This whole "I want it now" mentality should never have place in Elite.
I spent a week doing missions, mining and driving around in SRV (because those are the things I enjoy). Now I have at least 20 of EVERY material, even the rarest ones (except the specials and the guardian crap - I'm not interested it that)
Yes, if I decided I want this mod right now nad started to look for that one particular material, I would get frustrated. But just in a week of playing the game, I can basicaly G5 one whole ship without ANY grind or frustration.
Like I said in my first posts - it's much more comfortable, now, and with ensured results.
Chris, I'm trying so hard to be polite here because I have a fair amount of respect for you but the first bold line? Seriously, if you can interpret what I wrote, or what Stealthie wrote, as being an
'I want it now' mentality, you really need to step back and get some perspective. It's particularly irritating because stealthie's reply was to my post. Read the post in question and take note of the last paragraph.
I am
so sick of posting specific comments about one specific aspect of the game that I feel could use improvement and having it categorised by people as if I'm expecting to pick up everything that I need to engineer my entire fleet of ships in an afternoon. I'm not going to defend that stance because it's not an opinion I hold to begin with and it's quite profoundly disrespectful to keep suggesting that it is.
Regarding the second bold line, deciding that you want to engineer a particular module on a particular ship isn't some odd thing that only a handful of players would want to do. It's pretty simple target-focused gameplay. I get that some players are happy ambling round taking whatever the game throws at them, it's a perfectly valid way to play the game and if you're happy with it, that's great.
My way is also a perfectly valid way to play the game and it's not one rooted in some huge sense of entitlement either. The frustration you say that you can recognise would occur is exactly the aspect of the current engineers implementation that I'm suggesting should be addressed.
Also I would love to know just how many missions you ran in order to obtain the 60 grade 5 materials you would need to cross-trade for the 10 units of each of the G5 HGE materials that can't be obtained from mining, driving around in the SRV and doing missions because there are a
hell of a lot of those materials and both mining and SRV mining won't even gain you materials that can be exchanged for them since they yield only raw materials and occasional G1 and G2 manufactured materials from wrecks etc. Perhaps it's the case that the specific mods you're looking to do simply don't use them.