PvP The PvE <-> PvP Rift

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I don't, which is why making it opt-in is great. Everyone can get what they want from the game.

Just like how modes allow the same! (runs away)

Indeed. Though more than single non-Thargoid high difficulty opt-in would be good for people seeking a challenge without shooting themselves in the foot to get it ;)
 

sollisb

Banned
And thats perfectly fine to stay out of the METAGAME. But dont snub others that want to be in the METAGAME.


There's a METAGAME?? Ooggg.. Tell me more? It must involve a wing of uber PvP ships ganking an explorer pilot for lols? 'OMG he used reverski' wha wha wha.

News4U there is no META GAME! There is what we've been given, and for sure we can whine and moan about whatever, but really, a META GAME?

I think.. What your problem actually is one of having a best rolled ship, and nothing around for you to explode with it. Everyone with any smarts has left your mode and is happily ignoring your new found meta-experience.

Video killed the radio-star and PvP killed itself.

As for changing the NPCs, wouldn't that be a PvE thing? And, judging by the replies on this and other threads, the PvE community are happy out with the status-quo.
 
Guys, I'm middle-aged, working, wife, two kids. I'm also rather clumsy. I ENJOY Elite Dangerous. I would NOT enjoy being pitted against AI opponents as good as, say, Fretnox, Morbad, or Harry Potter. I'd not stand a chance, no matter how well outfitted my ship would be.

Fact is, it's a game, it's supposed to be fun, and not only for people who have better reflexes than I have, not to mention the time, talent, and dedication to "git gud" (all of which I lack).

There is also the slight issue of compensation. When "harvesting" in a HazRes my (heavily engineered) corvette, I usually make about 4 million credits per hour. Rebuy: ten times that, just over 40 million credits. Were I pitted against opponents I'd have a really tough time beating, I would expect to be offered fair value in return. However, if that were to happen, many would immediately claim that the game would be getting too easy.

Sorry, guys, I do not agree with those who say the game should be made more difficult. I want to play without spending many hours trying to hone my reflexes. That's not how ED was marketed, anyway, and I kinda doubt there are many people here who would do well when seated in a real fighter jet. Just sayin'.

And, no, I'm not attacking anybody. I'm just saying my mind: I want this game to be fun and relaxing. For me, it's challenging enough as it is. Thank you.

That's why a combat rank, which should control generally the AI you face, should evolve with your personal ability and not just be a general grind bar. This is completely doable. A game which has difficult AI but pits us normal average pilots against easier AI is doable. They would just have to change or split the Combat rating, and have a more Elo-style combat-rating.

Dude I'm just some guy with a broke-[butt?] mouse and mouse-pad with a giant crack in it who has only ever fled in trading ships from combat, but I would still prefer a melding of PvE and PvP. That does absolutely involve letting us average pilots escape to live another day, or successfully PvE bounty hunt. It can be done.
 
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There's a METAGAME?? Ooggg.. Tell me more? It must involve a wing of uber PvP ships ganking an explorer pilot for lols? 'OMG he used reverski' wha wha wha.

News4U there is no META GAME! There is what we've been given, and for sure we can whine and moan about whatever, but really, a META GAME?

I think.. What your problem actually is one of having a best rolled ship, and nothing around for you to explode with it. Everyone with any smarts has left your mode and is happily ignoring your new found meta-experience.

Video killed the radio-star and PvP killed itself.

As for changing the NPCs, wouldn't that be a PvE thing? And, judging by the replies on this and other threads, the PvE community are happy out with the status-quo.

Are people happy with status-quo, from a PvE perspective?

I’m not. I think the NPCs are at an ok level, but players are not.

My prinsipal is that if something is to good for the NPCs, it’s to good for us.

If anything makes them dull or OP, we should not have it either.

I don’t like the Pilots Federation apartheid.
 
Great. Now I've got you vying for space to sit on my shoulder and offer up moral advice. Well, I have news for you: Agony Aunt got there first, so you'll just have to wait your turn:)

It's not advice but if I have to read your endless malarky and diatribe then you are going to read mine and tough cookies for you Mr. ITG.
 
One idea that's come up over and over and over and has been roundly ignored by the low effort farming crowd is the idea that certain zones could be implemented where you didn't have to go into them, but if you did you would be more richly rewarded! Same for certain optional missions that are optional. How would that grab you? Would that be okay? Could you summon the time in your busy schedule to work with that, or avoid them entirely while all of us people who are kids who live in our grandparents basement could have fun with them?

They exist they're called Level seven and eight non human signal sources. One thing YOU have ignored over and over is that if you really want a challenge than YOU have the ability to do your NPC farming in a down graded ship. That is something that has been put to you repeatedly. I'm also still waiting for your video showing a Fleet Assassination Mission being cleared in a Viper. I'm calling B.S. on that one or what I suspect is someone in a Viper avoiding fire until the Cops show up.
 
Seriously you guys, this is why I can never fully identify with you no matter how hard I try: because when someone says "I'm too busy in my real life to become skilled, but I still had time to get myself into a mighty corvette and even that isn't enough to make feel secure!" and that's perfectly bueno with all of you, yet when someone calls it out that person is the bad guy. Look, I've had a problem with this crowd since 2.1 to be perfectly honest, and as far as I'm concerned it's this crowd who has in effect had/kept ED nerfed into the ground.

For the record, I'm middle aged, have three small children, own my own business and put in a longer work weak than any single person I know, and yet I still manage to not use that as excuse to have the game hog tied at "lowest common denominator levels."
 
They exist they're called Level seven and eight non human signal sources. One thing YOU have ignored over and over is that if you really want a challenge than YOU have the ability to do your NPC farming in a down graded ship. That is something that has been put to you repeatedly. I'm also still waiting for your video showing a Fleet Assassination Mission being cleared in a Viper. I'm calling B.S. on that one or what I suspect is someone in a Viper avoiding fire until the Cops show up.

This thread jumped any semblance of sensible debate a while ago, so it's the perfect time to jump in :) Personally, the Thargoids hold no interest for me whatsoever. All I want is a Super Dangerous Hazardous Rez with NPCs that are harder than they are now. I have tried using smaller ships and that's fun in it's own way, but I'd really like to play the game with the best ship the game can offer me. Taking all the personal insults out of it, what objections are they to having another level of rez site or combat zone that's harder than the Haz / High Intensity ones we have now?
 

sollisb

Banned
Seriously you guys, this is why I can never fully identify with you no matter how hard I try: because when someone says "I'm too busy in my real life to become skilled, but I still had time to get myself into a mighty corvette and even that isn't enough to make feel secure!" and that's perfectly bueno with all of you, yet when someone calls it out that person is the bad guy. Look, I've had a problem with this crowd since 2.1 to be perfectly honest, and as far as I'm concerned it's this crowd who has in effect had/kept ED nerfed into the ground.

For the record, I'm middle aged, have three small children, own my own business and put in a longer work weak than any single person I know, and yet I still manage to not use that as excuse to have the game hog tied at "lowest common denominator levels."

3 kids, own compnay, works longer than anyone he knows, plays games and has time for insta-reply on forums. You know that does not sound very credible.

Regardless; How will modifying NPCs effect PvP? The two play-styles are universes apart. I so confused I don't think you guys know what you want.

This thread jumped any semblance of sensible debate a while ago, so it's the perfect time to jump in :) Personally, the Thargoids hold no interest for me whatsoever. All I want is a Super Dangerous Hazardous Rez with NPCs that are harder than they are now. I have tried using smaller ships and that's fun in it's own way, but I'd really like to play the game with the best ship the game can offer me. Taking all the personal insults out of it, what objections are they to having another level of rez site or combat zone that's harder than the Haz / High Intensity ones we have now?


I see no reason! That's the way it should be done. But you know.. FDev, will give us some super NPCs and put them in a low-res.
 
Taking all the personal insults out of it, what objections are they to having another level of rez site or combat zone that's harder than the Haz / High Intensity ones we have now?

None, but the bulk of this thread back to the OP has been about an across the board increase in NPC strength. I can't see any reasonable objection to a 'Super' Haz Res or 'Super Intense CZ'. That specific suggestion, if it has been made, probably got lost in the noise.
 
Seriously you guys, this is why I can never fully identify with you no matter how hard I try: because when someone says "I'm too busy in my real life to become skilled, but I still had time to get myself into a mighty corvette and even that isn't enough to make feel secure!" and that's perfectly bueno with all of you, yet when someone calls it out that person is the bad guy. Look, I've had a problem with this crowd since 2.1 to be perfectly honest, and as far as I'm concerned it's this crowd who has in effect had/kept ED nerfed into the ground.

For the record, I'm middle aged, have three small children, own my own business and put in a longer work weak than any single person I know, and yet I still manage to not use that as excuse to have the game hog tied at "lowest common denominator levels."

Geesh. What do you care? It’s a video game. A spaceship video game.
There are 3 modes. Enough for everyone to play the game, that they paid for, how, when, and where they want.
I don’t care if you’re the biggest ganker of noobies or fly an unarmed Hauler in Solo wearing a pink bunny suit.
Relax. Enjoy the game. I do.

Of course, if we got rid of PG and solo and replaced it with high sec and low sec, none of this would be a problem.

There is no problem except for a certain subset of players wanting to tell others who and where and how they should play. Play your own game with your own targets. Some folks just don’t want to be told how they should be enjoying themselves eh?
 
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None, but the bulk of this thread back to the OP has been about an across the board increase in NPC strength. I can't see any reasonable objection to a 'Super' Haz Res or 'Super Intense CZ'. That specific suggestion, if it has been made, probably got lost in the noise.

Indeed I would have no problem with this personally but that not what the subject of this thread was about.

The OP wants an increase across the board of NPC toughness, which I find ridiculous, so he would have trouble telling the difference between a npc opponent and pc opponent.

Things are fine like they are for the most part.

Heh threads like this one just keep on proving that offline mode should never have been dropped.
 
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