Got my first Hull Breach Attacks today, while my shields were actually up.
Up until now, they either didn't use those weapons while I had shields up or the attacks are just much less likely to succeed while shields are up.
The huge multicannons took the most damage.
The PP was 102k Credits to repair, but its health was still listed at 100%, as was everything else.
Fuel scoop was next at 80k Thrusters with 45k and all the rest got various minor splatter damage.
Total repair bill 300k.
Contrast that with the same Hull Breach Attack with shields down, but 1660 Hull strength + resistances resulting in instant kills.
And these attacks come from small ships - wasn't fighting equal size ships (The dumb-fires and torpedo launchers only go up to size 2 anyway)
While you might believe that hull tanking ships should be fitted with 800 million in hull tanking paraphernalia, that might make sense if you want to take on PvP'ers or solo-kill wings with 3 NPC Anacondas.
It seems unlikely, that FD doesn't want A-rated, g5 engineered Corvettes to be able to tank a Vulture and a FAS for at least 30 seconds without shields? But go down in 1 second to a penetrator weapon? (this Corvette also has 2x 5D Hull Reinforcements and 2x 5D Module Reinforcements, so idk..)
Minimum breach chance 100%
Maximum breach chance 100% in the description already seems suspicious...
Up until now, they either didn't use those weapons while I had shields up or the attacks are just much less likely to succeed while shields are up.
The huge multicannons took the most damage.
The PP was 102k Credits to repair, but its health was still listed at 100%, as was everything else.
Fuel scoop was next at 80k Thrusters with 45k and all the rest got various minor splatter damage.
Total repair bill 300k.
Contrast that with the same Hull Breach Attack with shields down, but 1660 Hull strength + resistances resulting in instant kills.
And these attacks come from small ships - wasn't fighting equal size ships (The dumb-fires and torpedo launchers only go up to size 2 anyway)
While you might believe that hull tanking ships should be fitted with 800 million in hull tanking paraphernalia, that might make sense if you want to take on PvP'ers or solo-kill wings with 3 NPC Anacondas.
It seems unlikely, that FD doesn't want A-rated, g5 engineered Corvettes to be able to tank a Vulture and a FAS for at least 30 seconds without shields? But go down in 1 second to a penetrator weapon? (this Corvette also has 2x 5D Hull Reinforcements and 2x 5D Module Reinforcements, so idk..)
Minimum breach chance 100%
Maximum breach chance 100% in the description already seems suspicious...
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