Why do people support this game so heavily??

For me the reason i love and support this game is cause there isnt any others like it sure there are other space games out there but none with as much detail as this

This is the only reason I still hope. Frankly, if the X games or No Man's Sky had this flight model, I'd have uninstalled this cobbled together tech demo years ago.
 
Personally, I don't think the game is anywhere near done, however I do have my doubts as to whether the game will advance much further than it's current state is now....I hope I'm wrong.

I'm positive about the future development of ED especially after JWE is released. The success of JWE will likely ensure Frontier stays profitable as a company and after the JWE release, more resources can be diverted to ED for Beyond and future development. Without ED charging a monthly fee, Frontier needs to do some "bread and butter" production on its product line each year. I'd be only worried if one day Frontier.plc changed their name and logo as it currently depicts the "Frontier"(from FE2) word with a planet in space in the background, basically the symbol of the Elite franchise.
 
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..but I want to know how do you love a game

Beats me, but I do. I spent an evening driving around a planet searching for Vanadium and scooping up all those low level mats, cos I can, and I enjoy driving the SRV. Then I jumped over to Todd McQuinn to upgrade some frag cannons and then over to Lei Cheung to upgrade my shields, then dropped into a Haz Res and took down some baddies before bravely running away from a wing of 3 Elite FAS that I stupidly thought I could take down (escaped with 31% hull)

I enjoyed myself, and I continue to enjoy myself, which based on your post makes me a bit weird... ;-)
 
but I want to know how do you love a game

that you love something doesn't mean it is perfect, but that you like it in spite of imperfections.

where you dont have anything to do

well, if you feel that way then the game is dead for you. and your love. but read on ...

and even with the stuff you get to do its ultra repetitive and grindy.

i just ignore it. luckily the game has more in it than the standard cheap grind menu that's throw upon your plate. shove it away. the game has also a strong simulator and sandbox component. being neither 100%, it's enough to realize there is no limit on what you can do with that. it has a cool flying model, lots of customizable ships, it lends itself well to story telling, you can play together with others, you can try out a lot of different control options, you can go vr, you can even build a real cockpit around it ... i just scratched the surface with that, the potential is really huge.

ships, slf, planet landing, srv, stations ... these are all TOOLS for your imagination. you are only talking about the grind, those stupid materials, boostrs, ranks and similar junk that gets offered to you with great fanfare every update. i agree, it's 90% bullcrap, it's the average industry grind game for ludopaths and actually quite cheap quality at that. again, safe to ignore, or play through one time at most then forget, nothing lost.

could we have more of those tools and less of that stupid ludopath crap? yes please!! but such is life. and love. good luck :D
 
Thats the problem, Elites activities are short basic and simple, you cant specialize in anything because its very short shallow and end up being grindy.

I would love to be a miner but I finished my mining career in 30 minutes because the mining profession has no depth.
I would love to be an explorer but I finished my exploring career in 30 minutes because exploration has no depth.
I would love to be a smuggler but I finished my smuggling career in 30 minutes because smuggling has no depth.

So what you're saying is you have an attention span of 30 minutes.

THAT'S the problem.
 
Welcome to the worst excuse for a sandbox in history.

Supporters will use the excuse, "it doesn't hold your hand" to overlook the galaxy spanning empty space that you cannot interact with apart from putting your name on things that no one else will see.

There is no 'game', it turns people off. Then obscure weirdos on this forum, talk down to the disillusioned as though they themselves are superior beings for not being bored.

Got bored of Elite ages ago, but I stuck around until I noticed you can't make a thread without a swarm of crazy people descending on you wasps to soda; all eager to tell you why you are a piece of trash because your opinion differs. What a community.

This is irony, right?
 

verminstar

Banned
ED can be expensive too, but I'm glad that the cost of entry is as low as the price of an xbone. I've already spent 2K+ on my gaming rig and I'm spending even more this year. I've got a Pimax 8K VR headset on order and I'll need to upgrade my graphics card (yet again). Still, it's worth it to me, since it will add to my enjoyment of games like ED.

Personally speaking, fer that sorta money I could clear my mortgage arrears and possibly not lose my home somewhere inside 2018...or a new car that doesnt break down all the time.

Ah well...guy can dream eh? Point still stands that SC really only applies to the top 1% of available gamers in the pool...Im not greedy, I have enough and just dont need such luxuries in life to make me happy. I had all the toys years ago but I wasnt happy back then...weird Im content when I got nothing.

However, having all the toys is sorta essential to so much as consider SC whereas with elite, its just an unnecessary luxury because its not actually needed to enjoy the game. Thats why trying to compare the two just doesnt make sense in the grand scheme of things...SC is an expensive dream while elite is multi platform reality.

Hows that comparison looking now?
 
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I would absolutely hate it if an Elite game had an imposed goal or a storyline. I don't mind games having such things, but my love for Elite has always been that it didn't. You have a setting, you play in it. If you want a story you have to tell it yourself.

I have no issue understanding that some disagree, and that's fine. This is just my ideal of how the game should be.

I'll agree that some missions are overly repetitive and some grind reqs are tiring. I'm sure they could also procedurally generate small campaigns, maybe even dynamic ones, instead of relying on just small set-piece missions.
 
Or......oh my.....you can go shoot a rock on a big EMPTY planet or moon.

This is actually part of my larger interest in Elite. Right now, in the vastness of our galaxy, there are countless billions of airless planets and moons. And the massive percentage, to the point of being for all intents "all" of them... are empty of anything but their geology. When I explore, looking down on a planet and it's surface features is a form of discovery, for me. All of those billions of planets formed in reasonably similar ways, and many are share vastly common features. But looking for and finding those rarer features is quite appealing to me.

And there is a full size galaxy of this in Elite.

For a while, these planets were a bit too samey, even if I felt their brown/tan tones were decently real. Since 3.0, now we have vastly better sense of minute surface detail and contrasts of features. And more is to come, which is probably the most appealing part of all the Beyond series, for me.

So that's my take on the "empty" galaxy. I tend to enjoy that realism, from an exploration perspective.

I do agree there is so much room for added depth and interest in the simulation of human affairs within the bubble. The last couple of patches have been nice, taking things a good deal forward from those first days I played.

But there have been so many posts over my years on this forum, with player's excellent ideas for everything from long running conflict, both political and military, to alliances of the same... down to the minor faction level. Ideas from opening up commitment to minor factions, to joining superpowers to advance in their ranks via military missions.

I used to get very excited about these ideas. Sitting there in front of Elite, I can almost see these things being real, so VERY much of what it takes are already in-game. The vast background is there ready to be filled. But actually developing these types of play is likely never going to happen. Firstly, they are not well suited to the overall play design of Elite, which heavily centers on filling progress bars through repetitive actions. Secondly, while these things are easy to imagine, proper development would be a significant undertaking, and as with the rest of Elite, can easily become mired in the ugly complications of multiplayer interactions.

After all that I support the game still, after these several years, very largely due to the sense of mystery and wonder of the galaxy outside the bubble. When I wander out into the void, it's just as fresh and exciting to me as it was the first time. And while the overall game design is centered on progress bars and repetitive actions loops, Elite allows me to simply NOT do those things, past a certain point. What I find away from all those progress bars, is why I keep coming back.
 
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So been back 8 weeks or so now and loving all the things that have been added since I've been away.

As others have said... secret seems to be not to try and rush to a percieved end game, to enjoy the journey and to immerse yourself.

The galaxy is truely amazing and the combat model and variety I find top notch.

I couldn't see any other company other than FDev doing something like this with the level of intelligence. I also respect the integrity of them for keeping pushing forward towards their vision.

Elite isnt for everyone and nothing is perfect... but what we have is to be savoured... and am sure there is plenty more to look forward to!

Happy journeys cmdrs!

Similar experience for me. After 2.3 I took a long break. 3.0 brought me back and I am still playing almost every opportunity I get. Do I think things are perfect? No of course not ... some things could be improved or added. But the balance of my game experience is still positive. At some point I will get burnt out again and check out again ... and that's fine. I don't view this (or any) game as being obliged to constantly satisfy my needs for recreation. I am sure I will find something else to keep me occupied until Elite pulls me back in again.

I've been playing for over 3 years and in terms of the amount of $$$ and time I have put in I think I have gotten more than my money's worth. If ED stopped tomorrow I wouldn't have cause to complain on that front. But of course I don't want it to stop :D
 
but I want to know how do you love a game where you dont have anything to do and even with the stuff you get to do its ultra repetitive and grindy.

I would hazard a guess that at least 2/3 of the fanb... most faithful supporters are VR kit owners. VR is a new and powerful experience on its own so it makes even the most otherwise mundane tasks/experiences feel refreshing and interesting

There is also quite a large subset of them who are SIM guys. I personally know many, so, with a bit of generalisation, I can say that they are a pretty special bunch, and not really gamers at all. Many of them in fact despise games (games are for kids and dummies you know, they don`t play games, they fly planes) and don`t play anything but 2-3 Simulators and that`s it. So for them anything besides flying is an unneeded side activity, flavour, nothing else.

I would also hazard a guess that most of them are simply old people with not much connection to modern gaming (sorry folks, no disrespect, I`m not young too) and therefore have different expectations (in my age we played sandbox and we liked it!) towards games and different meaning of terms like "active", "involved", "slow" etc. They are tired with everyday life and they enjoy the soothing music and long hours of flying in a straight line, doing nothing but sipping whiskey between naps.
I still remember when sometime short after launch a guy`s (one of the big fans who used to sing the "this game is not slow and boring, it`s you" song) wife took a picture of him after he fell asleep face flat on his desk drooling while "playing" Elite, and posted it on the forums via his account, Good times. It was quickly removed though :/

Some of them are probably also people who have heavily invested themselves in this game during the gold period (everything until beta2), they were promoting the game on various sites, praising it, "selling" it to others by posting the DDF and other promises like early newsletters, then when the release came and had like 10-20% of what was expected the cognitive dissonance became so strong that denial had to come in and now they are in an endless loop of defensive mechanisms (denial, perpetual moving of goalposts, "faith like" hope and believe in "frontier can do no wrong " mantra)


I`m also a fan boy, just a butt hurt and former one

I was driving my SRV around a misty crater last night and I look up to see the ringed planet above me eclipse the main star. And while I sat there watching it I thought "What other game comes close to conveying these moments of isolation, insignificance and magnificence?"

a 25 years old Frontier Elite 2... does it better (IMO, ofc.)
 
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a 25 years old Frontier Elite 2... does it better (IMO, ofc.)

I still have the Amiga version at home with the original box and all the gubbins inside - manuals, disks, wall map etc. I sometimes fire up the DOS version in DOSBox from time to time to get some nostalgic tinglies.
 
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I'm positive about the future development of ED especially after JWE is released. The success of JWE will likely ensure Frontier stays profitable as a company and after the JWE release, more resources can be diverted to ED for Beyond and future development. Without ED charging a monthly fee, Frontier needs to do some "bread and butter" production on its product line each year. I'd be only worried if one day Frontier.plc changed their name and logo as it currently depicts the "Frontier"(from FE2) word with a planet in space in the background, basically the symbol of the Elite franchise.

Don't worry, it will come another game after Jurassic World. Elite may still be in maintenance mode for more years easily. It has been like this since the release of 3.0.

Elite Dangerous will always be the abandoned brother.
 
I love 3.0 compared to 2.0 so far, bring on the maintenance mode and polish!

The engineering change alone was enough to get me playing again.

The C&P issues are overstated, I'm actively pvping every day and haven't run into issues, cause I'm doing it in the context of powerplay. Maybe it's just the murder hobos having issues? Everybody in the PP community that I've fought has report crimes off.
 
I have put 5 weeks into this game(

Try nigh on 5 years. You are wasting breath. FD doesn't give a monkeys in my view - they have their roadmap (of sorts) and continue along a path that only they know the logic of. Releasing patches with content that is flawed and then has to be withdrawn is just shoddy and a true picture of the manic nature of this games development in Cambridge.

Might just pop along and protest right outside the door.

or................. orf and play something else for a couple of years.............again.

Assetto Corsa anyone?
 
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