Modes Open mode balancing proposal

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I'm perfectly fine with generalizing.

Okay but this is a suggestions thread. With supporting evidence of the underlying problem it could help steps be taken to fix that problem.

For example your preferred faction has lost significant influence rapidly between these dates, or a station has been repeatedly UA bombed, or put into lockdown unexpectedly. You suspect that X faction supporters are targeting your faction, who identify as group/solo players according to inara/other website.

This kind of information would help any reader to more fully understand why the proposal is important to the OP (and to you, assuming you support it) in a way that wild speculation does not.
 
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Okay but this is a suggestions thread. With supporting evidence of the underlying problem it could help steps be taken to fix that problem.

For example you preferred faction has lost significant influence rapidly between these dates, or a station has been repeatedly UA bombed, or put into lockdown unexpectedly. You suspect that X faction supporters are targeting your faction, who identify as group/solo players according to inara/other website.

This kind of information would help the OP and any reader to more fully understand why the proposal is important to the OP (and to you, assuming you support it).

I lost track of which threads I was posting to, thanks for reminding me.

I'm a proponent of removing powerplay and bgs influence from group/solo. Nothing less than that is going to provide a solution that is going to satisfy me.
 
Effecting the BGS or powerplay in solo is an exploit that makes Volyboom/Quince/ etc etc look like child's play.


Bull and you know it. Especially since it was specifically designed and marketed that you would be able to do so... and everything done in SOLO or PGs can be done in Open..


Good thing if you know who you should retaliate to...
But yes, you can just rebuy and farm rebuy money back continuously repair BGS damage taken.

If the influence of whatever NPC faction you favor is dropping. You build their influence back up.... the same as if YOU tried to destabilize another NPC faction. Anyone who supports that faction would work to bring it back up. It is not that hard, but you want it to be...

Thats what indirect griefers say.



Exactly. Go and farm cops from solo, troll a PF cause you can, they will never know who is putting them in lockdown every other day. Genius.


Indirect griefing... interesting because in no way can someone in another mode affect another player. Only NPC factions and the BGS... And you can get a system out of lockdown, you can bounty hunt.

Every action that effects the BGS and the game can be countered.

I lost track of which threads I was posting to, thanks for reminding me.

I'm a proponent of removing powerplay and bgs influence from group/solo. Nothing less than that is going to provide a solution that is going to satisfy me.


Why? Because everyone who bought the game and plays it doesn't deserve to influence the game unless they accept YOUR PVP gamestyle?
 
Okay but this is a suggestions thread.

I just noticed that this thread has been moved from the Suggestions section. I have requested it be returned to the correct sub-forum for suggestions where it belongs. This is not a discussion about modes of Elite, it is a proposal to change the way the game works.
 
I just noticed that this thread has been moved from the Suggestions section. I have requested it be returned to the correct sub-forum for suggestions where it belongs. This is not a discussion about modes of Elite, it is a proposal to change the way the game works.

That's what threw me.
 
Bull and you know it. Especially since it was specifically designed and marketed that you would be able to do so... and everything done in SOLO or PGs can be done in Open..




If the influence of whatever NPC faction you favor is dropping. You build their influence back up.... the same as if YOU tried to destabilize another NPC faction. Anyone who supports that faction would work to bring it back up. It is not that hard, but you want it to be...




Indirect griefing... interesting because in no way can someone in another mode affect another player. Only NPC factions and the BGS... And you can get a system out of lockdown, you can bounty hunt.

Every action that effects the BGS and the game can be countered.




Why? Because everyone who bought the game and plays it doesn't deserve to influence the game unless they accept YOUR PVP gamestyle?

Yeah. And you can just spend the same time farming money you spent on rebuying after more honest direct griefing. Difference would be that you won't know who even does this, while it is happening right in front of your eyes. Which makes it especially fun to do.

In other games, attacking from under textures a bug abuse/hacking; in ED, you can mine salt out of a whole group of people from under textures by yourself, and it is a feature. Designed, marketed, and sold.

And it was a nice move to give people something to care about without providing mechanisms to defend, other than repair damage done. When a terrorist races all over the system in a Cutter and murders everyone right under your nose but invisible, most obvious thing to do is to deliver enough bandaids to the station. Sure.

At least there are no clans which act like mafioso or whatever. Or they would forbid poor solo players to dock, as this functionality unavoidably would be in the game.


I just noticed that this thread has been moved from the Suggestions section. I have requested it be returned to the correct sub-forum for suggestions where it belongs. This is not a discussion about modes of Elite, it is a proposal to change the way the game works.

They probably moved it because it was going same as every other thread about this topic. Of course, you can use MC and Wings in Open EXCLUSIVELY and get some bonus, so Open is buffed already!... Open is not just a session PvP mode with redarded queue system, where you are just flying in CG area and PvP everyone. And nothing should be done about it.

Sarcasm aside, I doubt that adding bonus to Open would fix this situation fully. It will help, but still, something else should be done. Maybe PP pledge removing mode choices. After all modules would be gone from rewards and moved to tech brokers.
 
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They probably moved it because it was going same as every other thread about this topic. Of course, you can use MC and Wings in Open EXCLUSIVELY and get some bonus, so Open is buffed already!... Open is not just a session PvP mode with redarded queue system, where you are just flying in CG area and PvP everyone. And nothing should be done about it.

Without a specific statement from FDev that this proposal is not one they are willing to consider I firmly believe it should remain in the Suggestions section, just as my meaningful PvP thread did not belong in the PvP section, and any number of other suggestions and proposals.



I would like to remind all participants and readers that if a proposal is made, all that is needed (the bare minimum if you have an opinion at all) is to state your support or otherwise, once. The number of contributors to the thread is what's important, not the number of posts each contributor makes.

If you would like to support or oppose part or all of a proposal some justification is a worthwhile addition, and discussion of what you believe to be erroneous logic can be very helpful to discover flaws and offer improvements that would make it acceptable to you (if you oppose the original version).

If you want to support the proposal as much as possible, supplying case studies (simple or detailed) will help considerably to clarify the urgency and importance of implementing the proposal. If you want it to have the best chance of success, avoid berating the opposition at all costs, and instead present arguments that explicitly refute the central point. For example:

Argument: Reward Open because I need to reinforce my ship to survive PvP, so I can't carry as much cargo.
Refute: Open is not dangerous, other players are dangerous. Reward PvP encounters, not just the mode. This kind of response is ideal.
Simple Contradiction: I disagree. This is the minimum useful contribution, box ticking.
Ad Hominem Attack: The poster doesn't know what they are talking about. This tells the reader more about the attacker than the target.
Base Insult: The poster is an idiot. This is of no use at all and should ideally be removed by a moderator.
 
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I just noticed that this thread has been moved from the Suggestions section. I have requested it be returned to the correct sub-forum for suggestions where it belongs. This is not a discussion about modes of Elite, it is a proposal to change the way the game works.

Actually, it is a discussion about modes, and it's just another attempt to kill a big selling point of this game and make it like all the other games out there.

Ever notice that the OP is always comparing Elite to other games? Everything he proposes is a mechanic from another game, games he is welcome to go play. I say keep those mechanics over there, please. Elite is fine as it is. Nothing he proposes would bring substance to the environment, increase immersion, or offer more options to players. He wants to funnel players into his preferred game mode instead of allowing players to play however they like. He then attempts to mask his ideas as increasing freedom when in fact they do the opposite.

These are all petty distractions. We still need atmospheric landings that were present in the other Elite games, we need fleet carriers, PowerPlay needs to be reworked to be more rewarding in every mode, there are so many things that would be better investments of time and resources than mucking up the modes and completely rebuilding the game. That's why--thank whatever craven deity you worship--FDev moved this from suggestions, because it's not a suggestion, it's a petty wish list from a griefer.
 
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Actually, it is a discussion about modes, and it's just another attempt to kill a big selling point of this game and make it like all the other games out there.

Ever notice that the OP is always comparing Elite to other games? Everything he proposes is a mechanic from another game, games he is welcome to go play. I say keep those mechanics over there, please. Elite is fine as it is. Nothing he proposes would bring substance to the environment, increase immersion, or offer more options to players. He wants to funnel players into his preferred game mode instead of allowing players to play however they like. He then attempts to mask his ideas as increasing freedom when in fact they do the opposite.

These are all petty distractions. We still need atmospheric landings that were present in the other Elite games, we need fleet carriers, PowerPlay needs to be reworked to be more rewarding in every mode, there are so many things that would be better investments of time and resources than mucking up the modes and completely rebuilding the game. That's why--thank whatever craven deity you worship--FDev moved this from suggestions, because it's not a suggestion, it's petty wish list from a griefer.

It has become a discussion about modes. That discussion is relevant to the proposal but of (IMO) very low quality.
 
It has become a discussion about modes. That discussion is relevant to the proposal but of (IMO) very low quality.

Thread title: "Open mode balancing proposal"

It's about modes. It belongs here.

And the best part, his very first line: "Fragment of an official statement, made by Blizzard:"

Who here gives a flying ********* about Blizzard? Whatever they do over there is their business. We don't need Activision development policies in this game.

Seriously. Lock this thread. It's a clone of his last one.
 
Thread title: "Open mode balancing proposal"

It's about modes. It belongs here.

And the best part, his very first line: "Fragment of an official statement, made by Blizzard:"

Who here gives a flying ********* about Blizzard? Whatever they do over there is their business. We don't need Activision development policies in this game.

Seriously. Lock this thread. It's a clone of his last one.

Do you believe this proposal stands any reasonable chance of being adopted?

If you do, you should try to present a good case for why you think it should not be implemented. I started a very similar thread a while back, I am not a griefer. I don't know what kind of player the OP is, and frankly I don't think it matters.

If you don't, why are you even bothering to bump the thread?
 
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Actually, it is a discussion about modes, and it's just another attempt to kill a big selling point of this game and make it like all the other games out there.

Ever notice that the OP is always comparing Elite to other games? Everything he proposes is a mechanic from another game, games he is welcome to go play. I say keep those mechanics over there, please. Elite is fine as it is. Nothing he proposes would bring substance to the environment, increase immersion, or offer more options to players. He wants to funnel players into his preferred game mode instead of allowing players to play however they like. He then attempts to mask his ideas as increasing freedom when in fact they do the opposite.

These are all petty distractions. We still need atmospheric landings that were present in the other Elite games, we need fleet carriers, PowerPlay needs to be reworked to be more rewarding in every mode, there are so many things that would be better investments of time and resources than mucking up the modes and completely rebuilding the game. That's why--thank whatever craven deity you worship--FDev moved this from suggestions, because it's not a suggestion, it's a petty wish list from a griefer.

Yeah, sure. Stuff which will not benefit me directly and entirely, let alone rustles my jimmies a bit, is a wasted effort of developers, and they should not even dare to think about that, or they will have to apologise. Common position on those forums. How dare they hurt my feelings while I am so comfy while autodocking my C-rated turet Corvette?!?!?!

To what I should compare it? To the way mode selection done IRL?:D Or I should stop making more and more analogies while people debunk obvious stuff with some bull like wing bonuses, despite their motives being as transparent as they can be, as it is either maternal instinct or/and personal unwillingness to be considering mode switching depending on planned activity? Which is practiced by 99% of PvP players at the moment, and that is so immersive I can drown in it.

Do not do it if it hurts my immersion then? Sure, when I am going to fly an Anaconda with so many weapons to rngineer that it will flop if I deploy them, thing I want to do the most is to catch an occasional rebuy, or better yet, make two trips instead of only one. And yeah, I should risk it, despite having an instant PvP switch with no whatsoever penalties to press it.

Lets just add "disable ship's damage" button to ship's computer. And then make an outrage when they would try to decrease effectiveness of actions you do while this switch is on, let alone removing it. It is OPTIONAL to play without godmode!!!!11 etc.

And this does EXACTLY with immersion. Open is not a game mode as thing are. As I said, Open is a PvP matchmaking system at the moment, and nothing more.

This mode switch on the fly, no feedback from increased difficulty, and said inderect griefing do not help immersion at all. Which is lacking as it is.

About me being griefer.
Gamers. Are. Not. Either. Griefiers. Or. Fracking. CAREBEARS.
Yet still, I am starting to consider it. But this is a PvE game with weird PvP mode, so you can grief only inderectly, via BGS or forums. No one in Open will hurt from it whatsoever. I would need a Mobious invite.
 
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Thread title: "Open mode balancing proposal"

It's about modes. It belongs here.

And the best part, his very first line: "Fragment of an official statement, made by Blizzard:"

Who here gives a flying ********* about Blizzard? Whatever they do over there is their business. We don't need Activision development policies in this game.

Seriously. Lock this thread. It's a clone of his last one.


Can't rep again 1000 lbs of Cubeo Razorback Bacon.
 
When i have read the thread title, i thought "not again this..."

But after reading OP's suggestions, i think many of them sound good enough for both sites and i would like to play in such a mode. I am one of those who plays open in all times and i would do under pvp-flag here.

I like it so i give rep+
 
Actually, my rant just now made me understand that described Open gameplay/incentives should take a week or at least 2 days to establish after enabling. And while enabled, no modes except Open should be avaliable, maybe with some limited supply of switches. Or they will just introduce mode switching as a way of playing to PG/Solo players, same as Open players do now. And I do not want boardflipping of such horrible scale for anyone, myself included.

Opportunities for using another player as difficulty modifiers should not just be unused cause they would not affect Open/PG players. Same with PP, which should be open only.

And any difficulty modifier should reflect on scoring or have a different scoreboard. Or there is no point in making your life harder.
 
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Effecting the BGS or powerplay in solo is an exploit that makes Volyboom/Quince/ etc etc look like child's play.

Can't be an exploit because it's used as intended. Unlike using PP pledges to be able to grief without consequence. That actually is an exploit.

And since you're so opposed to exploits, you would never do such a thing, would you?
 
Can't be an exploit because it's used as intended. Unlike using PP pledges to be able to grief without consequence. That actually is an exploit.

And since you're so opposed to exploits, you would never do such a thing, would you?

Well, I used everything except Robigo slave cloning facilities, and hated every single second of it. Fehu pole banging burned me out of the game for a while. But it was efficient. Same as BGS godmode griefing. And same as Open/Solo mode switching meta.
 
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Well, I used everything except Robigo slave cloning facilities, and hated every single second of it. Fehu pole banging burned me out of the game for a while. But it was efficient. Same as BGS godmode griefing. And same as Open/Solo mode switching meta.

See this is where I have an issue.

Again we see where you threw away your so called "morals" in the game claiming it was "efficient" to do so. More than once you've admitted you think something is wrong... but do it anyways because instead of sticking to your guns and doing things the "right way", as you see it, you tossed all that to the side and followed others down the rabbit hole. If you hate something in a video game and there are other ways to do it, but you STILL do it the way you hate it... it isn't on the game, it is on you. You had choices, and you chose which way you were willing to go.

For example, skimmer stacking missions... didn't do them. Engineer exploit, never touched it. Board flipping, have never done it, what is available on the boards when I am at a station is it. In your race to be the best, you sacrifice the standards you want to hold others to. To claim something is bad after you used it to get to where you are now is rather hypocritical.

And again we have to explain to you that there is no "BGS godmode griefing" if there was then nothing done in solo to the BGS could be countered. Yet everything can, and things in Open affect Solo
 
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