While I am creating a "specialized" KB for exploration, I find it difficult to see myself creating a KB that is rigged for some of these meta-tactics (silent running and mind dropping). Maybe I'm not flexible enough in my thinking, or maybe I just like always having my options open.
Then again, I tend to play a Bard in RPGs, so...
Not sure it has to do with flexible thinking. Your build is awesome and will allow your KB to engage in a wide variety of tasks. I’m a fleet guy. I like trying to make my ships very specific for their tasks with very few generalists. For me, having a reverb cascade dispensing KB will turn out useful (but only for pvp and when winged with other players) when hunting down big game (large player ships).
The plan here is to create a wing that is light and nimble and can effectively remove one of the big three from a Haz. Ideally it would be comprised of:
1: SR Keely (launches torps and then hides far enough away so as to remain hidden, then switch to SLF)
2: SR Cobra (with reverb mines to finish the job if the opponents shield gen survives the torpedo assault and thruster interrupting mines to slow down their getaway)
3: 2 DBS and or Vipers with rails and Grom missiles to interrupt fsd and then snipe the fsd followed by thrusters/pp.
Goal is to make a small ships special opps wing designed to take out the big boys.
Not sure if it will work but if it does I’ll be sure to post vids.