The RNG Reset Button

Greetings,

One of the most useful editions to Elite Dangerous would simply be an RNG reset button. That totally eliminates the logout/login many use to refresh the mission boards, mining, planetary prospecting and guardian/thargoid/special bases items. Did I miss anything? My perception is that no player takes the trouble to go to Dav's Hope, gather the material canisters once then leaves. Logout/login is required here. Same with a thargoid base trying to unlock Prof Palin. So why not add the button and be done with it. It won't change the grind as some see playing the game. It also wouldn't be simple to implement as in rescuing refugees at a station attacked by thargoids, power play, CG's etc not having an advantage using it.

The big problem would be using it when not docked in a station. Your ship is attacked while mining, on a planet surface while you are in a SRV and hit the refresh button. This would have to be locked out and NOT interfere with any game play situations that would give the user an advantage. It should never be available in Supercruise. Maybe start out docked at stations only at the mission board then expand it later if that works OK.

Of course adding this will somehow mess up the missions per the new bugs. It is a given with every ED update and I've come to expect them versus complaining about them. That's OK with me. It's a game.

Technically a refresh button might also be easier on the servers versus the logout/login solution.

Some will like the idea. Others will say logout/login is not playing the game as it was intended. This has been discussed in many many posts over the years. Players make up their own rules which is fine. The problem is that some expect everyone else to play within their rules. Given Frontier's response over the years I'd say they are OK with the logout/login crowd but don't talk about it much.

That's my two cents of opinion. Have at it per comments. I'm not one to 'protect' my OP suggestion putting down others who disagree in an effort to get 15 pages of replies. Frontier either likes it or doesn't.

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Meanwhile I'm currently at Dav's Hope going for another trip around the facility logout/login having fun when I select Open mode to play with others. They can be amusing...Some attack but don't realize an experienced SRV combat pilot can do damage to both an SRV and the ship that they landed but didn't recall especially if they are 'wanted' thus no C&P punishment generating bounties to collect within the system (Yes, there is a base here). Not good for a remote base. A player could easily become an SRV griefer! Still I wonder how many hours it would take to max out my mat cargo picking up the goodies. Also wondering when I dismiss my ship does it still use fuel? From what I've seen maybe not.

Regards to All

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Sigh. One spends a whole day arguing with people, trying to tell them that they don't have to grind to have fun and here's one, trying to suggest making the senseless grind and mode switching exploit a legitimate gameplay option so they don't have to bother with the rest of the game.

Beautiful.
 
Sigh. One spends a whole day arguing with people, trying to tell them that they don't have to grind to have fun and here's one, trying to suggest making the senseless grind and mode switching exploit a legitimate gameplay option so they don't have to bother with the rest of the game.

Beautiful.

I love you Chris. It's always good to hear from you! Makes my day sometimes and when the Forum gets too salty your post makes me smile. :)
 
I know you don't mean it, but thank you. :D

I seriously do mean it. Platonically of course...Players reading you posts can learn and improve their game. Well done over the years. We may disagree on what is or is not an exploit but that is a debate and not as so many do take it personal. o7.

In my past life I met Marlon Brando setting up his amateur radio communications to his private island in Tahiti. Maybe my next goal in life is to meet you in ED space. Go figure...But let's get back to the refresh button subject.

Best Regards
 
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I seriously do mean it. Platonically of course...Players reading you posts can learn and improve their game. Well done over the years. We may disagree on what is or is not an exploit but that is a debate and not as so many do take it personal. o7.

In my past life I met Marlon Brando setting up his amateur radio communications to his private island in Tahiti. Maybe my next goal in life is to meet you in ED space. Go figure...But let's get back to the refresh button subject.

Best Regards

Yes, I'm sorry for derailing your thread. :)
 
I would rather the whole instance flipping idea be ended entirely (with major changes to the mission board and improvements to finding places like Dav's hope), but I don't know how feasible that is with the game design.
 
Yes, I'm sorry for derailing your thread. :)

You are one opinion of many more to come if anyone is interested. We'll see...I hope that I covered all the pros and cons but only in my play style versus others more experienced in theirs. It is a viable solution versus logout/login if the Devs want to keep it in the game or not.
 
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I would rather the whole instance flipping idea be ended entirely (with major changes to the mission board and improvements to finding places like Dav's hope), but I don't know how feasible that is with the game design.

Possibly more great profitable missions for all ships occurring thus we don't need board flipping. Given the current game design a refresh button might be simpler.
 

They're not. Each server has it's own board. It looks like it changes when you switch mode because you sometimes switch servers when you log out, which isn't guaranteed. You can even take a mission, complete it and come back to the same board(server) and see it's back and take it again. Really great when spamming mining missions was profitable.

So you can't make a button to reset it, all you could do is make a button to switch servers and there's absolutely no good reason for FD to do that.
 
Possibly more great profitable missions for all ships occurring thus we don't need board flipping. Given the current game design a refresh button might be simpler.

Yeah I'm in the you can't beat 'em so join 'em camp, said elsewhere here, on this one. Mission stacking and such is a thing, just design with it as the balance instead of trying to fight it, since it seems clear that isn't working. Mission board with x100 the missions and filters, bam done. I don't know about the development costs for that, though, and this game has an...odd capitalization model?
 
They're not. Each server has it's own board.

more precisely, each server is prng, but has it's own prng seed. maybe a reroll button just would need to ask a different server?

i think the problem is more image damaging than technical. a reroll button would be a neon sign announcing how daft the system is. the missions are ok. the problem is players want to stack them to maximize, or pick and choose. the way to achieve that is relogging. the fundamental error was frontier indulging with this, that's exactly what makes the whole system daft and was the beginning of the mission rabbit hole.

a possible solution (if i remember correctly this was actually mentioned by frontier) would be to disable mission refresh, that is, make all seeds server and mode independent. so you would get always the same missions depending solely on current time and station/system status, relogging would be pointless.

looks like a good solution to me but i am afraid it will meet a considerable opposition, since folks are already used to the rerolls (and rightly so because the whole game seems based on that concept and even encourages it). so i think it should come hand in hand with some thorough mission rewards balancing (and very specially the (silly) collectibles known as mats).

personally, i would also disable mission stacking altogether (could settle for 1 mission per station, with some low max total). shoot me.
 
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personally, i would also disable mission stacking altogether (could settle for 1 mission per station, with some low max total). shoot me.

It's not just you. A while back one of the missions coders said it was a complex problem on the forum. I said no it's not, just disallow stacking, problem solved. But yeah, I'd like to see mission board flipping return the same board all the time. ;)
 
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