Patch Notes Update Update 3.0.4

Status
Thread Closed: Not open for further replies.
Why because he's right? You can go if you can't stand some criticism which Fdevs deserved. Elite is not free to play game, devs should respect what players want.

Right about what?
That everything you wanted fixed isn’t fixed right now? Just fixed for you or the thousands of other Cmdrs who play also? I don’t recall FDev saying they were all done with ED.
God this place is depressing.
 
Last edited:
Hello everyone,

We are taking the galaxy servers down now for the 3.0.4 update which has a number of bug fixes. It also reverts the changes made to hot ships and access to outfitting in the 3.0.3 update, which means ships can now access outfitting anywhere except Starports controlled by a faction that has issued a bounty or fine against them.

Details about future crime proposals can be found here.

Estimated downtime is approximately two hours, and we'll communicate here and on our social media channels when the servers are back online.

Thank you all for your patience.

The changelog can be found below:

Consoles

  • Fixed a cockpit shadow issue near planets on the PS4
  • Restored the version info text to the main menu on the XB1

Crime

  • Fixed an issue where players couldn't pay off bounties via the Interstellar Factors Contact when their notoriety was 0
  • Refuelling from the Starport Services screen is now allowed while under Anonymous Access Protocol
  • Power bounties are now cleared when the player leaves or defects from a power
  • Power bounties are now included when cleaning a ship with Interstellar Factors
  • Outfitting service is always open (where available) except when using anonymous access

Installations/POIs/USSs

  • Fixed scans in settlements only giving one data material, apart from Guardian Blueprints which intentionally return one
  • Fixed an issue where police will spawn in anarchy systems at a USS

Local News Reports

  • Fixed the wrong ship name appearing in the top 5 bounty lists if a commander appears in more than one list
  • Fixed ship bounties not being added to the top 5 bounty lists on login
  • Fixed top 5 bounty list entries not expiring after 5 days
  • Fixed superpower bounties not being added to the top 5 bounty list when issued

Missions

  • Long distance passenger missions now properly allow the selection of a mission reward
  • Fixed rank up missions not spawning
  • Fixed some Search and Rescue missions not correctly reflecting the repair state of the Starport
  • Fixed some mission-only cargo types not being available
  • Delivery Wing mission payouts have been increased and the cargo requirement decreased

Multi-crew

  • Crew members now unlock trade data correctly when the helm scans a Nav Beacon

Player Journal

  • Fixed localised strings where the localisation resources redirect to another text symbol
  • Fixed missing "PayBounties" event
  • Ensured commodity names are localised in CargoDepot interactions, and when scooping and dumping from SRV
  • Fixed some factions having their influence displayed incorrectly

Stability Fixes

  • Fixed a rare memory crash
  • Fixed a connection issue that could occur near SYNUEFE VM-D C15-10 2 A
  • Fixed a connection issue that could occur near planet surfaces
  • Fixed a crash that could occur when using the Kill Warrant Scanner
  • Fixed the tourist beacon issue where the beacons became misplaced

Weapons & Modules

  • The damage values displayed for experimental weapons now more accurately represent the damage that they will deal against human vessels


Still no fix for the Listening Post at Pollux? Shame. Guess there some hope for 3.0.5?
 
Some minor changes etc. and another day where there's one hour free to play blighted by an update download taking 30 minutes....... . Maybe it's already possible to subscribe to update notifications? If so, then how to subsccribe? If not, then why not?? an email notification would alert me to fire up the launcher and update well in advance of 'playtime'!
 
do you scan the nav beacon and fly to the designated planet with the mission USS spawning?

Massacre Missions don't work that way. That's Salvage, Assassination & Scan missions. Massacre Missions you need to fly around the system, stopping at RES's & Nav Beacons, to complete it. Which is fine except that I found only 1 Mission Target in over several hours of searching.
 
Massacre Missions don't work that way. That's Salvage, Assassination & Scan missions. Massacre Missions you need to fly around the system, stopping at RES's & Nav Beacons, to complete it. Which is fine except that I found only 1 Mission Target in over several hours of searching.


Post 3.03 asassination missions dont work that way either. In fact they dont work at all.
 
Massacre Missions don't work that way. That's Salvage, Assassination & Scan missions. Massacre Missions you need to fly around the system, stopping at RES's & Nav Beacons, to complete it. Which is fine except that I found only 1 Mission Target in over several hours of searching.
Post 3.03 asassination missions dont work that way either. In fact they dont work at all.

newsflash for you two
1. massacre missions work that way (seen live on stream from yammiks)
2. assassination missions work that way (i did nothing else for the last three days, so dont tell me it doesnt work)
3. discovery scanner does not work currently for those missions, you need to rely on scanning nav beacons

regarding 1.
the mission instances for those "kill civilian massacres" have the broken authority link - and that even blocks notoriety from raising
 
Last edited:
Status
Thread Closed: Not open for further replies.
Top Bottom