If someone from Fdev streams themselves unlocking all the Guardian tech. I will eat my eye patch.

Status
Thread Closed: Not open for further replies.
So.. you model your latest self styled foruming of "emergent gameplay" after a failed communist dictator.

A man who single handedly bankrupted one of the greatest modern nations. Spouted rhetoric that set back the standard of living for all but the very few who chose to toe the party line. For a while anyway..

Someone who was incapable of seeing the 'forrest' (sic) for the trees and doubled down right to the bitter end. Because the singular perspective outweighs the popular vote?

And you think the copy-pasted moustache to fit the narrative analogy is kitchey! Cool even!

I've really been trying to see things here re: the OP from your perspective. I really have! And yet.. I can't seem to get my head wedged that far up my ar$e.

You insist this is good design. Good for you. Take your time. Enjoy the ride. Just give it a rest insisting the rest of us do. Pot and the flippin' kettle man.. shoe the other foot on this one... At least try.

In Soviet Russia moustache wears you.

sdffDf1.jpg
 
Last edited:
The lack of any community engagement, let alone a more formal response, should tell you everything you need to know.

Some guy etched the Elite logo into the damned stars and as of yet I haven't seen anyone from Fdev even say "wow"

[video=youtube_share;KlLMlJ2tDkg]https://youtu.be/KlLMlJ2tDkg[/video]
 
Last edited:
I recommend patience. FD are probably currently very busy with the release work for 3.1. While we wait for a possible, maybe response from FD, there's nothing preventing us from doing a charity live stream (however boring) ourselves, This could also be an easy way out for the OP, so he can keep his eye patch.

Now, I can appreciate the FD dog-fooding exercise, but I cannot see how this could turn out to be a win-win situation without someone loosing face (or an eye-patch). The material requirements for the Guardian Tech is a bit of a mouthful, especially if done in one go, so I think unlocking one or two techs probably is what FD might have thought cmdrs would have done. This was probably an incorrect assumption, giving birth to this thread.
 
I recommend patience. FD are probably currently very busy with the release work for 3.1. While we wait for a possible, maybe response from FD, there's nothing preventing us from doing a charity live stream (however boring) ourselves, This could also be an easy way out for the OP, so he can keep his eye patch.

Now, I can appreciate the FD dog-fooding exercise, but I cannot see how this could turn out to be a win-win situation without someone loosing face (or an eye-patch). The material requirements for the Guardian Tech is a bit of a mouthful, especially if done in one go, so I think unlocking one or two techs probably is what FD might have thought cmdrs would have done. This was probably an incorrect assumption, giving birth to this thread.

The birth of this thread is due solely to the growing disconnection between the game designers and the greater part of the playerbase, not to mention the increasing disconnection with the game lore or any kind of storytelling ability.

I can only assume some form of petulant belligerence is involved in persistently ignoring suggestions from players when offering the facility of a suggestions and feedback section on the forum during the beta gratuitous early access phases, then choosing to ignore simple number tweak improvements by common request and adding the features as originally designed in the first place.

As usual, come the resultant fanfare livestream palaver on simply releasing any update to this 4 year old game...there will be absolutely no mention of this thread or many others regarding player concerns over mediocre to poor design decisions, neither will the patch notes reflect any such input from this forum. It has become a pure echo chamber for us to type stuff with little to no hope of reply or address from FDev...an online word processor if you will.

I still have the distinct impression that E-D is being run down to some form of completion by the end of the Beyond update and the design updates are already budgeted for with no financial room for change or adaptation...such as they are. Something changed in E-D and in Frontier's outlook for the game around the time of the delayed release of 2.1...something corporate and tied to decisions made at boardroom level. The design decisions could well be a reflection of this...whatever it was.

Just a feeling and no more than that but I noted it at the time.
 
Last edited:
The birth of this thread is due solely to the growing disconnection between the game designers and the greater part of the playerbase, not to mention the increasing disconnection with the game lore or any kind of storytelling ability.

I can only assume some form of petulant belligerence is involved in persistently ignoring suggestions from players when offering the facility of a suggestions and feedback section on the forum during the beta gratuitous early access phases, then choosing to ignore simple number tweak improvements by common request and adding the features as originally designed in the first place.

As usual, come the resultant fanfare livestream palaver on simply releasing any update to this 4 year old game...there will be absolutely no mention of this thread or many others regarding player concerns over mediocre to poor design decisions, neither will the patch notes reflect any such input from this forum. It has become a pure echo chamber for us to type stuff with little to no hope of reply or address from FDev...an online word processor if you will.

I still have the distinct impression that E-D is being run down to some form of completion by the end of the Beyond update and the design updates are already budgeted for with no financial room for change or adaptation...such as they are. Something changed in E-D and in Frontier's outlook for the game around the time of the delayed release of 2.1...something corporate and tied to decisions made at boardroom level. The design decisions could well be a reflection of this...whatever it was.

Just a feeling and no more than that but I noted it at the time.

Execute Order 66.....
 
Anyone with thousands of hours already played isn't in a position to claim their time is valuable or they won't do stuff that would add a couple more.

This is a very weird way to say "you've played the game too much to offer an opinion on shoddy mechanics"; with experience comes knowledge. And an understanding. And, ultimately, realisation.

All video games are timesinks.

Correct; however the approach (cynical, or inclusive) can fundimentally, *drum roll*, change the experience. Don't tell me to shut up because I've played the game too long to propose that entire length of time may not be a good balance.

You can stuff me under the rug if you like (ooo - saucy) but that doesn't change the point, comrade. ;)
 
Last edited:
I recommend patience.

I've tried patience. For five years. It's not worked. To be fair, I'm past the point of caring. They've had their chances. I've reduced down to only playing a couple sessions a week. Because trying to make excuses for why I should persist, when arguably the developer is more interested in the technicalities, than the experience? Is beyond tiring.

I can only conclude the current patterns, will continue, as they are. And this is, all there is, for the life of the game remaining. It may pull a 'warframe' and find it's mojo on the back of solid input. I hope so. Because it's a fantastic game let down by the focus on technical execution over practical application. The game is very good. It's also very very broken and the experience has been compromised to serve the outcome, which is perhaps the reverse of what it should, or could be.

The patterns are set. They aren't going to change. This is, what it is. Being patient, and assuming it will suddenly change, all of it's own volition, is probably not a sane thing to presume. It will continue, as is, ad infinitum.

Six months ago? I probably would say something similar to you. "I'm sure it'll be okay". Now? I realise the score. And I'm comfortable it'll be the same thing in 3.1, as we had in 3.0, and 2.0 before it. It's all Frontier knows; and they really only stay with what they know.

edited; wrote a bunch of other stuff but it's just pointless.
 
Last edited:
Execute Order 66.....

I'm not suggesting the imminent demise of E-D...rather an organic tailing off of further intensive development. It wouldn't be that unusual given the lifespan of games in general, waning public interest, declining playerbase...other new and exciting financial prospects in new IP's. As much as we'd like it, E-D won't have an infinite and constantly developing lifespan.

The core will continually be 'edited' with other small additions as long as there is a playerbase, however, I really can't see further massive change to the game once this series of core improvements has been completed. There has to be a cut-off point where throwing development time and financial resources into E-D won't be a viable prospect; I'd suggest we're almost at that point if not beyond it.

I'll still be playing until they flip the switch on the servers, still buying the odd cosmetic bling from the store to support FDev in a small way as a thank you for the game I've spent a few thousand hours on already...You never know, I might well be far of the mark.

Aye, I'll still play, still gripe at the pretty awful design choices as they turn up...at least until something else as unique and engaging as E-D rears it's head :)
 
Last edited:
This is a very weird way to say "you've played the game too much to offer an opinion on shoddy mechanics"; with experience comes knowledge. And an understanding. And, ultimately, realisation.
Correct; however the approach (cynical, or inclusive) can fundimentally, *drum roll*, change the experience. Don't tell me to shut up because I've played the game too long to propose that entire length of time may not be a good balance.
You can stuff me under the rug if you like (ooo - saucy) but that doesn't change the point, comrade. ;)

Actually, it's the perfect trifecta of fan boise defense play:

The game isn't out so you can have no opinion about it
You haven't played enough to have a fair opinion of it
You've played too much and therefore cannot complain about it

The absence of player agency, the static nature of the game model, the weekly tick of gameplay changes is the definition of the Russian meme, you don't play the game, the game plays you.
 
I've tried patience. For five years. It's not worked. To be fair, I'm past the point of caring. They've had their chances. I've reduced down to only playing a couple sessions a week. Because trying to make excuses for why I should persist, when arguably the developer is more interested in the technicalities, than the experience? Is beyond tiring.

I can only conclude the current patterns, will continue, as they are. And this is, all there is, for the life of the game remaining. It may pull a 'warframe' and find it's mojo on the back of solid input. I hope so. Because it's a fantastic game let down by the focus on technical execution over practical application. The game is very good. It's also very very broken and the experience has been compromised to serve the outcome, which is perhaps the reverse of what it should, or could be.

The patterns are set. They aren't going to change. This is, what it is. Being patient, and assuming it will suddenly change, all of it's own volition, is probably not a sane thing to presume. It will continue, as is, ad infinitum.

Six months ago? I probably would say something similar to you. "I'm sure it'll be okay". Now? I realise the score. And I'm comfortable it'll be the same thing in 3.1, as we had in 3.0, and 2.0 before it. It's all Frontier knows; and they really only stay with what they know.

edited; wrote a bunch of other stuff but it's just pointless.

I even like the edit [yesnod]

Virtual rep..
 
The birth of this thread is due solely to the growing disconnection between the game designers and the greater part of the playerbase, not to mention the increasing disconnection with the game lore or any kind of storytelling ability.
...
I still have the distinct impression that E-D is being run down to some form of completion by the end of the Beyond update and the design updates are already budgeted for with no financial room for change or adaptation...such as they are. Something changed in E-D and in Frontier's outlook for the game around the time of the delayed release of 2.1...something corporate and tied to decisions made at boardroom level. The design decisions could well be a reflection of this...whatever it was.
...

Gods I hope you're... temporarily wrong, at least, they need to get atmospherics, gas giants and comets done, then turn the servers off - hear me out... Once the player base gets the code, as promised by D Braben when asked what would happen if the servers were switched off - tho' he has reneged on edicts before (orrery almost done, offline play, stealing player ships), but if he honoured that statement, the modders and clever folk would transform this game within months into something wondrous and more closely aligned to the old DDF...

What these players have done since Elites release, storylines by Drew W (sorry can't recall your surname), ingame databases by EDDB, INARA etc, radio Sidewinder running from your cockpit, CQC assets merged into main game - and I'm willing to bet within the first year someone would get SRV multicrew working and probably basic spacelegs... I'm getting giddy just thinking about it!
 
This is a very weird way to say "you've played the game too much to offer an opinion on shoddy mechanics"; with experience comes knowledge. And an understanding. And, ultimately, realisation.

Correct; however the approach (cynical, or inclusive) can fundimentally, *drum roll*, change the experience. Don't tell me to shut up because I've played the game too long to propose that entire length of time may not be a good balance.

You can stuff me under the rug if you like (ooo - saucy) but that doesn't change the point, comrade. ;)

I haven't told you to shut up I've said that anyone with thousands of hours in game isn't in a position to pretend the grind is putting them off, as if they've thousands of hours in game they've presumable done a considerable bit of grind already. This thread is more of a complaint by some people who like jumping on exploits having timed it badly and missed out on the pre-balance guardian data one.

Either way it doesn't matter to me as I now have all the data and bits required to unlock all the weapons (if I want), and it represents less than 0.2% of the time I've spent playing the game. I achieved this miracle by playing the game and having fun instead of just moaning.

FDEV may be ignoring this currently fashionable gripe thread, but then they would they know exactly how exaggerated a complaint it is.

Collectivization triumphs every time comrade.
 
Gods I hope you're... temporarily wrong, at least, they need to get atmospherics, gas giants and comets done, then turn the servers off - hear me out... Once the player base gets the code, as promised by D Braben when asked what would happen if the servers were switched off - tho' he has reneged on edicts before (orrery almost done, offline play, stealing player ships), but if he honoured that statement, the modders and clever folk would transform this game within months into something wondrous and more closely aligned to the old DDF...

What these players have done since Elites release, storylines by Drew W (sorry can't recall your surname), ingame databases by EDDB, INARA etc, radio Sidewinder running from your cockpit, CQC assets merged into main game - and I'm willing to bet within the first year someone would get SRV multicrew working and probably basic spacelegs... I'm getting giddy just thinking about it!

As a modder of other games, I sincerely hope that happens. I'm thinking it'll be quite a while after the game tails into obscurity before the code is ever released to enthusiastic amateurs like us though...call it a hunch :)
 
Some guy etched the Elite logo into the damned stars and as of yet I haven't seen anyone from Fdev even say "wow"

Then the odds of this (the OP) ever getting done has now dropped off the bookies board and betting is susspended whislt we await a stewards inquiry. Race was forfit and its not going to be run again. Hell it was a none runner from the start.

Has noone from FD posted in that thread, I find that rather odd. Even more so when we have 4 CM's and it takes what less than a minute to post "good show old chap" or words to that effect. Anyways back to the topic at hand ...nope not going to happen time we all moved on, ohh look another thread about space legs, or this weeks hot topic micro jumps. :p
 
The patterns are set. They aren't going to change. This is, what it is. Being patient, and assuming it will suddenly change, all of it's own volition, is probably not a sane thing to presume. It will continue, as is, ad infinitum.

I agree with this completely. Anyone spending the last few years saying "it's a placeholder" or expecting any sort of drastic change to the underlying foundations of the game four years down the line is kidding themselves. DLC is possible but the game isn't going to become something else now or in the future.

The game is what it is, but that's the game that I bought into knowing what it was which is probably one of the reasons I'm happy with it.

Research first buy later, if there's not enough info to research then you should wait. If you take a chance without researching or knowing you'll probably just end up moaning.
 
I haven't told you to shut up I've said that anyone with thousands of hours in game isn't in a position to pretend the grind is putting them off, as if they've thousands of hours in game they've presumable done a considerable bit of grind already. This thread is more of a complaint by some people who like jumping on exploits having timed it badly and missed out on the pre-balance guardian data one.
Either way it doesn't matter to me as I now have all the data and bits required to unlock all the weapons (if I want), and it represents less than 0.2% of the time I've spent playing the game. I achieved this miracle by playing the game and having fun instead of just moaning.
FDEV may be ignoring this currently fashionable gripe thread, but then they would they know exactly how exaggerated a complaint it is.
Collectivization triumphs every time comrade.

Or... or, we* did grind earlier in the game, hoping that Fdev would actually improve the mechanics of the game over time. A certain amount of grind is expected, shooting ships to gain Elite rank, jump - scoop - honk to get Explorer ranks. I personally grinded my way up to Baron to get the Clipper (which I never use because the insurance is horrific on it), and grinded my ... of for the Sirius permit.
Instead, with the new Guardian unlock loops, Fdev have doubled down on the grind expectations, fly a 1000 light years out, do the same thing 22** times then fly a 1000LYs back.

* The royal we or those players who agree with my sentiment, not the collective we
** Fudged numbers as I haven't done the mission when I read on an external board that I needed corrosion proof containers with Thargoid stuff in it to actually do the thing that was a 1000LYs thataway (in the opposite direction) - tho' Ram Tah neglected to mention that fact, and I came to the realisation: I'm over the grindplay that is Elite Dangerous.
 
I agree with this completely. Anyone spending the last few years saying "it's a placeholder" or expecting any sort of drastic change to the underlying foundations of the game four years down the line is kidding themselves. DLC is possible but the game isn't going to become something else now or in the future.

The game is what it is, but that's the game that I bought into knowing what it was which is probably one of the reasons I'm happy with it.

Research first buy later, if there's not enough info to research then you should wait. If you take a chance without researching or knowing you'll probably just end up moaning.


Just because somethng is what it is dosnt mean it cant become somthing more than its orignal parts.

Some off if not all of the QOL stuff that has come over the years has been very very good, but then somtimes parts of the games desgin has been a bit like taking a dump on somones carpet and then looking at them and going "whats the problem here"

None is listening to anything anyone is saying anyways least of all FD who will contiune their three monkey approach to community mangerment and game design. Its their house so we either like it or lump it and from time to time moan about it.
 
Last edited:
Or... or, we* did grind earlier in the game, hoping that Fdev would actually improve the mechanics of the game over time. A certain amount of grind is expected, shooting ships to gain Elite rank, jump - scoop - honk to get Explorer ranks. I personally grinded my way up to Baron to get the Clipper (which I never use because the insurance is horrific on it), and grinded my ... of for the Sirius permit.
Instead, with the new Guardian unlock loops, Fdev have doubled down on the grind expectations, fly a 1000 light years out, do the same thing 22** times then fly a 1000LYs back.

* The royal we or those players who agree with my sentiment, not the collective we
** Fudged numbers as I haven't done the mission when I read on an external board that I needed corrosion proof containers with Thargoid stuff in it to actually do the thing that was a 1000LYs thataway (in the opposite direction) - tho' Ram Tah neglected to mention that fact, and I came to the realisation: I'm over the grindplay that is Elite Dangerous.

One of the reasons I've enjoyed getting all the guardian stuff is it was a change from the usual. I did it in two expeditions, I set off on the second one because the Thargoid hunting missions I was doing finished at the tick and I didn't fancy returning to bubble central as I've been enjoying the different gameplay on offer more than the standard fare.

The guardian stuff done via visiting different sites is about two or three bits of data an hour one or two hyper jumps SC to the planet drop down survey from the air and grab the data, with 25 minutes to get out there in the first place. If you want to reduce that time by relogging then it's easily half that.

A couple of hours for a new weapon/module really isn't a big deal.

Taking your number of 22 done the fastest way possible :

25 minutes to the region
5 minutes in SC
5 minutes aerial survey
15 minutes change of location wep/mod structure
10 minutes per data run (this is probably over the top)
25 minutes return

295 minutes

Just under five hours all in, about my weekly time spent playing ED.

I wouldn't advise doing it that way, but that really is all you are looking at. Buying an anaconda is much much harder, even without any upgrades or engineering.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom