Minor fines and service denial.

Seems some peole do not really get it.

There is no problem in getting a fine or whatever for some small mistakes.

But then forcing you to jump to some backwater system to clear that minor fine that is what is annoying pilots-
Why can I not pay off small fines in the system where I made them?

Like it was in the old system, you got a minor bounty, that would turn into a fine after a few Minutes and a Systemjump, which you could then pay at every station.
Sigh...
 
Fines can be paid in system but not bounties. But yes having to traipse around finding an IF to pay off a 200 Cr bounty is stupid.

My suggestion, do away with the low low bounties i.e 200 credits. IMO bounties should only kick in when they are a number thats worth claiming.
200 credit fine? sure. 200 credit bounty? What?
 
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If it is, then I am sorry.

But still Crime and Punishment are still a bit off, there should be a way to repay minor offenses either fines or bounties in the area you made them.

I have no issues if I go on a killing spre that I then get locked out of half the galaxy.
But as you can get 500C bounty just for trespassing, that makes you search half an hour to find a suitable IFS to pay it off, that is just a bit annoying.
 
If it is, then I am sorry.

But still Crime and Punishment are still a bit off, there should be a way to repay minor offenses either fines or bounties in the area you made them.

I have no issues if I go on a killing spre that I then get locked out of half the galaxy.
But as you can get 500C bounty just for trespassing, that makes you search half an hour to find a suitable IFS to pay it off, that is just a bit annoying.

As stated : You can pay off fines in the system you got them.

Half an hour? You know you can filter the IF in the system map right? I can fly to Sothis in half an hour....
 
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You can pay off fines in the system you got them...

Its almost like youre not reading the responses and just moaning for the sake of it.......

I think pad loitering does indeed inflict a bounty after a few minutes which makes sense because otherwise the station would not be allowed to blow you up for it. So maybe it would make sense to allow us to pay bounties below 1k locally as well. But it's not a serious issue and not worth wasting development time.
 
I think pad loitering does indeed inflict a bounty after a few minutes which makes sense because otherwise the station would not be allowed to blow you up for it. So maybe it would make sense to allow us to pay bounties below 1k locally as well. But it's not a serious issue and not worth wasting development time.

I agree with that idea.

Or bounties below a certain limit should go.

As i said before: do away with the low low bounties i.e 200 credits. IMO bounties should only kick in when they are a number thats worth claiming.
200 credit fine? sure. 200 credit bounty?

Just silly.
 
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I agree with that idea.

Or bounties below a certain limit should go.

As i said before: do away with the low low bounties i.e 200 credits. IMO bounties should only kick in when they are a number thats worth claiming.
200 credit fine? sure. 200 credit bounty?

Just silly.

Well you do need a system that makes you a legal target. When you attack someone you need to get wanted, otherwise he wouldn't be allowed to defend himself / get help from security. If someone is blocking the pads or letterbox he needs to get wanted because otherwise the station could not get rid of him. Sure, you could add a system that removes bounties below 1k after 10 minutes automatically but people already have a hard time understanding the current (pretty simple) system...
 
You don't have to go anywhere to clear fines. Maybe you should learn something about how it works before you start complaining about it or declaring that 'some people don't get it'.
 
Well you do need a system that makes you a legal target. When you attack someone you need to get wanted, otherwise he wouldn't be allowed to defend himself / get help from security. If someone is blocking the pads or letterbox he needs to get wanted because otherwise the station could not get rid of him. Sure, you could add a system that removes bounties below 1k after 10 minutes automatically but people already have a hard time understanding the current (pretty simple) system...

I see your point.

A bounty for murdering or seriously damaging sure.

But just attacking? Even if by accident?

That should be a hefty fine of say..10,000 credits.

If you attack them to a point it causes actual hull damage, throw on the bounty. (and add the fine on top of it too)

If you attack them to the point they die the bounty should be doubled.

Needs to be balanced though as we dont want there to be disensentives for PVP.

Just an idea.
 
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I see your point.

A bounty for murdering or seriously damaging sure.

But just attacking? Even if by accident?

That should be a hefty fine of say..10,000 credits.

If you attack them to a point it causes actual hull damage, throw on the bounty. (and add the fine on top of it too)

If you attack them to the point they die the bounty should be doubled.

Needs to be balanced though as we dont want there to be disensentives for PVP.

Just an idea.


No, it has to be a bounty, otherwise the person attacked cannot legally defend themselves. It has to be a bounty and the attacker has to be wanted, the monetary part of the bounty is not important in that sense. I'm pretty sure that you'd be unimpressed if a player or NPC could start to attack you and you not be able to fight back until you had taken hull damage. :)

Babelfish's suggestion that bounties below 1000 credits could be paid off at the station is a potentially good one (I even made it myself some time ago), although I suspect that it has the potential to create significant loopholes in stopping irritating behavior if there is no real deterrent.
 
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This is so silly.
Why can't FDev remember how they did in their own previous games? E.g. in FDev/FFE you were not denied anything, but had to paid fine before undocking/launch. But nothing actually physically prevented you - just if you did, you've got police chasing you and further big bump in notoriety.

I thought if you had fines, and tried to depart without paying them, it was game over (when you requested permission to undock).

The only way you could do it is if you were landed on a planetary surface (and therefore, could undock without requesting permission, resulting in a fine for that action, plus another for evading fine payment)

The service denial is fine... the whole point is to ensure you pay fines with factions you intend to keep working with. I had about 80m in unpaid legacy fines before 3.0, because there was no point and no consequence to it.
 
No, it has to be a bounty, otherwise the person attacked cannot legally defend themselves. It has to be a bounty and the attacker has to be wanted, the monetary part of the bounty is not important in that sense. I'm pretty sure that you'd be unimpressed if a player or NPC could start to attack you and you not be able to fight back until you had taken hull damage. :)

Babelfish's suggestion that bounties below 1000 credits could be paid off at the station is a potentially good one (I even made it myself some time ago), although I suspect that it has the potential to create significant loopholes in stopping irritating behavior if there is no real deterrent.

I see the logic here i cant lie and that would indeed be something wed have to figure out.


But dont forget the exisitng system already more or less accomodates this idea in that if you are attacked first you can return fire...
We just need a different variation on this to accomodate my suggested idea.

Perhaps there could be a clause where if you were attacked first you are well within the right to return fire without getting a fine that depended on their fine/bounty status?
A self defence clause..much like what exists in the real world?

Just like in real life if someone attacks you, you can defend yourself...but not necessarily KILL them unless it transpired they were literally trying to kill you (hull damage :p )

This means the encounter could escalate OR de escalate...something that never happens in elite...could be refreshing...dynamic....

Of course if it was accidental fire and the other pilot only got a small fine..this means you cant flat out murder them...there would be a clause there too.

I cant help but feel that with a small amount of logic and tweaking FD could perfect the system....

Oh well.


All that said i think the suggested idea to pay off low bounties anywhere is a much easier solution than mine!!!


O7
 
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As stated : You can pay off fines in the system you got them.

Half an hour? You know you can filter the IF in the system map right? I can fly to Sothis in half an hour....
Quote for those who skip over things. Seriously read this and close thread lol.

Loitering is a fine. Loitering after the fine is a bounty I think. Emphasis on think, haven't hung around after the fine to fact check.

As to small bounties like assault, they need to fix the damn reckless discharge fine so that it actually works. I have yet to see it and I tried to pop it intentionally. Multiple targets tagged once, at full shields, with a small pulse laser. First shot, assault. Sigh. Then I felt obligated to murder them. This is why we can't have nice things...
 
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