If someone from Fdev streams themselves unlocking all the Guardian tech. I will eat my eye patch.

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As I unlocked things the thread changed what it was complaining about as I systematically proved them all wrong, it's boiled down to only the guardian data is an issue over the last 90 pages.

That being said I did the Ram Tah ruins mission months ago, so no worries there. There are also active obelisks scattered around the structures so you can do it as you go (if you need to).

Edit : 100 pages not 90 lol.

Thanks for the offer, but I've done the guardian grind, and imho it was a more onerous task than unlocking and ranking up with all the engineers. The reason I'm still here supporting punished mobius in this thread is that I agree with him and I'm hoping to see something from FDev on the issue. Either they have to sanction relogging, by doing it themselves in a stream if they accept the challenge offered by our eyepatch Opening Poster, thus officially greenlighting something described by others as an exploit, but guardians unlock is still a hell of a task, OR... Its an unimaginably bad grind they designed for us that they have no intention of doing themselves as they know its not fun and takes ages, and their silence speaks volumes.

Either way i'm going to keep stoking the fires on this thread, as I'm fed up of FDev creating menial timesinks instead of meaningful gameplay.
 
Thanks for the offer, but I've done the guardian grind, and imho it was a more onerous task than unlocking and ranking up with all the engineers. The reason I'm still here supporting punished mobius in this thread is that I agree with him and I'm hoping to see something from FDev on the issue. Either they have to sanction relogging, by doing it themselves in a stream if they accept the challenge offered by our eyepatch Opening Poster, thus officially greenlighting something described by others as an exploit, but guardians unlock is still a hell of a task, OR... Its an unimaginably bad grind they designed for us that they have no intention of doing themselves as they know its not fun and takes ages, and their silence speaks volumes.

Either way i'm going to keep stoking the fires on this thread, as I'm fed up of FDev creating menial timesinks instead of meaningful gameplay.

It's only a couple of hours without relogging for a weapon, you can't use them all at once so no need to make the task bigger than it has to be. As for grind, that's entirely subjective I've enjoyed it to the point where I've been out there twice and plan to go again even though I have no planned use for the modules.
 
Don't get me wrong, I'd happily have done two hundred and fifty tasks to get all the guardian tech unlocked, if they were different tasks, but as keeps coming up in numerous threads the whole design process of the gameplay is as bad as the stench of a cutter full of biowaste.

Coding in those tasks needn't be rocket science, your tech broker could say they are working on something new, but need some sensor readings from shooting sentinels/guardians cargo with different weapons systems (beam/pulse.burst lasers, missiles, cannon, multicannon, plasma accelerators, rail guns), and ask ask you to go and shoot up half a dozen ancient orbs with rail guns to get them more data to progress the research. Then ask you for four sentinel weapons parts. Then ask you to use SRV Data link scanner / Ship (or SLF) Data link scanner / frameshift wake scanner / kill warrant scanner / Discovery scanners on [guardian things - sentinels / obelisks / data terminal whats it / urn / orb / totem / relic].

To design it for s to have to do the same thing again and again just isn't fun, and before the apologists chime in and say FDev meant us to take a while doing these things, after 4 years of this game you'd think they'd know how their playerbase work by now.
 
Don't get me wrong, I'd happily have done two hundred and fifty tasks to get all the guardian tech unlocked, if they were different tasks, but as keeps coming up in numerous threads the whole design process of the gameplay is as bad as the stench of a cutter full of biowaste.

Coding in those tasks needn't be rocket science, your tech broker could say they are working on something new, but need some sensor readings from shooting sentinels/guardians cargo with different weapons systems (beam/pulse.burst lasers, missiles, cannon, multicannon, plasma accelerators, rail guns), and ask ask you to go and shoot up half a dozen ancient orbs with rail guns to get them more data to progress the research. Then ask you for four sentinel weapons parts. Then ask you to use SRV Data link scanner / Ship (or SLF) Data link scanner / frameshift wake scanner / kill warrant scanner / Discovery scanners on [guardian things - sentinels / obelisks / data terminal whats it / urn / orb / totem / relic].

To design it for s to have to do the same thing again and again just isn't fun, and before the apologists chime in and say FDev meant us to take a while doing these things, after 4 years of this game you'd think they'd know how their playerbase work by now.

Yup. They already have ingame mechanics they could have used to make the process much more enjoyable.
 
Don't get me wrong, I'd happily have done two hundred and fifty tasks to get all the guardian tech unlocked, if they were different tasks, but as keeps coming up in numerous threads the whole design process of the gameplay is as bad as the stench of a cutter full of biowaste.

Coding in those tasks needn't be rocket science, your tech broker could say they are working on something new, but need some sensor readings from shooting sentinels/guardians cargo with different weapons systems (beam/pulse.burst lasers, missiles, cannon, multicannon, plasma accelerators, rail guns), and ask ask you to go and shoot up half a dozen ancient orbs with rail guns to get them more data to progress the research. Then ask you for four sentinel weapons parts. Then ask you to use SRV Data link scanner / Ship (or SLF) Data link scanner / frameshift wake scanner / kill warrant scanner / Discovery scanners on [guardian things - sentinels / obelisks / data terminal whats it / urn / orb / totem / relic].

To design it for s to have to do the same thing again and again just isn't fun, and before the apologists chime in and say FDev meant us to take a while doing these things, after 4 years of this game you'd think they'd know how their playerbase work by now.

According to your sig you've got triple elite and have maxed out on both military ranks, I imagine a fair amount of repetitive grind was involved. The guardian stuff is much easier than any of them, perhaps the issue is grind related burnout.
 
According to your sig you've got triple elite and have maxed out on both military ranks, I imagine a fair amount of repetitive grind was involved. The guardian stuff is much easier than any of them, perhaps the issue is grind related burnout.

You don't need to repetative grind to get triple elite or any military ranks.
 

Jex =TE=

Banned
That's a matter of opinion. I like passanger missions and winging up is fine too, done that a number times and had great fun. Whats depressing about that. Whats depressing about more ships?

Sorry Jex, but I am not getting it.

As to the shallowness of it, I can see where your coming from and hope they fix it in the future. It wouldn't take that much to do either. The depth is there, it's just not being used in a good way and it isn't very visible which is frustrating.

You fill up squares on a console then press J a bunch of times. Forgive me if that isn't just the worst game play ever devised and also one that takes ages to do.

What's great about more ships? The game was never meant to be about buying and upgrading ships. when do we stop making more ships then if more is better? Without gameplay, who cares how many ships there are.
 
You fill up squares on a console then press J a bunch of times. Forgive me if that isn't just the worst game play ever devised and also one that takes ages to do.

Forgive me mate, but it is no different to virtually every other gameplay out there. You fill up a bar, rucksack, your money pouch whatever. The gameplay is the virtually the same. You press a button and get a result from it that fills a container to take from A to B.

That is all that games are at the moment. Your description is meaningless.

What's great about more ships? The game was never meant to be about buying and upgrading ships. when do we stop making more ships then if more is better? Without gameplay, who cares how many ships there are.
What is wrong with more ships. There is plenty of gameplay, you just don't like it, which is fine. There are plenty of other games out there which you may do, but I doubt it as you seem to not like the basic gameplay that is in all modern games.
 
100+ pages...

Anyone wants to say something about the devs marvelous communication with its playerbase? Please say something. I am so busy still reading their responces.
 
According to your sig you've got triple elite and have maxed out on both military ranks, I imagine a fair amount of repetitive grind was involved. The guardian stuff is much easier than any of them, perhaps the issue is grind related burnout.

I am not the issue, the gamplay design of the guardians unlock sucks, its rude to infer its my fault just because I've got a lot of accomplishments in the game. The reason I have those is that I've got a lot of hours logged in the game rather than min-max-grinding the game. My Empire rank was the result of genuinely pushing the Empires interests in the BGS, the fed one was done in a weekend's donation grinding at 17 draconis with a chequebook to rear admiral, then the last two were done outside the bubble somewhere in about a week of running about in my imperial courier - I know I deliberately done it in an imperial ship to show my true colours in an ironic gesture of defiance to the feds. The Elite Trade rank came about as I raised the credits to equip the big ships I now had the ranks for but not the credits for. Completing the set with Exploration was something I had to tackle head on, so when 2.3 initially released I did a lot of long range passenger missions, I've covered 475,000LY now, visited a lot of the tourist beacons far far out and seen some stunning sights en-route to that third elite.

I gather a lot of people got their elite exploration while remaining in the bubble during that awful time when the entirety of passenger mission payout was counting as exploration data value. Even now with exploration data values being hiked up but the thresholds of the exploration ranks not being any higher, the rank now is a lot easier gotten than it was then, cheapened you might say.

Coming back to your point, I've gotten those ranks via a multitude of different playstyles, able to dip in and out of those as I pick and choose, even the more exclusive modes. When I needed a brake from jumping about the galaxy onwards to shiny pretty sights, I could hand in a batch of missions and goof about the bubble playing BGS, running missions, fighting conflict zones, trading, what ever. The guardian stuff is either a case of tackle it head on while you are out there, or waste multiple hours jonking through the nomans land in the middle between the guardian ruins and our bubble, and each time you get back to the guardian ruins it will be the same data terminals awaiting you to scan it another three dozen times, whether they be all done this visit or in multiple visits. Given the demands on my time where I can often steal an hour for gaming here or there, but sometimes go weeks without time to log in, it stuck me as better use of my time to stay at the guardians bit until I had everything I needed. Indeed it took me about three nearly four weeks of such sessions here or there to gather all the materials, much less grindy than your alleged 5 hour speed run.
 
That's the most frustrating thing about it all as well. Could easily have been avoided.

I know it could, that's part of why I'm using this thread to persecute their extremely poor execution of this gameplay. The mere fact that even a glorified spanner monkey like me can come up with more attractive alternatives speaks volumes about the matter.
 

Jex =TE=

Banned
Forgive me mate, but it is no different to virtually every other gameplay out there. You fill up a bar, rucksack, your money pouch whatever. The gameplay is the virtually the same. You press a button and get a result from it that fills a container to take from A to B.

That is all that games are at the moment. Your description is meaningless.


What is wrong with more ships. There is plenty of gameplay, you just don't like it, which is fine. There are plenty of other games out there which you may do, but I doubt it as you seem to not like the basic gameplay that is in all modern games.

Yes but what you don't realise is that in my description above, that's literally the "fun stuff" about it. Any other game "fun stuff" goes into way more detail - if I go into moer detail with ED it gets more tedious

100+ pages...

Anyone wants to say something about the devs marvelous communication with its playerbase? Please say something. I am so busy still reading their responces.


They have to read the thread 25 times through before they can respond ;)
 
102 pages and only a response from Brett C, who said he was going to “pass” the information up, but no response at all from the lead game designer... What is the point of paying “community managers” if they don’t manage or respond to their respective communities? Where is the response from Ed Lewis? This is obviously an important topic to the play base if it’s reached 100+ pages.
 
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