Am I missing something or is this ED in a nutshell?

Hey!

Jason's goat is only half daft, not totally stupid.

Sure about that?

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I went to two of the three Guardian ruins mentioned by galnet. Cool, I can now find stuff just using in-game info! Both look great, one reminds me of Machu Pichu, pretty pic stuff. Me=happy. There is some stuff to do, some risk, and it works without bugs. Well done FD! Then I notice I get one specific data thingy after completing the mini-puzzle. Not three, just one. And I need 22 to unlock the three modules that require them. Then I need four more of the other thingy at the other base. Am I correct that FD puts in two cool locations, adds a unique 'quest', finally adds all needed info in-game, and then messes up by expecting me to do this 24 more times?

If so, could some community manager who reads this please tell Sandro et al. that 'now do this n-number of times' is not good game design? I for one am not going to do that. It turns what started as a cool experience into a chore. 'now do it 24 more times' doesn't add to the fun. It diminishes it.



Canon science page says some of the puzzles have to be completed as a group
 
No one is forcing you to do it though. Skip _XYZ_ and do what you like. If you don't like this game at all, skip it too. :D It's as easy as that. In all games I played, when the task/quest required "collect 300 parts of this and THEN", when I collected 190 with my best effort, I just skipped it entirely and never even bothered.

You can accomplish and see most of the stuff in smaller ships with much cheaper but engineered modules anyway.
 
Canon science page says some of the puzzles have to be completed as a group

Thats not the 'blue orb pillar' thing, you can do thaton your own no problem. There is another thing (with the obelisks) that requires a team due to the timer, but it rewards credits.

No one is forcing you to do it though.

Sure, but we can discuss it and see if there are more fun approaches in the future. Do you like doing that same puzzle 24 times? Anyone else? No? Okay, then maybe we should change it, rather than have half of us not do it at all and the other half doing it begrudgingly.
 
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You can accomplish and see most of the stuff in smaller ships with much cheaper but engineered modules anyway.

I am flying pretty much exclusively small ships. No need to tell me. But when you add a cool mission/quest, make it work perfectly, give all info in-game and have a neat but not particularly powerful new weapon as reward, it is just silly to make it annoying by having me do it 24 more times. It doesnt add fun, it is no challenge, it doesnt make things 'more fair' or 'balanced'. It is just annoying.
 
But what would be wrong with just give me a blueprint after doing the mission? I have to go there, find the place, figure out what it finds, find the pylons, defend myself from the guardians then get back. How is 'do it 24 more times' more reasonable? Its seems wholly arbitrary to me. If they'd reduce the blueprint to just needing one it'd be fine with me. They could up some other stuff if they want, which you can get in multiple ways. But to require a lot of the one thing you can only find in one place by doing one thing is just silly.

Timesink.

It's in nearly every aspect of ED.

They've put these arbitrary timesinks in to pad out what little content there is. It happens in many games but FD have elevated it to an art form.
 
The content is so thin they need to pad it out with excessive, monotonous grind.

You know what, they won't change it. You know why, people are so weak they'll bend over and do the grind anyway.
 
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