If someone from Fdev streams themselves unlocking all the Guardian tech. I will eat my eye patch.

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If it's five hours highly optimized minmax grind then it's bad, really, really bad! I can play Firewatch from start to finish in that time. Or get any 4x campaign running. 5 hours is a long time. More even if spend on 100% painful grind. I bet even if he manged it in 5 hours it's anything but the 'immersive' way to play the game.

It's a lot less of a pain than any of the big three, and the payoffs better IMO. People measure time in RES sites by millions per hour, just spend a few on this instead if you want.
 
It's a lot less of a pain than any of the big three, and the payoffs better IMO. People measure time in RES sites by millions per hour, just spend a few on this instead if you want.

To be fair, this comes down to a value judgement; if people would prefer to do that -- rather than scan a beacon 20+ times -- maybe there's an engagement issue? There's nothing inherently wrong with repetition, as long as there is some point or goal to it. Arguably, repetition around the guardians is a little out of whack, because some of it has no actual purpose, beyond being simply a method to stall for time. There's really no logical reason for it. It just is.

Frontier does a lot of stalling for time, rather than look at encouraging via more engaging mechanics (perhaps with some actual player agency). Time-sinks aren't really an issue to solve -- we all know elite is a time-sink -- it's making them engaging whilst doing so; and I think that's really the crux of the issue.

Doing the same thing 20 times, for the sake of doing that 20 times (or 60, or 900) isn't really considering player agency. It's just repetition. Repetition isn't naturally engaging. And it doesn't really matter what that actually is. We all tolerate different things to different levels.

We can all justify just about anything; this doesn't predicate that that justification is sufficient (ends justifies means; this is seldom true). There's no argument the guardian modules have value. It'd just be nice if the mechanics around this, was equally so.
 
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To be fair, this comes down to a value judgement; if people would prefer to do that -- rather than scan a beacon 20+ times -- maybe there's an engagement issue? There's nothing inherently wrong with repetition, as long as there is some point or goal to it. Arguably, repetition around the guardians is a little out of whack, because some of it has no actual purpose, beyond being simply a method to stall for time. There's really no logical reason for it. It just is.

The point or goal to this is twofold, you get funky guardian weapons (which are the most fun weapons in the game IMO) and I actually enjoyed getting them. I've no desire or use for guardian modules but I'm going to unlock them anyway as I enjoy visiting the structures, it's the most fun I've had in an SRV.


Frontier does a lot of stalling for time, rather than look at encouraging via more engaging mechanics (perhaps with some actual player agency). Time-sinks aren't really an issue to solve -- we all know elite is a time-sink -- it's making them engaging whilst doing so; and I think that's really the crux of the issue.

Tiny pilot galaxy sized galaxy, I like that. We can't all rule the ED universe there's other games for that specifically designed to do it better, I play them when I get the urge to channel my inner Ming.

Doing the same thing 20 times, for the sake of doing that 20 times (or 60, or 900) isn't really considering player agency. It's just repetition. Repetition isn't naturally engaging. And it doesn't really matter what that actually is. We all tolerate different things to different levels.
Add some variety to it, I've always advocated not grinding and doing whatever you feel like and subsequently I enjoy the game. Perhaps the two are linked.

We can all justify just about anything; this doesn't predicate that that justification is sufficient (ends justifies means; this is seldom true). There's no argument the guardian modules have value. It'd just be nice if the mechanics around this, was equally so.

The plasma charger is fun to have and fun to get, that's about as strong an argument as can be made in it's favor.
 
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For me, it’s not about whether the rewards are fun or not, but that FD shovel up this cynical, lazy, uninspired content. They must think that it’s OK, I supose.
 
To be fair, this comes down to a value judgement; if people would prefer to do that -- rather than scan a beacon 20+ times -- maybe there's an engagement issue? There's nothing inherently wrong with repetition, as long as there is some point or goal to it. Arguably, repetition around the guardians is a little out of whack, because some of it has no actual purpose, beyond being simply a method to stall for time. There's really no logical reason for it. It just is.

Frontier does a lot of stalling for time, rather than look at encouraging via more engaging mechanics (perhaps with some actual player agency). Time-sinks aren't really an issue to solve -- we all know elite is a time-sink -- it's making them engaging whilst doing so; and I think that's really the crux of the issue.

Doing the same thing 20 times, for the sake of doing that 20 times (or 60, or 900) isn't really considering player agency. It's just repetition. Repetition isn't naturally engaging. And it doesn't really matter what that actually is. We all tolerate different things to different levels.

We can all justify just about anything; this doesn't predicate that that justification is sufficient (ends justifies means; this is seldom true). There's no argument the guardian modules have value. It'd just be nice if the mechanics around this, was equally so.

Very well put
 
Well I've just spent the weekend and tonight getting 16 module blueprints and 4 weapon blueprints and I have to say I really enjoyed doing it and found it to be a lot of fun. So much so that I have now decided to get all of the Guardian weapons and modules on offer at the moment whereas before I wasn't planning to.

However, I won't do it all at once as that's not my style of playing as I prefer to break up my activities with different ones.

I may even on occasion head out to the Guardian structures to do the activity even after unlocking everything because I do find it fun.

It takes me on average about 30-45 minutes per site as I don't try to rush it, instead I just enjoy the experience, shooting all the sentinels and collecting all the data and Guardian materials. Also, I never re-logged at a site (I've never liked re-logging or board flipping), instead I flew to a different one after getting a blueprint, fully scanning systems along the way.

So sorry, but I do really enjoy the Guardian mechanic. Just be thankful I'm not the one doing the streaming though as you would get bored watching me before I got bored of doing the activity. :D

You flew to different sites, 20 times?
 
Serms to be a lot of developed stuff one can ignore...


And that's the beauty of ED. It's all about choices. It's one of the things that I like about the game is the fact that I don't need to get certain stuff to do everything in the game. They are optional. Choices are good and have nothing wrong with people not engaging with something they don't enjoy.

But I agree with the majority on this thread that the gameplay to get the guardian modules could be much more interesting instead of just doing the same puzzle again and again. I have nothing against the time it takes, hell it could be much longer as long as the gameplay is fun and/or engaging.
 
And that's the beauty of ED. It's all about choices. It's one of the things that I like about the game is the fact that I don't need to get certain stuff to do everything in the game. They are optional. Choices are good and have nothing wrong with people not engaging with something they don't enjoy.

But I agree with the majority on this thread that the gameplay to get the guardian modules could be much more interesting instead of just doing the same puzzle again and again. I have nothing against the time it takes, hell it could be much longer as long as the gameplay is fun and/or engaging.

Agree with all of this. The journey should be just as engaging as the reward, feels like FD have forgotten that a bit. That combined with a lack of player agency leads to the general thread sentiment we have
 
What puzzles me is why anyone, no matter their stance, would think OP's challenge wouldn't be a good idea.

The takeaway out of all this is that it appears that FD haven't assigned someone to do this already. I would think it wall fall into the basic testing category. Aren't game testers were employed specifically for this very purpose?
 
What puzzles me is why anyone, no matter their stance, would think OP's challenge wouldn't be a good idea.

The takeaway out of all this is that it appears that FD haven't assigned someone to do this already. I would think it wall fall into the basic testing category. Aren't game testers were employed specifically for this very purpose?

Oh man paid testers is sooo 90s. Now we *sell* the right to test our software to fanb...ah "customers" for the lols
 
What puzzles me is why anyone, no matter their stance, would think OP's challenge wouldn't be a good idea.

The takeaway out of all this is that it appears that FD haven't assigned someone to do this already. I would think it wall fall into the basic testing category. Aren't game testers were employed specifically for this very purpose?

Not everyone thinks watching other people playing video games is a good idea.

Maybe the game testers said "wow it's fab I just love me some exploding sentinels, up the blueprint requirement and move it further from the bubble".
 

Jex =TE=

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Quite a few, but Community Managers can't give an answer when there is no good answer. All they can do is rely what devs tell them - and if devs have nothing to tell, go figure.


I've been through 4 moves in 3 different UK companies, and they barely take 10 minutes of your time as employee.
On last day at last place (usually friday) you get crate at your desk - you put your things into it. Next week you come to new workplace and your stuff is already here, your IT kit is set up and you ready to go (with only minor hiccups sometimes).

Saying that "office move" prevents normal functioning of a company for weeks, would be *highly* unusual.

This - exactly the same happened with our move as well. We moved all IT services and servers (and upgraded our old infrastructure to something in this century), triple redundancy, a ton of new PC's and software systems plus a windows upgrade and over the weekend, people just turned up at their new desks on the Monday and oh look, magic!
 
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