IMO you are missing the point...
There are reasons for PvP - Bounty Hunting and Piracy - these could do with improvement but we have covered that ground already.
As for PvP being "rare and meaningful" that is the design intent according to FD, and the Bounty aspect adds a form of meaning (arguably so does the nortoriety aspect too).
If you are expecting PvP focused gameplay in the main environment then you are going to have a long wait - as in almost certainly never.
I don't think that adding some meaningful PvP goals progression/goals, which can be parallel to PvE, would hurt the game and thus should be avoided. If you have reasoning about this being untrue, please share it.
You say that there are piracy and bounty hunting. In order to do any PvP piracy, you need people which are ready to be pirated, thus playing in open. Which are not abundant. So griefing is way easier to do than pirate someone. And thus PvP pirates are rare, unlike griefers.
So, if FDev would block griefing outright, it will kill PvP bounty hunting as well.
What would remain then? And the only way to buff PvP piracy is to... remove Solo mode. Ok, I am fine with it, but I guess you are not.
So other reasons to engage in PvP should be added. And that really should be a priority.
PvP bounty hunting is quite alive, btw. Yesterday I had interdicted one well-known criminal with my cheap Chieftain, in order to try my luck and practice a bit. And when I had just lost my thin biweaves, four of angry German Cutter pilots had dropped in and drew poor soul away from my sensors range...
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