Very true.
There is a video clip somewhere of DBOBE talking about this and saying the same thing.
However one thing Frontier messed up, they expected players to "police" players.
But didn't really add the tools for player bounty hunters and it's taken 3 years for a C&P system to be added.
So while the role of "murder hobo" is a legit one, Frontier didn't add the surrounding mechanics to make it decent game play or controlled game play.
Yep, tools for bounty-hunting and player policing would be welcomed by most most PvP players I'd imagine... There would be so much scope for emergent gampley.
Sadly Fdev have never seen the value in expanding this area of the game for some unknown reason. Logically I would have thought they would be the first features to go into an mmo space-sim, but what do I know?
I don't think they anticipated bounty cheats, and the wanted playing in solo whenever they were not actively ganking.
These are not really reasons to let that area of the game rot. Also this is where mode-options are a double-edged sword.. Every time you give players more interaction options, you give those options to ALL players, not just the 'good' ones.
No but bounty hunting and piracy are specifically listed as activities in the Frontier blurb. I'm not trying to apply any kind of moral ruleset per se, I do have an issue with a small number of players negatively affecting the experience of others though.
Yes, but it doesn't say anywhere that killing players without cause is illegitimate.
Attacking players who so not stand any chance of fighting back, especially early in their careers is basically just bullying.
It's not bullying until it becomes repeated & targeted harassment of an individual.
Also it is not possible to tell by ranks if a player is an actual noob or not (because only combat rank is displayed).. the only way to really guess is: are they Harmless in a Sidewinder/Hauler in or near Eravate or Eranin? If any of those are no then they cannot be assumed to be new players.
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