That wasn't my point
Two methods
Undock, SC, collect one bounty/bond, SC back, dock, cash in, repeat
or
Group up in wings compete to collect the most Bonds/bounties in a evening
Which is better game play, or will be more fun?
Which does a transaction based system promote?
What one should the BSG promote?
'people need to see a little number giving them constant reassurance of their progress' that's impatience and really short changes people.
I wasn't asking for small incremental increases
I was saying, as you collect bounties in an evenings play, you see the number in your transaction panel increase.
Making progress towards a goal is a proven psychological motivator.
The Undock, SC, collect one bounty/bond, SC back, dock, cash in, repeat has no feed back in game so there is no conscious progress towards a goal so less motivating because of that even if
and evening of Undock, SC, collect one bounty/bond, SC back, dock, cash in, repeat will result in a greater end effect on the BGS than only cashing in once in the evening it will be less satisfying, moment to moment in game.