.
In your Beyond Series, reworking missions, have to be top on the list. In addition you have so much to develop as wing and multi-crew, like the ideas listed here
Please do something, because your Mission System is crap as hell. It is ruining the game and any new feature you include in the game.
You released new beautifull passenger ship's (Kruger's ship Dolphin/Orca/Beluga Liner)... but luxury passenger are rare and not really stackable... : It's more profitable to run passenger from Ceos/Sothis (50 M/h) in an Anaconda or Cutter. Therefore Kruger's ship are almost useless and they are not the money maker they are supposed to be with passenger missions. Other ships are more profitable.
You released wing cargo mission, but they are paying so low that it is five to ten time more profitable to stack normal solo cargo mission...
You have combat missions but they requiere to kills dozen to hundreds of ships for very low credits. Millions ok, but you kill 5 wanted ship in a Hazardous RES and you already have a million...
You have mega ship but what you can steal from them doesn't worth a penny...
and then...
and then...
You always "release" an exploit somewhere paying hundreds of millions per hours... (currently skimmers missions).
With the not enought specialised ships and that unbalanced mission system there is no incensitive to actually play the game as a careeer.
In your Beyond Series, reworking missions, have to be top on the list. In addition you have so much to develop as wing and multi-crew, like the ideas listed here
Please do something, because your Mission System is crap as hell. It is ruining the game and any new feature you include in the game.
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