If someone from Fdev streams themselves unlocking all the Guardian tech. I will eat my eye patch.

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We sent it to the team and have been informed that they are working on rebalancing things to alleviate the amount of time required to unlock Guardian tech. We will let you know soon as we have more information to share about that!

Thanks Will, that’s good to hear. However, “rebalancing to alleviate the amount of time” sounds a lot like simply reducing the number of materials needed, or increasing the amount given from each orb event.

Is there any possibility of a slight redesign to actually make the feature more fun rather than less time consuming? Or is that completely out of the question?
 
OK so you use passenger missions to see other spots that u can see fine without them. See, I told you there was nothing to passenger missions and you just confirmed it. Seeing nice spots is secondary to the actual mission and u can do that anytime you want - you don't need passengers.

What's the smuggling ones - you're not selling it, Max! ;)

Right. So how do I find these nice spots without tourist missions. That is there primary purpose. It what they are there for.

I am not trying to sell anything. I enjoy them for what I get out of them. From what I can tell you have never done one, so you are no in a position to comment.

As to smuggling passengers, you smuggle illegal passengers to certain places, you need to avoid the fuzz and don't get scanned. This has an effect on the BGS.
 
Do you seriously believe someone at FDev dislikes the player base and is maliciously introducing game design to punish people who play their game because one aspect of unlocking items for one little segment of the game had to be repeated more times that you'd like?

Do not attribute to malice what could be explained by stupidity is the saying. But I really don't think Fdev as a whole are stupid. A lot of the things they have done have made me think they are not too smart. But I still don't think they are stupid to the point they don't realize what they are doing.
 
I truly do not believe you can get it right unless you play through it yourselves. Please do that. Play until you don't want to play anymore. And then put the cutoff for the activity way way before that.

But I guess I can still consider this a win. For a battle no one should have had to fight.

Whether or not I will eat my eye-patch will be decided based on how drastic your changes are. And you still have the opportunity to progress through Guardians 2.0 on some sort of stream or video when the time comes. To prove that you respect our time as much as your own. Because that's been the problem here I feel. Whoever came up with this guardian did not respect us. I even would go as far to say that who ever designed the current system has nothing but contempt for their player base. And I have said this before but if the people who made a system are not willing to suffer it themselves then they need to check themselves. I am glad though we are now on the path of checking yourselves.

I'm still waiting to see proof of aforementioned eyepatch.
 
Thanks, I'm all for hyperbole to make a point, but was beginning to worry you used the toe knife to make a sandwich!
 
So after 100 pages the official response is "rebalancing".
In other words, the puzzle will revert back to three drops instead of one.
It's like treating the symptoms and ignoring the underlying disease.

Pretty much.

Thanks Will, that’s good to hear. However, “rebalancing to alleviate the amount of time” sounds a lot like simply reducing the number of materials needed, or increasing the amount given from each orb event.

Is there any possibility of a slight redesign to actually make the feature more fun rather than less time consuming? Or is that completely out of the question?

If they are going to re-make the manner in which you get them, it wont be soon. At best 3.1 they'll change it so its less time consuming. But more than that would probably take more time.
 
Hello folks,

Wanted to wade in here and say thank you for all of the feedback.

We sent it to the team and have been informed that they are working on rebalancing things to alleviate the amount of time required to unlock Guardian tech. We will let you know soon as we have more information to share about that!

Thanks again everyone!
FINALLY!

Thanks, Will. Glad you guys finally piped up after over 100 pages (Brett’s worthless comments notwithstanding).

Now, it seems someone around here kept saying over and over that FDev would never respond here...
 
Does this mean we can give this thread the last rites? Gratz to PunishedMobius for effecting (yes, effecting) the change, whatever it may be. All this fuss has made me half tempted to actually check out the Guardian sites. After the change ofc :)
 
Thanks Will, that’s good to hear. However, “rebalancing to alleviate the amount of time” sounds a lot like simply reducing the number of materials needed, or increasing the amount given from each orb event.

Is there any possibility of a slight redesign to actually make the feature more fun rather than less time consuming? Or is that completely out of the question?

Agreed. It's not the time it takes but what we need to do. Make it like a chain of missions or something like that.
 
I'm still waiting to see proof of aforementioned eyepatch.

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I guess you can say I am putting my money where my mouth is :p
 
Thats good news.

Now we can all get 3 obelisk data for each scan like stigibob did,some might even call that an exoloit:p

In all seriousness i am glad to see a response. Lets see what they come up with. Id imagine it will be an increased drop rate or a redution in the unlock cost .

While thats not gonna suit everyone its a move in the right direction imo.

Hopefully it will at give FDev pause for thought with future systems and their implementation.
 
Thats good news.

Now we can all get 3 obelisk data for each scan like stigibob did,some might even call that an exoloit:p

In all seriousness i am glad to see a response. Lets see what they come up with. Id imagine it will be an increased drop rate or a redution in the unlock cost .

While thats not gonna suit everyone its a move in the right direction imo.

Hopefully it will at give FDev pause for thought with future systems and their implementation.

I got all mine post nerf, only one at a time (and I enjoyed doing it). I think you might be confusing me with someone else.
 
Agreed. It's not the time it takes but what we need to do. Make it like a chain of missions or something like that.

That would be nice.

I was thinking smaller, like simply adding a dozen or so unique Guardian blueprint types, and then using one each of a couple of them (like 3-4) to unlock each item at the tech broker. This way you’d only need to do the orb event once or twice at each ruin, but you’d need to fly to various other ruins to collect other unique blueprints. This breaks up the orb events with other activities like flying to other ruins and landing on various planets.
 
I'm not trying to be rude I'm trying to find out why this particular repetitive activity is a problem. My overall approach to the game is similar to yours, except I've only the one elite rating and no empire rank at all. One of the reasons I think I'm enjoying the guardian stuff is precisely because it's different to what I've doing in game for four years, hence the third expedition upcoming.

It doesn't take hours to get out there, in my explorer ship 56ly range it's only a 25 minute run from the wrong end of the bubble. There are no pirates out there, aside from players probably "protecting the ruins" if you are into open so you don't need a warship with limited jump capability. You can get out there and grab one unlock in an hour, doing it the non reclogging way. Three more hours like that and you have the plasma chargers ready to unlock back in the bubble 25 minutes away, that isn't a herculean effort.

Fair enough buddy, i'll give you an explanation of my experience, best noted by describing how I did the gathering of my guardian materials.

I done the majority of my guardian grind while on an oil rig, you work twelve hour shifts offshore, and its pretty grindy, but my work was less grindy than my guardian grind which I did in a general mission running spec python, not full on combat build, not stripped to a shell explorer, but with twin SRV hangar, Advanced Discovery Scanner etc... I was a full lunch hour jumping out there 25LY, the first site I went to was hoaching with sentinels; two spawned as you charged the pylons nearest the terminal, then there were a further 6 spawn spots as you did the rounds around the other pylons, then another 6 when you charged the last pylon, and two or was it four more once you scanned the data terminal. Couldn't get landed anywhere near it, so it was about a Kilometer if I wanted to go back to the ship, but generally i'd just bug out a few hundred meters, to get out of the hazardous zone, log out, start again. Somewhere about a thirteen of fourteen minute run. If I had ran that twenty two times that would have been four and a half to five hours of SRV time just there and just on the weapon blue print segments. Add time to this if you want to gather every material you see and more again if you want to break up the monotony by filching some ancient cargo to put in your ships hold. I eventually gave up and moved onto some guardian ruins to pursue obelisk data patterns that I called you out on earlier, before looking for a module blue print site....

So pattern wise I was able to get a quick snack for lunch, then do one run in the remainder of my lunch break, and a couple of more runs in the evenings a couple of runs before I got fed up with it. Like I said gave up on that first site and moved onto a module site, which was further out from the bubble,so another lunchbreak travelling to it. However it wasnt as densely defended with maybe max eight sentinels from start to finish, but was more spread out, but faster terrain, so seemed easier but just as long per lap.

This isnt me but this is a video I've pulled off youtube of what I think is the same site I ran, its 13 minutes long and at a couple of glances here or there it looks familiar from the weapons blueprint site earlier.

So while parked there I was able to get a snack for lunch, set up the laptop, then do one run in the remainder of my lunch, in the evenings set up the laptop and do a couple of runs before I got fed up with it. Then I was another lunch hour jumping to my third guardian site for the remaining weapons blue print segments. Fortunately I was able to get landed on the outskirt of the third site I went to, and I could do runs a fair bit quicker than the first weapons site, but by that time I was already scunnered.

Then another lunch hour jumping back to the bubble and....

Still no fragging guardian modules unlockable, so off to the material trader fill in the blanks and...

Still no fragging guardian modules unlockable, they need cargo. Cue muttley style muttering. Fortunately a friend and I share an alt account which is stuffed with engineering cargo from when crafting rolls at an engineer required such things. So, by this time I've finished the trip offshore, came home and installed a second copy of elite on my computer (oil rig bandwidth wouldn't take too kindly to me downloading the game out there), flew two spaceshipps and transferred cargo between them, and went to the guardian tech broker. Did I not have that facility as many players do not they'd be back to preying to RNGesus for some missions to spawn the cargo as rewards. For the fun of of it and forscience I tried this approach and it dimply wasn't playing ball. RNGesus does not like me.

Then I finally got access to the cool guardian toys :)
 
That would be nice.

I was thinking smaller, like simply adding a dozen or so unique Guardian blueprint types, and then using one each of a couple of them (like 3-4) to unlock each item at the tech broker. This way you’d only need to do the orb event once or twice at each ruin, but you’d need to fly to various other ruins to collect other unique blueprints. This breaks up the orb events with other activities like flying to other ruins and landing on various planets.

That would be fine too.
 
I like Mengy's idea of more components to the guardian unlocks, but i'd also like more variety of activities not just scanning more orbs on different structures, see an earlier post of mine I've quoted below for some of my suggestions.

Don't get me wrong, I'd happily have done two hundred and fifty tasks to get all the guardian tech unlocked, if they were different tasks, but as keeps coming up in numerous threads the whole design process of the gameplay is as bad as the stench of a cutter full of biowaste.

Coding in those tasks needn't be rocket science, your tech broker could say they are working on something new, but need some sensor readings from shooting sentinels/guardians cargo with different weapons systems (beam/pulse.burst lasers, missiles, cannon, multicannon, plasma accelerators, rail guns), and ask ask you to go and shoot up half a dozen ancient orbs with rail guns to get them more data to progress the research. Then ask you for four sentinel weapons parts. Then ask you to use SRV Data link scanner / Ship (or SLF) Data link scanner / frameshift wake scanner / kill warrant scanner / Discovery scanners on [guardian things - sentinels / obelisks / data terminal whats it / urn / orb / totem / relic].

To design it for s to have to do the same thing again and again just isn't fun, and before the apologists chime in and say FDev meant us to take a while doing these things, after 4 years of this game you'd think they'd know how their playerbase work by now.
 
Hold on, hold on, now I want to see Mobius eat his eye patch just as much as everyone, but, it's still predicated by FD streaming the gameplay.
 
That was the official responce after 100 pages?? He didnt mention anything about the stream. Lol. My 10 year old nephew probably can come up with a better responce.
This is the pure proof that this guardian grind is beyond playing. They are going straight to rebalancing.
Thanks devs for responding so quickly buahaha.
 
Fair enough buddy, i'll give you an explanation of my experience, best noted by describing how I did the gathering of my guardian materials.
<snipped for brevity>

That makes sense, I started (I think I selected it at random) at one of the most distant sites four or five jumps beyond the closer ones and worked inwards randomly I never saw sentinels in those sort of numbers on any weapon run. Module runs yes, but I could scarper back to my ship in a hurry as the DBX can be wedged into some fairly small area's and the module sites seem to easier to park in. I'd have taken some missile launchers if I'd been planning ahead as they are hard to hit with lasers.

I was lucky with the plasma chargers when I got back to my home station there was a massacre mission going for the cargo required, and my corvette was there in storage. The other stuff you can just buy a couple of jumps from one of the brokers I got the location from Inara.
 
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