Frontier, my time is valuable

To be fair, both side are flinging their faeces at each other like primates.

Ontopic, no one is asking for instant gratification. Saying so is missing their points or purposely misconstruing them. There are a bunch of things that can improve the game, not just to speed it up but to make it less passive and more active. When people are suggesting that you put youtube or a stream or Netflix on another monitor or in the background, there is something very wrong.

Exactly. If players need to bring in extra entertainment to be entertained by Elite, the developers are doing it wrong. So much in this game takes so much time that it would be wise for the devs to claw back as much areas of potentially wasted time as they can, and these assassin mission USS spawn rates are a good example.

I don't play many open world games so I'm not sure how many stack up next to Elite, but I did buy Farcry 5 the other day and as I play through that not only do I have no desire to switch my second monitor on, I am constantly finding myself thinking 'Frontier need to play and pay attention to this game'
 
That'd be funny if we came all this way and he didn't do the 'scans' required to narrow it down, but I'm assuming he did considering he mentioned 'proximity to target body'.

Yeah, but you don't need 30 mins to do that, that part of mission never glitches out for me, in fact, if I fail to complete mission with one SS another gets spawned as soon as I hit supercruise. Either he misunderstood location or anything, or there was a bug.
 
Yeah, but you don't need 30 mins to do that, that part of mission never glitches out for me, in fact, if I fail to complete mission with one SS another gets spawned as soon as I hit supercruise. Either he misunderstood location or anything, or there was a bug.

It does happen sometimes that the USS doesn't spawn in a reasonable amount of time, without developer input there's no way of knowing if it is intended considering the nature of the RNG in the game. I have had such instances, even with many instance hops. You have to be willing to accept that RNG allows for people having varying experiences with it. If it were so predictable and stable, there wouldn't be complaints and we'd all win money at the casino.
 
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It does happen sometimes that the USS doesn't spawn in a reasonable amount of time, without developer input there's no way of knowing if it is intended considering the nature of the RNG in the game. I have had such instances, even with many instance hops.

Pretty sure it is not intended.

I usually fly away from body and then flip around and closing in. Works every time.
 
OK never waited 30 minutes for a Mission USS spawn, did once waste 30 minutes waiting for it to spawn, only to realise it was on the surface, cough .. nubie ... cough.

I am not sure if its RNG timer based alone, I think range is important. Here is how I do it, for comparison to those that wait around.

Aproach planet, check if landable or not.
rotate planet so that dark/light side is left to right - ok cannot do this if approaching from star!
go around planet, close enough to enter orbital cruise.
pull away from planet noting when it changes from planet area to deep space/parent etc.
Turn 180.
Pass on the other side.

I only have to do the above typically once, sometimes not completed, worst case twice to spawn the mission target.
The reason I think it works is a range quadrant thing.

Anyone else got a strategy they use?

Simon
 
OK never waited 30 minutes for a Mission USS spawn, did once waste 30 minutes waiting for it to spawn, only to realise it was on the surface, cough .. nubie ... cough.

I am not sure if its RNG timer based alone, I think range is important. Here is how I do it, for comparison to those that wait around.

Aproach planet, check if landable or not.
rotate planet so that dark/light side is left to right - ok cannot do this if approaching from star!
go around planet, close enough to enter orbital cruise.
pull away from planet noting when it changes from planet area to deep space/parent etc.
Turn 180.
Pass on the other side.

I only have to do the above typically once, sometimes not completed, worst case twice to spawn the mission target.
The reason I think it works is a range quadrant thing.

Anyone else got a strategy they use?

Simon

Nav beacon scans reveals if that's planetary thing...also mission dossier kinda mentions that too :) If it's not just fly around body in high orbit. Usually takes 40 seconds - 2 mins for signal source to appear.
 
Nav beacon scans reveals if that's planetary thing...also mission dossier kinda mentions that too :) If it's not just fly around body in high orbit. Usually takes 40 seconds - 2 mins for signal source to appear.

Lol I now read the mission dossiers! I am not proud of that particular incident, and there was a lot of cussing when I realised.

My technique takes about the same length of time, maybe its just a ritual, but it works for me so I am not chainging it!


Simon
 
It does happen sometimes that the USS doesn't spawn in a reasonable amount of time, without developer input there's no way of knowing if it is intended considering the nature of the RNG in the game. I have had such instances, even with many instance hops. You have to be willing to accept that RNG allows for people having varying experiences with it. If it were so predictable and stable, there wouldn't be complaints and we'd all win money at the casino.

In my experience, assassination target USSs fail to appear so frequently that I genuinely wonder if it's intentional.

I have sessions where I'll take on half a dozen Assassinations at a time and I can almost guarantee that, during the session, at least one USS will fail to appear after 10 minutes of waiting around.

It seems bizarre that a game would deliberately provide missions that are doomed to failure but I wonder if it's FDev's way of suggesting there's a certain amount of uncertainty associated with bounty-hunting?

If this IS the case, maybe it'd be an idea if, upon arrival at your destination, you got a message from the mission-giver saying something like "Sorry to waste your time but we've had new information which suggests this mission is a bust"?
 
One of mine split last night and I had to trim it. It was stunning too.

Super glue. I hate doing it but it is the only thing that has worked for me. Less than a drop on a pin point. You can polish it down when it has set, to give you stunning ones.
 
In my experience, assassination target USSs fail to appear so frequently that I genuinely wonder if it's intentional.

I have sessions where I'll take on half a dozen Assassinations at a time and I can almost guarantee that, during the session, at least one USS will fail to appear after 10 minutes of waiting around.

It seems bizarre that a game would deliberately provide missions that are doomed to failure but I wonder if it's FDev's way of suggesting there's a certain amount of uncertainty associated with bounty-hunting?

If this IS the case, maybe it'd be an idea if, upon arrival at your destination, you got a message from the mission-giver saying something like "Sorry to waste your time but we've had new information which suggests this mission is a bust"?

Assassination targets - I always get them in supercruise. In SS sometimes they spawn with team of baddies...not really ready to take on them.
 
I love this game, but I do at times find it hard to balance playing the game with my busy life doing other things. I try to keep things in balance and Elite's design is not friendly to that. It encourages long play sessions, often you are waiting for the right thing to happen. I may have to give up the game due to these issues but we'll see. I don't want to because it is fun to play most of the time.

I really feel that the developers of this awesome game could make some changes which would make Elite more enjoyable in shorter gaming sessions. I don't mind "the grind" whereas things can take quite some time to achieve. However, wasting my time or basically structuring the game so that short play sessions can often be meaningless from a progress standpoint are real sore points for me. Let me make meaningful progress in the game in most if not all sessions. That would be so great.

This has all been said before many times, hopefully Frontier are able to deliver some changes to make Elite a friendlier game if you have an hour to kill and you have a goal you are trying to achieve in the game. I do feel the developers of this fine game could respect our time more.
 
Assassination targets - I always get them in supercruise. In SS sometimes they spawn with team of baddies...not really ready to take on them.

That's very interesting.

I fail to see how it has anything to do with my observation that around 10% of Assassination USS's never appear, though.
 
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