Why can we not select one of our ships to start with at beginning of play?

- Not having to travel 5K LY back to the Bubble to unlock one of the Engineers
- Not having to travel X LY back from [insert any system in the galaxy] when you can't be bothered
Sounds like good things we all could enjoy being able to do. Not sure that it would put some players in advantage over some in disadvantage. Seems like it's an advantage for everyone equally.
 
So what "mechanism" are you going to explain how your Commander can physically jump up to many thousands of light-years between the location where your ships are docked in the time it takes to reload the game? Seriously, your idea could only be accommodated by supporting "telepresence" - so LOL all you like.

:-(

Ok, like I said my commander would not magically do anything, including anything with unicorns.

What he would do is book passage on a passenger liner from where he is docked to where another one of his ships are docked.

The time it takes could be the same as ship transfers - I really don't care since I work a full time job and meet up with friends on a regular basis a couple of evenings a week, so I'm almost always offline for more than 8 hours.

While I would prefer to book my commanders trip retroactively, so say if the wife goes to bed early on a night I don't usually play, I can boot up the game and find our where my friends are and then choose to spawn in my closest ship... to which my commander could have taken a liner to while I was offline. This is much preferred than wasting the first 15 minutes of gameplay traveling to them. (This is why most all open world games have fast travel, and why Multicrew has it)

But even if I could log in before breakfast and book my commander a paid trip back to the bubble for that evenings game session, it would be better than what we have today.

Any form of "instant" travel is going to negate just about everything ED is all about. Otherwise we will have players in Saggy-A suddenly materialising in Ceos... The only exception to that is destruction/rebuy which transmutes you back instantly in time but I'm guessing that's only because anything other than that would raise a massive hue and cry.

How many times has some explorer said they've gotten bored with exploring and self destructed so they could respawn back home.

Yeah, it costs a little cash but not really very much if you've been playing for awhile and never fly without rebuy.

So yeah, instant travel (something I'm not asking for) is ALREADY in the game.

Such a suggestion is not only contrary to the spirit/intent of the game and series, but it opens a whole array of possible exploits, increases the potential for griefing, reduces the scale of the galaxy, and turns ED into little more than an arcade game. You might as well reduce the galaxy to just 20 or 30 systems and have done with it.

Let's see - no, no, no, wrong, wrong, nope.

Why? Because fast travel already exists in the game including in self inflicted death, and in multicrew.

Understandable that some want instant access / action and that's the obstacle FD are facing when building this title

Just btw, nobody is asking for "instant win" so you missed something?

I do know people who only play solo have no idea how frustrating it is to have to spend the first 10-15% of a game session mindlessly mashing buttons, but those of us who do like to play in wings know it all too well.

While exploring I paid for a different account. One doing exploration while the other one in the bubble. So I can do what I want whenever I want and it supports Frontier add-ons.

Yes - if I could have two commanders/users in game that could share stuff (like most open world games made this decade) then I could leave my worker at one station and my multiplayer dude at another and choose which to use.

But we can't.

However, flying from A to Z to B just because I want to change my gameplay style for a session is extremely limiting. My gameplay session is often over by the time I've done that.

Totally hear that

in regard to the posts which suggest we already have instant unrealistic "stuff" in the game, yes we do but they're not open to any possible exploitation, instant cargo transfer, instant fuel, paint, etc are there for time-saving reasons.

The things in the game that are instant are to save our playing time and if something could be exploited, it will be, human nature after all

Instant transfer by self destructing and multicrew can already be exploited.

Don't honestly see how me paying to ship my commander somewhere to avoid spending 10-15% of my game session mashing the same button over and over again wouldn't be saving time and allowing more gameplay.

Logging out of one ship and back in in another ship, as proposed, is effectively instant

I'd be fine if there was a delay and cost like with ship transfers, even if I had to make the choice and pay before logging out.

Better for my commander to sleep on a passenger liner while I'm asleep, than me having to pretend humans never ever would pay someone else to drive them somewhere.

It sounds like the OP needs to file a support ticket to inquire after his missing "I win" button.

There it is! We have a loser!

What is being asked for seems (to me, at least) a lot like going to sleep at your home in one location, and waking up at a different home half way around the world.

Have you never taking a plane trip? You can literally take a nap and be half way around the world.

But that might be too much realism for Elite, right?

It's a game.
I'd like more accessibility to various aspects of the game without sacrificing half my game time to changing ship.

I'm fickle, I like to do different things, I like to avoid repetitive game loops. Doing so punishes me.

Going to sleep tonight in the Pleiades after helping to repair a station, and waking up tomorrow to do some mining in Delkar makes no difference to anyone except me.

Agreed. And who wouldn't mind spending some credits to take a liner versus flying themselves.

Having driven to Florida from Mass a few times, I now only fly because driving for 24 hours isn't worth the money I save.

None of which bypass the need to participate in the various activities actually required to achieve the less benign use cases.
There's no fast-tracking cargo delivery, mission completion, BGS work, or anything else.

Merely the convenience of being able to start that activity when you want to, provided you've made the prior effort to put a suitable ship in that location (which is why I feel differently on this subject compared to instant ship transfer).

Agreed

I once suggested the idea of allowing our CMDRs to be transported using a similar mechanic like we have for ship transfer. We would basically be passengers like the NPCs in the Passenger Lounge. I'm opposed to instant travel, for the reasons others have stated in this thread, but what if my CMDR buys a ticket on a shuttle that takes me to one of my other ships? It's not instant travel, as there would be a time delay involved (just like ship transfer), but you could jump on a transport before dinner, eat, and then come back to the game in the system you want to be in, assuming you're not taking a transport to Colonia (61 hours for that trip). It's not exactly what you are asking for, but it does take away the tedium you speak of while not breaking the "rules" of the ED online galaxy.

Please - I'll take it!

Yeah, even if I can't do it retroactively please please let me ship my commander somewhere I already have a ship so I don't have to keep driving like I'm a taxi cab driver - I'll pay to be driven!

Dang, I even leave my TV and PC/XBOX/PS4 on if you want!

Well, when people say "realism" in relation to games, most of the times it's in the context in the game's world/universe... When it comes to Elite, Frame Shift Drive is very much a REAL thing. Teleportation isn't however. If you dock at a station, you can't just magically appear at a different station next day.

Now, I am not opposed to the idea as a whole, as long as it's justified in game's reality terms.

Example: When the following conditions are met:

1) You are docked
2) You are logging out

Before you log out you can choose to pay some amount of money for a passenger transport. Upon next log in you can choose to start in any system you have a ship docked at.

But I say NO to anything that's not realistic in the context of the game's world. (Yes, I am fully aware there are things like that in game already, but I am still strictly opposed to putting more of them in game).

Part 1) Instant transportation is in the game already - don't like where you flew? Just self destruct and pay a fraction of your ship cost. Or join someone else in MC.

Part 2) When I'm docked and logging out - OK I'll buy that ticket back to one of my other ships - sell it to me please!

I'd much rather see the option to send your CMDR to another station via the same transfer mechanic used for ships (just the other way around).

To avoid any exploits:

1. You must dock at a starport with a shipyard, and can only travel to a starport that currently has one of your ships stored.
2. You may have no ongoing/active missions when commencing your journey.
3. You may not have any cargo aboard your current ship.
4. You pay a fee based on distance to your destination (same system as with ship transfer)

Why would I like to see something like this?

A) It's immersive and lore friendly - I mean, it's not like all those passenger ships ONLY carry tourists... What would be the point of business class then? (Plus we had a CG to build three stations between the bubble to Colonia for the creation of a "freight and passenger transportation service known as the Blue Star Line")
B) A player can head out to Colonia with a ship, then decide to head back to the bubble via transit (which in this "extreme" case would take a couple of days to complete). That makes it possible for CMDRs who have limited time, to also travel greater distances in the game.

SIGN ME UP!

This is the key - I'm not arguing to reduce the travel time required while engaged in a specific gameplay activities, but to remove the travel between gameplay activities.

ED is a very large play area - good thing.
ED has a wide variety of activities to do - good thing.
ED has a high level of equipment specialization - good thing.

However, all these features promote and highlight the significant flaw in the game design.
Taken individually, most of the game activities are repetitive.
The game actively rewards you if you highly specialize a ship for a very specific task and grind it to death in one specific location for a significant period of time.

I enjoy most of the activities in the game up to a certain point, and then I feel like I need a change of pace.

That means I can do various things:
- I can trend towards multi-role ships that can do a bit of everything but not as well as more specialized ships.
- I can spend a great deal of my game time shleping between bases to swap into a ship suited for the thing I want to do next.
- I can taxi around and waste valuable time and money transferring the ship I want to use.

To take advantage of the proposal I still need to actively engage with all the key elements of the game:
- Purchase, equip, and engineer ships suited to the activities I want to do.
- Find locations suited to those activities and move the relevant ship to them.
- For movable feasts like CGs, and Damaged Stations, I need to follow the events in the relevant ships.
- To achieve anything in the game, I still need to participate in the activities required to achieve them.

The proposal actively encourages more participation in more things for those who don't want a single activity to consume the entire game.

There are people who want to go to Beagle Point, but the idea of committing a week or more (at a leisurely pace) to doing it is off-putting.
There are people who enjoy combat, but an hour or two at a time is enough.
There are people who like to participate in Trade CGs, but 4 or 5 round trips is enough.
There are people who would like to use more specialized ships more often but don't want to fully commit to that gameplay style.
There are people who want to engage the Thargoids but spending all your time in an AX-equipped ship that can't do anything else is off-putting.

The proposal makes all of the gameplay far more accessible and would likely increase player retention and possibly adoption.

I see far more upsides to this than downsides.

Well written

I think it could be done without breaking the RP, the Commander could choose to start at any of the stations/outpost/settlements where he has a parked ship but if thats not his last location them he must pay a fee for the transport to the new location, something similar to the ships transport, but instead this should take place immediately, it would be considered that the Commander made that trip since the last log off. We also should have the option to request a ship to be delivered at any know station and not only to call it to the station we are.

Yes - please give me that option

Your original argument is flawed. "Teleportation" does exist in this game. Whatever science instantly "teleports" my CMDR back to the Bubble when my ship explodes thousands of lightyears away could easily "teleport" me from one station to another in the Bubble. I'm not advocating for the latter, I'm just saying that this technology does exist in ED.

Agreed

Yup. And we can holo-me ourselves into ships that are 50,000 ly away and control almost everything except just flying the ship (depending on what the owner allows). That magic is already happening, so it's not stretch to go all the way and consider all game play as tele-presence anyway. And we can change our own holo-me appearance... in our own ship. Makes you wonder if we're not just all tele-presence all the time in the game...

Good point


Well, I think I've said my piece on this one - fly safe commanders o7
 
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rootsrat

Volunteer Moderator
Those are pretty weak reasons.
Must try harder.

Sorry, I think I'm missing the point. What are you trying to prove?

For the record, I'll all for realism and simulation approach for Elite. I'm against dumbing down the game and making it more arcade.

I'm against Insta travel too.
 
Sorry, I think I'm missing the point. What are you trying to prove?

For the record, I'll all for realism and simulation approach for Elite. I'm against dumbing down the game and making it more arcade.

I'm against Insta travel too.

I'm trying the assess the opposition to the idea and boil them down.

If the only real argument against is immersion then that's not enough reason not to make the game far more accessible.
 
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rootsrat

Volunteer Moderator
If the only real argument against is immersion then that's not enough reason not to make the game far more accessible.

Gotcha. I am not opposed to the idea, I am opposed to the instant nature of it. And immersion may not be enough an argument for you - but very much so for others (like me). That's subjective :)
 
Gotcha. I am not opposed to the idea, I am opposed to the instant nature of it. And immersion may not be enough an argument for you - but very much so for others (like me). That's subjective :)

The instant nature of it is kind of the point although I wouldn't entirely oppose a cooldown period before accessing a different ship.
As far as immersion, it's already been blown in similar ways for me.
- Multi-crew anywhere instantly.
- NPC Crew magically following your non-crew capable ship.
- etc.

At the end of the day you're right, these things are subjective, and it's unlikely to come to pass anyway.

But I do honestly think it would help FD cover up that fundamental flaw that the game primarily rewarding engagement with repetitive game loops for significant periods, a.k.a. grind, and open up many more varied gameplay options for players who may not otherwise want to fully commit to them.

Given my previous stances on other immersive and game feel issues like ship transfer and FSD ranges, I've actually surprised myself in how strongly I feel that this would benefit the game.
 
I'm trying the assess the opposition to the idea and boil them down.

If the only real argument against is immersion then that's not enough reason not to make the game far more accessible.

It's rather simple really:

It defeats the core philosophy of the game: creating a "real", vast galaxy. If you were to make CMDR travel instantaneous - then you lose that sense of scale. This to you might be simply "immersion", but it's actually one of the core principals (=foundation) this game builds upon.

What about the escape pods then? That part is indeed, as Para Handy stated, purely a gameplay mechanic. It's a compromise between turning ED into a survival sim (restart in a sidewinder) and giving you a respawn point similar to a last save such as with most other games. Both options allowing you to keep all your achievements though, with a third hardcore option: clear CMDR save.

As for "telepresence"... Let's just say it attempts to balance the addition of multiplayer interactivity with the above mentioned philosophy. It's really just a simple and more or less lore-friendly solution to accommodate everything that can go (and goes) wrong with multiplayer sessions and instancing. Imagine you had to dock two ships at the same port to board another player's ship, they jump 1000 Ly out, then your host's connection drops. Does the game send you back to the port your own ship is docked at, or do you float around hoping your host comes back online? You'd have to get sent back to the port of course. When your host comes back online you two are 1000 Ly apart and have to meet up at an identical port again. Now wouldn't that be a pain!

I personally wouldn't be against the implementation of instant CMDR transfers if it meant more folks playing the game. But...

a) I play solo.
b) What focus would such new players expect for future content development... :rolleyes:

A timed transfer is a nice balance between having the option to traverse large distances, yet still maintaining that sense of scale and requiring you to think about where you want to go.
 

Lestat

Banned
Why not just buy another Elite Dangerous. It cheap. Even the Delux edition. A question for people. Would you rather have Frontier add good game content or change the whole game because of some players are not willing to buy another Elite game?

I can see Exploits with the Ops idea. Like 9 Type 9 full of one cargo than switch to each ship to sell it to one location changing a station from a boom to a bust.
 
Why not just buy another Elite Dangerous. It cheap. Even the Delux edition. A question for people. Would you rather have Frontier add good game content or change the whole game because of some players are not willing to buy another Elite game?

Because I own ship kits and paint jobs that are worth more than the base game by a factor of 5 or 6. Then I'd have to buy them again... They should really add linked accounts.

I can see Exploits with the Ops idea. Like 9 Type 9 full of one cargo than switch to each ship to sell it to one location changing a station from a boom to a bust.

That's why many here have proposed an alternative, which I went into detail specifically on eliminating such exploits:

Absolutely agree with that statement.

Instead of instant travel - I'd much rather see the option to send your CMDR to another station via the same transfer mechanic used for ships (just the other way around).

To avoid any exploits:

1. You must dock at a starport with a shipyard, and can only travel to a starport that currently has one of your ships stored.
2. You may have no ongoing/active missions when commencing your journey.
3. You may not have any cargo aboard your current ship.
4. You pay a fee based on distance to your destination (same system as with ship transfer)

Why would I like to see something like this?

A) It's immersive and lore friendly - I mean, it's not like all those passenger ships ONLY carry tourists... What would be the point of business class then? (Plus we had a CG to build three stations between the bubble to Colonia for the creation of a "freight and passenger transportation service known as the Blue Star Line")
B) A player can head out to Colonia with a ship, then decide to head back to the bubble via transit (which in this "extreme" case would take a couple of days to complete). That makes it possible for CMDRs who have limited time, to also travel greater distances in the game.

EDIT: Old Duck and rootsrat beat me to it! :D
 
Autopilot is an answer to this issue. Maybe just moving ship along with player to other station via mobile app (without cargo, etc, etc).
Choosing ship is no better than teleporting as parking sideys everywhere is not that expensive.
 
............

Precisely. [up]

... but unfortunately:


GLeFvvr.jpg



:)
 
Ok, let's deal with the complaints.

It would still be a vast galaxy. You would not be able to go anywhere that you hadn't already travelled to before in a ship.
The scale is retained because you still need to jump somewhere in a ship in order to be able to access that location at a later date.
The flexibility is that you don't have to come back in order to do something else.
As someone who opposed instant ship transfer and somewhat regrets the doubling of base FSD ranges, I firmly believe in retaining the scale and do not feel that it is lost by the proposal.

This is not going to get your ship to Colonia or Beagle Point any faster.
This is not going to allow you to teleport to the latest CG without taking a ship there first.
That is not going to help you counter the Thargoid menace or repair stations without taking those ships to where they're needed.

Now that's out of the way, let's look at potential exploits.

We've already dealt with the cargo exploit.
If you log out with cargo in your ship, that's the only ship available to log back in to.

The materials exploit.
Well, this is a magic macguffin as it stands so we can make it work however we want.
My suggestion would be to split materials storage into two parts.

You'd have the current version of materials but you can only access that when you are docked - that storage is permanent and cannot be lost. If you prefer, we can make that storage only accessible at the brokers and at engineers, although remote engineering would require access from all docks.
Then you'd have materials storage on each ship.
The materials you gather with that ship stay with that ship until you dock and transfer it to the shared storage.
If you lose the ship before you do that, you lose the materials on the ship.
You won't get instant unlocks from special materials like Guardian parts without bringing them back to the bubble first.
You won't be able to instantly use that Technetium you just hoovered up without docking somewhere first.

Missions, and anything else on the Transactions tab are linked to the ship in the same way as bounties.
You can only perform and complete those tasks in the same ship you took the mission with.

And finally, exploration data. That is stored with the ship until you hand it in from that ship.

Any other exploits to deal with or are we solely falling back on the feel of the game and immersion?
As for parking Sidewinders everywhere, how exactly does that help anything?

In order to truly take advantage of the proposal, you'd need a lot of ships. Specialized ships for each type of gameplay that you like to engage in, quite possibly more than one of each. Likely engineered to get the most out of them.
That is a significant investment of time and effort.
Those specialized ships can then maximise your time doing what they were built for instead of shlepping back and forth whenever you decide to switch gameplay style.
 
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I often wonder why we cannot select a ship we own at the beginning of play. e.g. I have a ship at Ceos and a few around the homeworld. I CAN jump in my Asp and travel back to Ceos to do missions but this takes over half an hour of play from me just to travel!!! WHY??? some say to keep the realism. Well, guess what... None of the concepts are real. Warp drives are not real!! It is a game and we are made to work at times as if it is a job. I do that during the day. I come tyo Elite to use my imagination and enjoy a game but there is just so much wasted time having to do 20, 30, 40....50 jumps to get somewhere. Why not just increase the jump range? Maybe allow us to jump a few hundred light years . That will open up the game a LOT! Also allow us, as I said at the beginning, to just select one of the ships we have parked anywhere in the game (we can imagine that we travelled to that location, rather than have to do it EVERY time!)

Sorry to go on but this is a great looking game that could be amazing with a few GRINDS removed. Lets leave the grinding for the day job?

If this was done in a way similar to NMS (summon Freighter, jump into your ship, fly to your Freighter, jump in one of your other ships), then I wouldn't mind, though: 1. We don't have mobile bases in Elite 2. If we had them, it is likely this sort of procedure wouldn't be instantaneous. Another option could be done through the "Recall Ship" whilst in the SRV. So that you could choose to recall any of your ships and the current one would be sent back "home". Again, can't see it happening immediately. And personally, I don't think any of such options should have immediate effect. Remember that you can also have your ship transported to you these days.
Sure, it's a Sci-Fi game and realism is not exactly its goal, but personally I like it having some logic behind the mechanics. I can see some things I would tweak in ED, I would like some automation when it comes to exploration or mining, but definitely I don't want it to turn into a clone of Space Invaders.

These days, unless I leave the bubble, I seldom make more than 15 jumps. Unless I switch to Corvette, that one has a painful jump range. The rest of my ships jump over 25Ly (fully armoured and reinforced Chieftain and Defender), over 30Ly (mission running, mining and trading vessels) and in the range of about 50Ly (exploration vessels). I always was and I am in favour of a jump range buff for all the ships (in a way so that the ones with lowest jump range currently get the biggest buff - so that they become more popular and more fun to use). I certainly can see jump range getting a boost within the bubble (due to higher accuracy of navigational data). I do agree that higher jump range (especially within the bubble) would make the gameplay more dynamic. But I see few hundred light years as excessive and unnecessary.

Ceos, to me, is next door. In my AspX, DBX or CondaX it's about 10 jumps from Sol. That's some 15 minutes (fuel scooping included), not half an hour. Half the number of jumps if I was really in a hurry and wanted to use FSD injection. My advice would be switching to using ships with the highest jump range possible and leaving non-exploration ships in your home system. It's not like you need that heavily armored combat ship somewhere 5k Ly from Sol.
 

Lestat

Banned
Because I own ship kits and paint jobs that are worth more than the base game by a factor of 5 or 6. Then I'd have to buy them again... They should really add linked accounts.
Woopie do. I paid for Kickstarter $300 to support to have this game made so you can play this game. So buying another account really not out of line and buying Paints and kits for the other account not out of line. It helps support future upgrades for this game. Unless you don't want to support the game?

Both accounts are not connected with each other which prevent most Exploits. The Ops idea has a lot of holes in it and it hurts the game.

I would rather have Frontier let us Merge our accounts into one but still keep them separated. This will eliminate any exploit two sperate account has. At least with this idea, it supports Frontier future upgrades and has no exploits. So you can have 1 ship in the bubble while the other ship at beagle point.
 
Ok, let's deal with the complaints.
It would still be a vast galaxy. You would not be able to go anywhere that you hadn't already travelled to before in a ship.
The scale is retained because you still need to jump somewhere in a ship in order to be able to access that location at a later date.
The flexibility is that you don't have to come back in order to do something else.
As someone who opposed instant ship transfer and somewhat regrets the doubling of base FSD ranges, I firmly believe in retaining the scale and do not feel that it is lost by the proposal.

This is not going to get your ship to Colonia or Beagle Point any faster.
This is not going to allow you to teleport to the latest CG without taking a ship there first.
That is not going to help you counter the Thargoid menace or repair stations without taking those ships to where they're needed.

Now that's out of the way, let's look at potential exploits.

We've already dealt with the cargo exploit.
If you log out with cargo in your ship, that's the only ship available to log back in to.

The materials exploit.
Well, this is a magic macguffin as it stands so we can make it work however we want.
My suggestion would be to split materials storage into two parts.

You'd have the current version of materials but you can only access that when you are docked - that storage is permanent and cannot be lost. If you prefer, we can make that storage only accessible at the brokers and at engineers, although remote engineering would require access from all docks.
Then you'd have materials storage on each ship.
The materials you gather with that ship stay with that ship until you dock and transfer it to the shared storage.
If you lose the ship before you do that, you lose the materials on the ship.
You won't get instant unlocks from special materials like Guardian parts without bringing them back to the bubble first.
You won't be able to instantly use that Technetium you just hoovered up without docking somewhere first.

Missions, and anything else on the Transactions tab are linked to the ship in the same way as bounties.
You can only perform and complete those tasks in the same ship you took the mission with.

And finally, exploration data. That is stored with the ship until you hand it in from that ship.

Any other exploits to deal with or are we solely falling back on the feel of the game and immersion?
As for parking Sidewinders everywhere, how exactly does that help anything?

In order to truly take advantage of the proposal, you'd need a lot of ships. Specialized ships for each type of gameplay that you like to engage in, quite possibly more than one of each. Likely engineered to get the most out of them.
That is a significant investment of time and effort.
Those specialized ships can then maximise your time doing what they were built for instead of shlepping back and forth whenever you decide to switch gameplay style.

Fullquote (though in spoilers) and rep because very well said. This really sums it up nicely.
 

Lestat

Banned
People you are going it not going to hurt the Galaxy vastness. Ok, let look at this. Boy, you all must be blind. If they add a station to beagle point and use this bad feature Or if you fly back to Jaques. Guess what you cut that Galaxy vastness in in 1/2 or 1/4 depending on the location. That is a BAD move. Part of the Vastness is flying back. It not teleporting back.

If funny skilled players now can get to beagle point in 7 to 15 hours. That within a day. You are all asking for an instant mode. When it so easy to get to that location in such little time.

The people who are asking for teleportation to other ships. You either have a bad ship build and need help on a ship build. Or don't really want to play this game because the galaxy is so huge.
 
The people who are asking for teleportation to other ships. You either have a bad ship build and need help on a ship build. Or don't really want to play this game because the galaxy is so huge.

Quite the opposite. I want to play the game instead of spending endless amounts of time shuffling ships around.
 
........ I want to play the game instead of spending endless amounts of time shuffling ships around.

No - you want to adapt the game to fit with what you want - i.e. you want to play YOUR game, not THE game.

By all means ask for changes to the game's paradigm but in the meantime you have to adapt to suit the game as there is very little chance of the game actually being adapted to suit you.
 
Welcome to the E: D galaxy surfarer!

Two basic reasons:
Its a simulator not an arcade game. IE its because of immersion/realism. If we had multislot cmdrs, unfortunately those that paid for separate accounts would have a conniption fit.
It would open the door to all kinds of nasty game destroying exploits.

I understand what you're saying but your alternative would be problematic to say the least.


Same here, the game is a space flight simulator sandbox.

I would rather suggest that we could be able to hire taxis with super engineered parts that's focused on jumping. Like a Taxi Diamondback or asp that could do 50-60 ly per jump

My DBX does that and a Ist class cabin too!

Woopie do. I paid for Kickstarter $300 to support to have this game made so you can play this game. So buying another account really not out of line and buying Paints and kits for the other account not out of line. It helps support future upgrades for this game. Unless you don't want to support the game?

Both accounts are not connected with each other which prevent most Exploits. The Ops idea has a lot of holes in it and it hurts the game.

I would rather have Frontier let us Merge our accounts into one but still keep them separated. This will eliminate any exploit two sperate account has. At least with this idea, it supports Frontier future upgrades and has no exploits. So you can have 1 ship in the bubble while the other ship at beagle point.

Brilliant. I like it
 
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