Modes Reworking the game modes

ALGOMATIC

Banned
For fun.




Sorry, what risk?

We keep getting told how safe open is as the reason to go there......

Its not safe, gwiefers rapists psyhopaths and RL murderes lurk there remember? That's according to this lovely forum.

I never played in Solo or Private when I ran my paper traders...of course I was bored as crap because no one ever attacked me.

Well were you in an area of conflict? I mean BGS vs BGS, CG?
 
Its not safe, gwiefers rapists psyhopaths and RL murderes lurk there remember? That's according to this lovely forum.

Yup, and if you had checked out some of my earlier posts (2014/5) arguing against those threads / comments.
You'd see I hate it when people are willingly stupid.

My favourite comment used to be "You went in to a mode where strangers can shoot you, and you want to complain a stranger shot at you?".
Notice how my phrasing and style has been constant, as my favourite comment now is "You bought a PvE game, and want to complain about lack of forced PvP?"

If you see a thread that could do with some Jockey loving, do feel free to bring it to my attention. ;)
 
Why in the name of the void should I be forced to follow YOUR rules when you can't even follow them yourself?

Because it is the old "Do as I say not as I do" tripe.


Why would one play in Open if one does not share a preference for direct PvP?

We ask that all the time yet we do not get any real answers.

It suggests that OPEN has the extra difficulty of having to encounter other commanders that will be more efficient than NPCs to kill you.

Actually is suggests that OPEN has an issue with certain players and people are tired of dealing with them.

You would choose to do so in open because you value the direct PvP aspect of what you want to do, you choose that mode because it offers you more fun than doing it the other way. If you dont enjoy that and it were open only why would you get involved at all?
The answer to that is probably you wouldn't.

The PvP aspect of the game is the same as all the others, for the fun it brings to you while playing the game.

Well said
 

ALGOMATIC

Banned
Yup, and if you had checked out some of my earlier posts (2014/5) arguing against those threads / comments.
You'd see I hate it when people are willingly stupid.

My favourite comment used to be "You went in to a mode where strangers can shoot you, and you want to complain a stranger shot at you?".
Notice how my phrasing and style has been constant, as my favourite comment now is "You bought a PvE game, and want to complain about lack of forced PvP?"

If you see a thread that could do with some Jockey loving, do feel free to bring it to my attention. ;)

I fail to see how it is not a PvP game. You keep saying it but as I said many features (some are main features) were modified because of PVP. 2 out of 3 modes allow for pvp this is 66% of the modes.

If you are referring to content, than yeah it lacks PvP content completely, but the PVE content is not much better. The modes dont mean its not a PvP game, their design however prevents having any PvP content, its a PvP and PVE game despite the modes.
 
I fail to see how it is not a PvP game. You keep saying it but as I said many features (some are main features) were modified because of PVP. 2 out of 3 modes allow for pvp this is 66% of the modes.

If you are referring to content, than yeah it lacks PvP content completely, but the PVE content is not much better. The modes dont mean its not a PvP game, their design however prevents having any PvP content, its a PvP and PVE game despite the modes.


I find it so interesting that you fail to see how a PVP game (CQC) is a PVP game, yet are adamant that a PVE game with the ability to PVP among commanders is a full on PVP game.
 
Its not safe, gwiefers rapists psyhopaths and RL murderes lurk there remember? That's according to this lovely forum.



Well were you in an area of conflict? I mean BGS vs BGS, CG?

Been plenty of places where there was BGS activity...but it was only with the smart folks...you know, the ones that don't waste their time blockading.

Have to be honest...not a fan of CG's....Lugh burned me out on that particular kind of fun.

I just gave up on Open being anything different than any other mode. I make mistakes and die to an NPC..I do the same thing and die to a PC....I suck at the fighting thing in the game...and have no interest in 'git gud' so there is that.
 
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I fail to see how it is not a PvP game.

Solo Mode.

Player Versus ..........

Private Group.

Player(s) Versus Whatever takes their fancy.

Best way to push BGS = PvE
Best way to push PP = PvE
Best way to influence PF = PvE

You keep saying it but as I said many features (some are main features) were modified because of PVP.

No feature was "changed" for PvP.

Everything made and added has been done so PvE and PvP can enjoy it.
There was a bug where PP didn't allow for PvP, but that got fixed. It wasn't "changed", it was fixed.
As you can see on the Wall, when people asked about PP and FDevs said it was for all modes etc....

2 out of 3 modes allow for pvp this is 66% of the modes.

2 out of 3 modes allow for no PvP.

PGs work on their own rules, there are both PvP and PvE Only groups, like the PvP Hub and Mobius. Both PGs, both different rules.

If you are referring to content, than yeah it lacks PvP content completely, but the PVE content is not much better. The modes dont mean its not a PvP game, their design however prevents having any PvP content, its a PvP and PVE game despite the modes.

Lacks PvP content! That's the understatement of the week.

The bulk of the game is geared towards PvE for Solo players.

Multi player in general is just a peer to peer network bolted on last minute, and they even messed that up to start with.
I mean what type of Muppet sends out an "MMO" game and turns off the networking feature for people to see each other!

This game was built like it's predecessors, for single players.
Then because they wanted a wider audience, they slapped P2P in and MMO on the box.
Everything they've added since has been a band aid for multiplayer (Wings / Crew) or an "End game" grind fest (Engineers) which they made idiot proof as only PvP'ers were doing it, now everyone can (so they dumbed it down for us simple PvE folk).

I mean come on, straight up now - no nonesense, no bravado.

How can it be a PvP game, when they still cannot get co-op to work properly or consistently ?
Crew sessions dropping out for no reason, Wing members not seeing each other, in game comms works when it wants to work.

It's a single player PvE game, like the first Elite. Just with broken bits added on for extra sales.
 
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ALGOMATIC

Banned
I find it so interesting that you fail to see how a PVP game (CQC) is a PVP game, yet are adamant that a PVE game with the ability to PVP among commanders is a full on PVP game.

Where did I say its full PvP game, its half half, the PVE content is smaller than it looks, lets not fool anyone.
 
Where did I say its full PvP game, its half half, the PVE content is smaller than it looks, lets not fool anyone.

I fail to see how it is not a PvP game. You keep saying it but as I said many features (some are main features) were modified because of PVP. 2 out of 3 modes allow for pvp this is 66% of the modes.

If you are referring to content, than yeah it lacks PvP content completely, but the PVE content is not much better. The modes dont mean its not a PvP game, their design however prevents having any PvP content, its a PvP and PVE game despite the modes.

you know what you are right I shouldn't have said "Full On"... You do though keep trying to claim it is a PVP game.. which never has been. It is a PVE game with the ability to PVP among commanders
 

ALGOMATIC

Banned
you know what you are right I shouldn't have said "Full On"... You do though keep trying to claim it is a PVP game.. which never has been. It is a PVE game with the ability to PVP among commanders

If I can shoot another cmdr in 2 out of 3 game modes it is a PvP game.

From the content prospective the PVE content of this game is shallow at best so just because it exists (half done, repetitve and un engaging) does not make it a PVE only game. The fact that 100% of my playing time is dedicated only to PvP should be enough to show you its as much PvP as it is PVE with optional content.

The game goes through many rebalance cyckes with each update to support proper PvP, it was not done because NPCs thought Cmdrs were OP.
Healing beams, heat cannons and station weapons were modified because they were unbalanced in PvP. We dont have huge rails or frags because they would be OP in pvp, NPCs dont care.

Majority of the special weapons effects are useless on NPCs. You can maw NPCs using only lasers. You dont need anything else.
In fact ammo weapons are counter progressive of you want to farm NPCs.

Tell me again how its not a PvP game. I will log in soon and wont be doing any PvP becsuse its not a PvP game. Got you.
 
If I can shoot another cmdr in 2 out of 3 game modes it is a PvP game.

From the content prospective the PVE content of this game is shallow at best so just because it exists (half done, repetitve and un engaging) does not make it a PVE only game. The fact that 100% of my playing time is dedicated only to PvP should be enough to show you its as much PvP as it is PVE with optional content.

The game goes through many rebalance cyckes with each update to support proper PvP, it was not done because NPCs thought Cmdrs were OP.
Healing beams, heat cannons and station weapons were modified because they were unbalanced in PvP. We dont have huge rails or frags because they would be OP in pvp, NPCs dont care.

Majority of the special weapons effects are useless on NPCs. You can maw NPCs using only lasers. You dont need anything else.
In fact ammo weapons are counter progressive of you want to farm NPCs.

Tell me again how its not a PvP game. I will log in soon and wont be doing any PvP becsuse its not a PvP game. Got you.

Hammers is space:

Cmdr One: "Why do I see so many bolts around here?"

Cmdr Two: "If you hit them just right, they become nails."
 
Cool story. What points did I not "nail"? Go on, I will wait.

The idea that you seem to use 20% of the game in an attempt to hide the other 80% away from view. That your fixation on using your Hammer, leaves you unable to appreciate or even acknowledge all of the Nuts and Bolts laying around. That all of this makes you bang away at this drum of Double Standards. I believe the only way to deal with your posts is with satire. You don't react at all to what I think is rational conversation on the matter.
 
If I can shoot another cmdr in 2 out of 3 game modes it is a PvP game.

From the content prospective the PVE content of this game is shallow at best so just because it exists (half done, repetitve and un engaging) does not make it a PVE only game. The fact that 100% of my playing time is dedicated only to PvP should be enough to show you its as much PvP as it is PVE with optional content.

The game goes through many rebalance cyckes with each update to support proper PvP, it was not done because NPCs thought Cmdrs were OP.
Healing beams, heat cannons and station weapons were modified because they were unbalanced in PvP. We dont have huge rails or frags because they would be OP in pvp, NPCs dont care.

Majority of the special weapons effects are useless on NPCs. You can maw NPCs using only lasers. You dont need anything else.
In fact ammo weapons are counter progressive of you want to farm NPCs.

Tell me again how its not a PvP game. I will log in soon and wont be doing any PvP becsuse its not a PvP game. Got you.


DO you actually read anything that someone says to you? Or you see someone replied and just start squawking parroting what you've said before.

PVP in Elite Dangerous doesn't do anything... how can it be a PVP game when it doesn't do anything actually effecting the game itself... Just because you refuse to play the game you bought and want it changed to where PVP does something does not mean it ever will be.

And PVE being shallow? That is funny since EVERYONE ELSE who plays in Solo, and PVE PG's and even in Open like it just fine.

You are correct on one thing... the game does get re-balanced even the *Gasp* NPCs ... And I am sorry the re-balance wasn't to support PVP no matter how much you want to hope it did.. You things were unbalanced in PVP.. IGNORING that those same items were unbalanced in PVE as well... but nope.. for you everything means PVP even when it doesn't.

And Again just because YOU don't like ammo weapons against NPCs and that YOU can mow through them using lasers does NOT mean that most of the player base has that skill. But that is all you care about...
 
I believe what ALGO is getting at is the same point I made with the BGS video. It applies to powerplay too. Lets forget about the BGS for a second.

I think we can all admit POWERPLAY was meant to be the PVP program as Sandro has flat out said it.

The issue here is, PVP is indeed optional in Elite. They created an outlet but left PVP optional. When that happens, and there is some serious competition. Ultimately the losing side will eventually use the modes for the relaxed build once they have lost some fights. It does happen and there are many posts about people complaining about it to back that up.

Now if we look at the BGS with player factions. Even though they are structured different. They are ultimately the same but its a lot more in depth than what powerplay is. What happened here is that over the years the PVP community shrunk because you didnt need to PVP. Its not that people dont want to. Its that you dont NEED to. Thats why its small. Because you do have the option. And thats simply not fair for something like powerplay thats built around the PVP aspect of the game.

So because of that the community is small. Their own outlets were created through GCI and San Tu. Where we policed our own community with combat logging videos to report, Restrictions on Premium through GCI, and certain broken modules. It was made to be a handshake sport within Elite. Instead of fighting over territory like every other game out there, like they tried to do.

But they tried something different. And what happened is toxicity grew. PVP became toxic in general because there was no definition to it because of the modes, because it was optional. And if you kill someone working an area somewhere and they know they will be opposed. They just swap modes, like that guys video I post where he says he will get griefed and ganked.

So there it is, Black and White.

Thats how the game is, Thats why there is toxicity, thats why PVPers come here to complain about it. Thats why 5 years of Hotel California continues to churn.

It is indeed a problem for people that want legitimate PVP in this game. Some of you dont care and poke the bear when they come in.

I know you guys understand it. So please be considerate of the people that do just want to fight each other instead of just being labelled a griefer. In order to do that you have to give it context. And in order to give it context. PVP being optional in certain elements of the game needs to go away.

If you change certain aspects, most of the PVPers will gravitate to it. Instead of gravitating to streamsniping and other things.(Although that door is already open) Because for some people PVP means grinding salt, People grind salt because there is no context. And because there is no context its easy to grind that salt.

Give it context and an understanding, we will see less "grieifing and ganking" and more actual gameplay.

Meh anyways, im probably talking to a 4 sided brick wall with some of you around here. Because you either flat out refuse, troll, or actually understand the issue. But because you dont care about it. You keep the carousal of broken dreams turning.

Quite sad ya'll do that really.
 
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Why are you guys so hung up on labeling this a PvE or PvP game?

It's a PvP game, a PvE game, a combat game, an exploration game, a trade game, a smuggling game. All of yous are right, you all won this discussion.

Well done you!
 
I think we can all admit POWERPLAY was meant to be the PVP program as Sandro as flat out said it.

He also said;

[video=youtube;nvMYy0ry9mA]https://www.youtube.com/watch?v=nvMYy0ry9mA[/video]


Yet you demand forced PvP.
Do you listen to Sandro or not?

Because the current system is "consensual PvP" - so we have what Sandro said.
 

Robert Maynard

Volunteer Moderator
The usual demands from players seeking to make PvP more meaningful in the game involve removing or restricting access to existing game content (that every single player bought and paid the same for) from Solo and Private Groups - content that is described in the official advertising for the game as being available to players in Solo.

That's why there is opposition to those demands.

If, as at least one current proposal thread is trying to do, a proposal is made to *add* a PvP component to the game (that does not remove any existing features or access to them from Solo and Private Groups) then I'd expect that there'd be significantly less opposition.
 
The usual demands from players seeking to make PvP more meaningful in the game involve removing or restricting access to existing game content (that every single player bought and paid the same for) from Solo and Private Groups - content that is described in the official advertising for the game as being available to players in Solo.

That's why there is opposition to those demands.

If, as at least one current proposal thread is trying to do, a proposal is made to *add* a PvP component to the game (that does not remove any existing features or access to them from Solo and Private Groups) then I'd expect that there'd be significantly less opposition.

Honestly Maynard they just need to do something at this point. I really dont care what it is.
 
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