Why is new C&P a thing?

Just imagine you prefer Pirate gameplay, BGS, Powerplay or PvP. Yor notoriety is raising .... and after a funny evening Comes up to "10". What's the result? Your are forced not to follow your gameplay style but to go mining, trading, whatsoever ... for 20 (!) hours just to become clean again and be able to use outfitting and stuff?

Sounds like a really funny gameplay experience.

Winner! Absurd post of the day. But, but, my notoriety accidentally got to 10... not my fault.
 
I would argue that being wanted before 3.0 was boring, simply because it was such a trivial inconvenience. Now crime has actually consequence and meaning, and for me that makes it interesting. Now you can actually play as a criminal. Sure, the new system isn't perfect, but it's large a step in the right direction.

Issue was non-existant punishment before 3.0 allowed ED to see as some sort of arcade game, as post 3.0 it is back to be normal space sim game.
 
Sorry, but it is quite obvious people see 'fun' very differently. This is certainly 'easy to get into/hard to master' game and if you are about to do crime or something stupid, you should be warned that there will be consequences.

Also if their major issue were accidentally firing on someone they are more than welcome to try 3.0.3 because that's been addressed.

Sure, the definition of fun is differant for people.. but this c&p isnt that. At the moment even GTAV has a better crime system. Get wanted, get into a shootout with the cops and then run.

compared to getting wanted in elite. Get wanted.. check if you got notuarity.. check where there is an intersteller constacts.. go pay that. Much fun.. such joy.. such seriousness..

frontier should ask themself when they implement stuff. Is it fun?
 
Sure, the definition of fun is differant for people.. but this c&p isnt that. At the moment even GTAV has a better crime system. Get wanted, get into a shootout with the cops and then run.

compared to getting wanted in elite. Get wanted.. check if you got notuarity.. check where there is an intersteller constacts.. go pay that. Much fun.. such joy.. such seriousness..

frontier should ask themself when they implement stuff. Is it fun?

It is fun for me and lot of other players and this is what we exactly wanted when we backed game 6 years ago.

We really didn't want GTAV fantasy land cop system with zero consequences. Nor game really supports such gameplay well.

And it is not that I am dissing on you or your friends - everybody has different ways to enjoy games. This is our way. Has been for long time. So to your friends - have fun out there. No hard feelings.
 
I would argue that being wanted before 3.0 was boring, simply because it was such a trivial inconvenience. Now crime has actually consequence and meaning, and for me that makes it interesting. Now you can actually play as a criminal. Sure, the new system isn't perfect, but it's large a step in the right direction.

Boring is better than tedious.
i also wasnt losing mates that play elite because they didnt got frustrated with the game before 3.0
 
Just to be clear, if all you ships and modules are based at an IF facility you can access them anytime?

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Isn't that a blatant contradiction? What you actually mean is that it isn't fun for you. Personally, I'm enjoying the new system and so are other people.

Ha!

I gnashed my teeth a fair bit at first but after thinking about it a bit and moving my fleet to an IF base things are looking up.

I still think the 2 hr wait for notoriety is a bit clunky*, it'd be great to be offered a mission or two to complete in order to have the debt cleared more quickly.

I think it's a valid point that for some newer players they don't have the flexibility in ships to go off and do anything other than the bounty hunting they were doing before and so they just wait or log off. Me personally I have a big trade Cutter, two more Combat ships, an explo ship and a Python for everything else.


But back in the day all I had was a half built Vulture, which couldn't really be re purposed for any other role.

Perhaps what's lacking here is a decent education process in how to adequately prepare yourself for life post 3.0 C&P?
 
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It is fun for me and lot of other players and this is what we exactly wanted when we backed game 6 years ago.

We really didn't want GTAV fantasy land cop system with zero consequences. Nor game really supports such gameplay well.

And it is not that I am dissing on you or your friends - everybody has different ways to enjoy games. This is our way. Has been for long time. So to your friends - have fun out there. No hard feelings.

Just mark my words, this c&p will hurt the game in the long term.

Im not suggesting that we should replace it with gta magic police. But what we have at the moment isnt the solution either. Besides we allready got magic police.. look at the ATR. Its the most weaksause solution to bring to the table. Might aswell have a deathstar drop in and blow up the entire system..
 
Isn't that a blatant contradiction? What you actually mean is that it isn't fun for you. Personally, I'm enjoying the new system and so are other people.

It sure is. But words arent my strong point. :)

But when ive got multiple mates leavinh the game i get salty AF.. they all got more than 1000 hours clocked into the game, and still want to play it. Only to have their motivation shattered by a small mistake.
 
Just mark my words, this c&p will hurt the game in the long term.

Im not suggesting that we should replace it with gta magic police. But what we have at the moment isnt the solution either. Besides we allready got magic police.. look at the ATR. Its the most weaksause solution to bring to the table. Might aswell have a deathstar drop in and blow up the entire system..

+1.

I don't entirely agree with you but I like your style!
 
Just mark my words, this c&p will hurt the game in the long term.

Im not suggesting that we should replace it with gta magic police. But what we have at the moment isnt the solution either. Besides we allready got magic police.. look at the ATR. Its the most weaksause solution to bring to the table. Might aswell have a deathstar drop in and blow up the entire system..

What do you mean ? The actual C&P puts consequences for criminal activities in general and deter seal clubbing.
 
Just imagine you prefer Pirate gameplay, BGS, Powerplay or PvP. Yor notoriety is raising .... and after a funny evening Comes up to "10". What's the result? Your are forced not to follow your gameplay style but to go mining, trading, whatsoever ... for 20 (!) hours just to become clean again and be able to use outfitting and stuff?

Sounds like a really funny gameplay experience.

But this is only partially true.

Once FDEV fixes the issue with not being able to use outfitting and services (besides refuel) in stations in Anarchy systems you can use those as much as you like, regardless of your wanted status or notoriety.

I will say this though... if you like pirate gameplay then your notoriety level shouldn't be a concern for you. You should already be established in an anarchy system as your 'home base', if you even want to have a 'home base' at all. You do illegal stuff and with illegal stuff there are consequences. If you want to start using stations in the legal systems again then sure, you have to wait for your notoriety to go away... but if you prefer the pirate gameplay then why would you want to go clean again? And if you are going clean then supposedly you are doing so for a reason so waiting one evening without blasting ships and day after you are good to go.

Going criminal has consequences now. Those consequences mean you need to adjust your gameplay accordingly. You can't just kill 50 people before lunch and then after lunch you'll be a totally upstanding citizen and doing cargo runs out of the same station where you murdered 50 people while po-po is just ignoring your presence.

Also you can still roam around in legal systems with a wanted status and do stuff like exploration, prospecting, use the black markets (well, I am assuming a bit here with the black markets, but if a wanted criminal can't use the black markets then why are they even called black markets in the first place right?).

Either way... want to kill stuff... then you are not welcome in the legal systems. This just makes sense. If people can't handle that then, well, keep your nose clean buddy ;)
 
Perhaps what's lacking here is a decent education process in how to adequately prepare yourself for life post 3.0 C&P?
I do think that when FDev introduced the new C&P changes they should have produced a short video, linked to from the launcher or within the game, explaining how the new changes work. It would have saved a lot of confusion.
 
Hmm. Having indulged in some legally questionable activities (OK, not really questionable at all...) - I like where C&P is going, but I don't think it's quite there yet.

As others have mentioned - the 'hot modules' thing is still a bit of a fudge - I get the intention, but I don't think it works: if I'm not wanted in a system I should be able to outfit my ship. Maybe a way round it would be to add a charge to "clean" the modules when they are removed from the ship - so if you want to use a hot FSD in another ship it costs you the cleaning fee to actually remove the module in the first place - if you just sell it you won't get full price. If you put it back in the same "hot" hull without clearing your bounties, it becomes hot again.

The anonymous docking protocol is pointless - I docked at a station I was wanted at (with the intention of paying off some bounties - I'm sure I've done that before in 3.0.x !?!) - and was unable to do anything (refuel, repair, or even pay off the bounties). All I got were messages about going to an IF. It should just have denied docking and saved me the bother. The info about the IFs could just have been added to the bounty message on the Transactions tab. If we're allowed to dock we should at least be able to pay off bounties and then refuel or repair (even if everything else remains locked out until, say, we leave the system and come back). Otherwise a simple "Docking Denied - Outstanding Bounties" would do just fine.

Otherwise I like it. I like having to consider the consequences of my nefarious activities - double checking which faction the action is against, which system it's in and so on.
 
Hmm. Having indulged in some legally questionable activities (OK, not really questionable at all...) - I like where C&P is going, but I don't think it's quite there yet.

As others have mentioned - the 'hot modules' thing is still a bit of a fudge - I get the intention, but I don't think it works: if I'm not wanted in a system I should be able to outfit my ship. Maybe a way round it would be to add a charge to "clean" the modules when they are removed from the ship - so if you want to use a hot FSD in another ship it costs you the cleaning fee to actually remove the module in the first place - if you just sell it you won't get full price. If you put it back in the same "hot" hull without clearing your bounties, it becomes hot again.

The anonymous docking protocol is pointless - I docked at a station I was wanted at (with the intention of paying off some bounties - I'm sure I've done that before in 3.0.x !?!) - and was unable to do anything (refuel, repair, or even pay off the bounties). All I got were messages about going to an IF. It should just have denied docking and saved me the bother. The info about the IFs could just have been added to the bounty message on the Transactions tab. If we're allowed to dock we should at least be able to pay off bounties and then refuel or repair (even if everything else remains locked out until, say, we leave the system and come back). Otherwise a simple "Docking Denied - Outstanding Bounties" would do just fine.

Otherwise I like it. I like having to consider the consequences of my nefarious activities - double checking which faction the action is against, which system it's in and so on.

Letting us pay to clean modules would make the whole hot module thing 100% redundant since the majority of players have enough cash to ignore that cost entirely. And by making the cost prohibitively large you would simply penalize new players while those who played for awhile would still just ignore the cost. Making it a pay-to-avoid-hassle thing will not work at all.

As for the docking part they want you to still be able to refuel, which requires you to be docked. By denying you docking access they are also denying you access to refuelling. While this would be awesome for the amazing Fuel Rats it would be even more frustrating for many players who'd run out of gas all over the galaxy simply because they accidentally discharged their plasma accelerator too early while bounty hunting in a RES and blew a whole through the dinner table in some security ship and find themselves unable to get refuelled anywhere.
 
Letting us pay to clean modules would make the whole hot module thing 100% redundant since the majority of players have enough cash to ignore that cost entirely. And by making the cost prohibitively large you would simply penalize new players while those who played for awhile would still just ignore the cost. Making it a pay-to-avoid-hassle thing will not work at all.
Fair point.

As for the docking part they want you to still be able to refuel, which requires you to be docked...
They do? Refuel and repair are locked out if you dock anonymously (I did it last night) - I docked at a wanted station: everything was locked out. So there was no reason to dock or be allowed to dock.
 
Yeah, that would do! But they really need to make these resources more visible or at least advertise them better. Clearly, a lot of people don't understand the new system, hence a lot of the rage and misunderstanding on the forums. Personally, I read the patch notes and worked the rest out for myself, but not every player comes onto the forums.

Those that don't come before, they usually come after :D
 
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