Are the crew/distributor settings really more intuitive down in the stats panel? The layout there got a little janky, and I had to squeeze the power draw display which I'm not thrilled about; maybe it would be better to go in the opposite direction and move the current fuel/cargo levels into the build panel?
I guess it’s a matter of getting used to it being at the bottom rather than near the top… That said, the power draw display could use more horizontal space indeed.
I’m not sure what resolution you’re aiming for, but at the nowadays most common desktop (1920px horizontal) there’s still quite a bit of space left to expand the bottom panel.
Is it okay for stored modules to have a "universal" namespace, so (for example) a stored Beam called "Long Range 5" would overwrite a stored Cannon called "Long Range 5"? Or should stored module names be per-module (i.e. 1E/F Beam), or per-type (i.e. Beam Lasers)?
Per-module, absolutely, for a very simple reason: modules are shared between the old and the new site, and the old site uses per-module name spaces. In fact, I do have different engineered modules saved under the same name; the new site cannot access the duplicates, and I don’t even want to find out what will happen if I save one of those modules in the new site.
By the way, the Stored Modules view should show module class and rating next to the saved name, for the same reason; since the old site does not even show saved modules that do not match the selected class and rating, I quickly stopped bothering to include module names (much less class/rating) in the saved names. Renaming all the modules now would be a PITA.
The dropdown to quick-load a stored module from the module details panel currently filters the list by module (i.e. 1E/F Beam); should that instead show all stored modules of the current type (i.e. Beam Lasers)?
IMHO not; we have the left panel for that. (See above…)
Are the choices of attributes to show in the new toggleable column appropriate for each module type? The goal is to offer the most important things to see at a glance or compare between slots, without taking up a ton of space for things that aren't usually important (you can always see everything in the details panel anyway).
On a quick glance, the choices seem reasonable. I’m a bit torn on the weapon attributes, though; on the one hand, the raw vs sustained values are really useful; on the other, just
one attribute seems a waste of space. (Edit: Zarquon had a few good ideas a few posts up.)
Besides, I still miss the old ‘attributes dump’ mode. As it is, it seems the attributes have been chosen to avoid line wrapping at all costs; what makes it really annoying is the fact that
module names frequently wrap, leaving lots of unused space. Of course, I’m fully aware that modules with long names are seldom those with many attributes; my point is, if it’s not possible to consistently have one line per item anyway, then why avoid adding more attributes? The layout is not going to get clunkier than it already is.
And in case some people prefer the limited attributes mode (i.e. the current way) – perhaps we could access the ‘dump’ mode via an extra button (like this: |MASS|POWER|ATTRS|+|PRICE|)?
Oh, and again, thank you very much for all the hard work you’re putting into the Shipyard!