If someone from Fdev streams themselves unlocking all the Guardian tech. I will eat my eye patch.

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I'm afraid I haven't really followed this thread - who could :D. But am I right in thinking you've unlocked the various Guardian blueprints in 5 hours Stigbob? Or at least some of them? I've ignored the whole Guardian thing up to now - not done Ram Tah for instance, so I'm interested to know what your starting point was.
 
I've tried patience. For five years. It's not worked. To be fair, I'm past the point of caring. They've had their chances. I've reduced down to only playing a couple sessions a week. Because trying to make excuses for why I should persist, when arguably the developer is more interested in the technicalities, than the experience? Is beyond tiring.

I can only conclude the current patterns, will continue, as they are. And this is, all there is, for the life of the game remaining. It may pull a 'warframe' and find it's mojo on the back of solid input. I hope so. Because it's a fantastic game let down by the focus on technical execution over practical application. The game is very good. It's also very very broken and the experience has been compromised to serve the outcome, which is perhaps the reverse of what it should, or could be.

The patterns are set. They aren't going to change. This is, what it is. Being patient, and assuming it will suddenly change, all of it's own volition, is probably not a sane thing to presume. It will continue, as is, ad infinitum.

Six months ago? I probably would say something similar to you. "I'm sure it'll be okay". Now? I realise the score. And I'm comfortable it'll be the same thing in 3.1, as we had in 3.0, and 2.0 before it. It's all Frontier knows; and they really only stay with what they know.

Well said, I feel similarly.

I still am tepidly hoping for the Q4 update to be something better from Frontier, particularly for the exploration update to be one of their best efforts to date. Deep down I know it's probably a desperate hope and that it's far more likely the exploration changes will completely miss the mark and be grossly underwhelming from a mechanics point of view.

Like Stigbob says, the game is what it is. Similarly, Frontier are what they are, and unfortunately expecting them to suddenly become adept at developing great game mechanics for the Q4 update is most likely a fool's dream.

I mean just look at the topic of this thread, the tech brokers and their mechanics, and ponder how such a mechanics design could make it into a game like Elite today? That's the level of game design Frontier operates at. The Engineer grind. The Power Play grind. Rank grind. Now look at how shallow exploration gameplay has been for the past four years. What do I really expect Frontier to do for Q4?

That said I still hold a glimmer of hope. I've not given up quite yet on the game, but I am close. Maybe I'm just realizing the reality, that Frontier's Elite will never be what I expected it to be based on the alpha days. Maybe Q4 will be the bucket of water in the face which wakes me up.
 
I agree with this completely. Anyone spending the last few years saying "it's a placeholder" or expecting any sort of drastic change to the underlying foundations of the game four years down the line is kidding themselves. DLC is possible but the game isn't going to become something else now or in the future.

The game is what it is, but that's the game that I bought into knowing what it was which is probably one of the reasons I'm happy with it.

Research first buy later, if there's not enough info to research then you should wait. If you take a chance without researching or knowing you'll probably just end up moaning.

I couldn't agree more. I see posts of people talking about playing since/before launch and not being happy with so many things but still hanging on for Q4 of Beyond. I don't see (realistically) how Q4 could fix it to their satisfaction ... I could be wrong but that's just the way I see it. At some point you have to come to terms with the fact that "she just isn't into you" and move on. I've done the same in the past with a number of games like SWG, WoW and MW2 (SWG was the biggest wrench for me - now there is the perfect example of blowing a game away and replacing it with a completely different one. The NGE was basically an asset flip of the old game ... anyway I digress. The scars are deep for that one).
 
One of the reasons I've enjoyed getting all the guardian stuff is it was a change from the usual. I did it in two expeditions, I set off on the second one because the Thargoid hunting missions I was doing finished at the tick and I didn't fancy returning to bubble central as I've been enjoying the different gameplay on offer more than the standard fare.

The guardian stuff done via visiting different sites is about two or three bits of data an hour one or two hyper jumps SC to the planet drop down survey from the air and grab the data, with 25 minutes to get out there in the first place. If you want to reduce that time by relogging then it's easily half that.

A couple of hours for a new weapon/module really isn't a big deal.

Taking your number of 22 done the fastest way possible :

25 minutes to the region
5 minutes in SC
5 minutes aerial survey
15 minutes change of location wep/mod structure
10 minutes per data run (this is probably over the top)
25 minutes return

295 minutes

Just under five hours all in, about my weekly time spent playing ED.

I wouldn't advise doing it that way, but that really is all you are looking at. Buying an anaconda is much much harder, even without any upgrades or engineering.

You had the opportunity to hit record and stitch your sessions together. But you didn't.

It's not that I think you are outright lying but perhaps you don't actually realize how much time has passed. Which is an actual phenoma in ED.

This is why I wanted a livestream. (Of the Devs. So that they could see they errors of their ways)
 
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You had the opportunity to hit record and stitch your sessions together. But you didn't.

It's not that I think you are outright lying but perhaps you don't actually realize how much time has passed. Which is an actual phenoma in ED.

This is why I wanted a livestream.

Would that even be necessary? The journal log probably has enough info in it to be able to figure out time elapsed.
 
Would that even be necessary? The journal log probably has enough info in it to be able to figure out time elapsed.

Watching a 5-11 hour video of someone suffering the same thing again and again is much more impactful at making the point than reading a journal of the same experience. :)

And I really do think simply having the devs actually play these parts of their games themselves would make them see the error of their ways.

But as far as verifying Stigs stated time or anyone else claiming how long it takes sure we could do that.
 
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I'm afraid I haven't really followed this thread - who could :D. But am I right in thinking you've unlocked the various Guardian blueprints in 5 hours Stigbob? Or at least some of them? I've ignored the whole Guardian thing up to now - not done Ram Tah for instance, so I'm interested to know what your starting point was.

A sensible question !!!!.

You deserve a proper answer. I haven't unlocked all the stuff, originally I unlocked a human weapon in just over an hour and the thread said that didn't count because it wasn't a guardian one. So I unlocked the plasma chargers, tried them out on Thargoids then unlocked the rest of the fixed weapons as they are amazing. I have all the stuff for some modules, but they don't interest me so they can sit in storage until further notice.

Anyway the scores on the door's are this.

You can collect guardian data at the rate of about 2 or 3 an hour by visiting different sites. Whilst fighting sentinels you will get all the other mats you need, if not they rain down from the structures if you shoot them. I also tried out relogging to see what the timings were like for that, and it's 6-8 minutes per run but it's a bit samey for me.

The thread are complaining about needing 22 data things from the structures so this is the realistic timings for that worked out from the unlocks I've done, and how long they took.

25 minutes to the region (about 1000 ly)
5 minutes in SC to planet
5 minutes aerial survey to learn pylon locations
15 minutes change of location wep/mod structure
10 minutes per data run (this is over the top 6-8 is closer) 22 times 220 minutes total
25 minutes return

295 minutes

Just under five hours for all the blueprints and guardian mats required for the threads demands, if you min-max it.

Longer if you don't min-max I spent probably 6-8 hours in game unlocking all the weapons I'll use, but I was happy to get distracted and mess around.

You had the opportunity to hit record and stitch your sessions together. But you didn't.

It's not that I think you are outright lying but perhaps you don't actually realize how much time has passed. Which is an actual phenoma in ED.

This is why I wanted a livestream.

In Soviet Russia blueprints unlock you.
 
Watching a 5-11 hour video of someone suffering the same thing again and again is much more impactful at making the point than reading a journal of the same experience. :)

And I really do think simply having the devs actually play these parts of their games themselves would make them see the error of their ways.

But as far as verifying Stigs stated time or anyone else claiming how long it takes sure we could do that.

Here's an alternate idea do two runs a day instead of complaining in this thread and you would have finished six days ago.
 

Jex =TE=

Banned
Would that even be necessary? The journal log probably has enough info in it to be able to figure out time elapsed.

I think people want to see them play it and it's a charity event so us having to endure it too makes it more...charity :)

I also think a lot of people would expect them to be entirely clueless on how to play the game without their hacks. Just watching them having to press J 100 times in a row would be worth it. Then maybe they'll see just how bad the game is right now.
 
I think people want to see them play it and it's a charity event so us having to endure it too makes it more...charity :)

I also think a lot of people would expect them to be entirely clueless on how to play the game without their hacks. Just watching them having to press J 100 times in a row would be worth it. Then maybe they'll see just how bad the game is right now.

Well if that is the aim it's not hard to see why FD won't touch this thread with a 10 foot barge pole.
 
Well if that is the aim it's not hard to see why FD won't touch this thread with a 10 foot barge pole.

According to the conspiracy theorists I'm a secret dev so they have not just touched it, they've kicked over all it's incorrect assumptions and repeatedly proven it to be wrong.
 
One thing I want to make clear. Its not about shaming Fdev. While that will probably be a side effect. Its not about that. It is about having them identify and work on fixing their flaws. Its about them coming to our level as well. And if they are so prideful that they aren't willing to do that in order to truly make their game great than maybe they are lost.
 
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