I just saw that a great thread was locked on the op's request due to his point being misinterpreted either intentionally or otherwise, by a bunch of posters. Understandable. I don't have the same aversion to people ting on me for no good reason, and I think the point he made is valid and needs addressing. So, without further to do...
Frontier needs the help of the players. They need to listen to our feedback, have beta tests, and discussions. And to their credit they do all of these things, but not enough. Beyond had a very short beta test, and as a result we have had 2 hotfix patches to fix simple issues that could have been caught with a longer beta, and there are still major outstanding issues (Coms panel being completely broken for example). There was a lot of discussion about the engineers changes, and almost all of it got ignored it seems (two of the major issues was the powercreep and unfairness that grandfathering led to, the former of which was just made worse and the latter of which was only addressed in part). Fdev seems to be very selective in what feedback they listen to as well. Dozens of posters talking about the material trader trade rates being way to punishing? "Oh we want to see how things will play out in the live game, wait until then." I make a tongue in cheek joke video taking the p*ss out of a bug and the gold rush mentality by exaggerating how bad the bug was? They removed ALL mining missions within a day of that post and for 2 WEEKS to prevent any players from getting a bit more credits per hour than fdev wanted them to. On the other hand, when I make a serious bug report on an actual mining related issue (that just so happened to negatively impact player's material income) I didn't even get a RESPONSE for 2 weeks. It seems that fdev prioritizes preventing the players from progressing to fast over giving them a good experience.
You see post after post after post about there being too much grind and rng and fdev stills stand by the fundamental concepts causing those issues. Fdev seems to have a vision for this game, and they seem more devoted to realizing that vision than creating a game that is actually fun for those playing it. This is a really bad thing. If they want this game to become great, they have to realize that some of their ideas that might seem really good on paper aren't so great in practice. They can only do this by listening to us and our feedback, and not dismissing it like we are stupid children (which is what it felt like when sandy dismissed the dozens upon dozens of posts about how the material trader trade rates were too high with a single line about how he "wasn't convinced").
I don't mean to on fdev either. They seem to be really nice people who have done some amazing things with this game and that is admirable. And they do go above and beyond what I have seen other dev teams do. The thing is those other dev teams now have a dead game on their hands, precisely because they didn't listen to player feedback. I don't want the same thing to happen to elite.
This isn't meant to be a "the sky is falling" or "my way or the highway" type of thread. Instead it is a plead with fdev to reconsider how they are interacting with this community and try to listen to our complaints more. There are a lot of major issues that have gone unaddressed for ages (pp and multi-crew lacking real content, layers of rng in engineering, ect. I'm too tired to list them all), and while I do get that they have to prioritize certain things over others, it would be nice if fdev would tell us from time to time what issues they are aware of and want to eventually fix, so it doesn't feel like what we are saying falls on deaf ears.
Frontier needs the help of the players. They need to listen to our feedback, have beta tests, and discussions. And to their credit they do all of these things, but not enough. Beyond had a very short beta test, and as a result we have had 2 hotfix patches to fix simple issues that could have been caught with a longer beta, and there are still major outstanding issues (Coms panel being completely broken for example). There was a lot of discussion about the engineers changes, and almost all of it got ignored it seems (two of the major issues was the powercreep and unfairness that grandfathering led to, the former of which was just made worse and the latter of which was only addressed in part). Fdev seems to be very selective in what feedback they listen to as well. Dozens of posters talking about the material trader trade rates being way to punishing? "Oh we want to see how things will play out in the live game, wait until then." I make a tongue in cheek joke video taking the p*ss out of a bug and the gold rush mentality by exaggerating how bad the bug was? They removed ALL mining missions within a day of that post and for 2 WEEKS to prevent any players from getting a bit more credits per hour than fdev wanted them to. On the other hand, when I make a serious bug report on an actual mining related issue (that just so happened to negatively impact player's material income) I didn't even get a RESPONSE for 2 weeks. It seems that fdev prioritizes preventing the players from progressing to fast over giving them a good experience.
You see post after post after post about there being too much grind and rng and fdev stills stand by the fundamental concepts causing those issues. Fdev seems to have a vision for this game, and they seem more devoted to realizing that vision than creating a game that is actually fun for those playing it. This is a really bad thing. If they want this game to become great, they have to realize that some of their ideas that might seem really good on paper aren't so great in practice. They can only do this by listening to us and our feedback, and not dismissing it like we are stupid children (which is what it felt like when sandy dismissed the dozens upon dozens of posts about how the material trader trade rates were too high with a single line about how he "wasn't convinced").
I don't mean to on fdev either. They seem to be really nice people who have done some amazing things with this game and that is admirable. And they do go above and beyond what I have seen other dev teams do. The thing is those other dev teams now have a dead game on their hands, precisely because they didn't listen to player feedback. I don't want the same thing to happen to elite.
This isn't meant to be a "the sky is falling" or "my way or the highway" type of thread. Instead it is a plead with fdev to reconsider how they are interacting with this community and try to listen to our complaints more. There are a lot of major issues that have gone unaddressed for ages (pp and multi-crew lacking real content, layers of rng in engineering, ect. I'm too tired to list them all), and while I do get that they have to prioritize certain things over others, it would be nice if fdev would tell us from time to time what issues they are aware of and want to eventually fix, so it doesn't feel like what we are saying falls on deaf ears.