Short lifespans make game unplayable

It does get annoying with the constant clicking involved. Dead dino>click for heli>click to remove dino>click to incubate new dino.

I think it would be less annoying if the process could be streamlined as in click the dino and option to remove and incubate new dino in the incubator it was originally hatched in would reduce all the busy work involved with a dead dino.

I don't play this game to remove dino corpses or refill feeders, but yet i find myself doing that far too often.
 
The whole money/lifespan and restock/zero penalty for guests dying dynamic is completely broken in this game. Once you get the ball rolling nothing can stop you in this game that is until you get fed up having to manually restock feeders and dispose of dead dinos.

On the game store page they write: "Control the big picture with deep management tools or go hands-on to confront challenges on the ground or in the air." There are no challenges, nothing will happen if half of your guests get eaten and where are those "deep" management tools? The money just keeps pilling up, I don't need to do anything.
 
No dinosaurs die in 12 minutes. Nothing more to add.

Well, you may, for example, add what you're doing with them. Even if you don't feed them and deny them water, they took longer than 12 minutes to die of starvation and dehydration.
Something is either very wrong with your game, or... well, I don't know what else could it be.

Even the most short-lived dinosaurs live longer than 4 hours of gameplay.
 
Longer life

It’s off putting when you spend time all at once populating your enclosures and several hours later the game is all about removing bodies and incubating replacements. It becomes a primary game mode every several hours and any affection you did have for them is gone.
 
The whole money/lifespan and restock/zero penalty for guests dying dynamic is completely broken in this game. Once you get the ball rolling nothing can stop you in this game that is until you get fed up having to manually restock feeders and dispose of dead dinos.

On the game store page they write: "Control the big picture with deep management tools or go hands-on to confront challenges on the ground or in the air." There are no challenges, nothing will happen if half of your guests get eaten and where are those "deep" management tools? The money just keeps pilling up, I don't need to do anything.

+1

I half expect it to have a PEGI 3 rating, it feels like its designed for 3 year old's in how simple it is and also lacking of any challenge, but nope.
Frontier "could" turn it into a fantastic game, but that remains to be seen, in my opinion... I'll hold out for a while, I like what I see, but not much more.

Edit: I don't agree on the short life spans though, my unmodified dino's seem to last a fairly reasonable amount of time, that's not even getting into modified ones.
 
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I think they could extend the life span a bit or even longer or turn off Dino deaths in the Sandbox settings. Mine usually last hours or more. I have had some Dinosaurs live far beyond their life expectancy.

I think your right, the life spans in general could be longer, but they are by no means unmanageable. I would like to see a "No Dinosaur Aging" option added in the sandbox mode though.
 
Just what it says. Beautiful game. Loved JPOG and was psyched for this. But....

Make massive park on sandbox mode. Max out lifespan genomes on all species.

Spend 5 minutes incubating
Spend 5 more minutes traqing and transporting
Dinosaur dies of old age 2 minutes later.
Repeat until fed up.

I'm exhausted and frustrated by the constant incubate/tranq/move/die/remove body cycle. Can we lengthen the lifespans significantly or maybe even add an immortality option for sandbox? I'd like to take a break and look at what I've built for more than 3 seconds without having to repopulate every other paddock every 10 minutes.

Hate to complain. Love the game. But currently playing it is more like a chore.


I completely agree with you and yes, my dinos also die way too fast (their comfort levels are on 100%, they are well fed etc). I still didn't have a chance to really check out what I've made.
I have mentioned an immortality option last week and I think it would be awesome if Frontier could add it in the future. :) It would really make things easier, especially if we are building large parks on sandbox island.
 
The only time i've ran into issues with the lifespans of the dinos in game is where ive been nearing a finished state for my Isla Sorna Park and since I have around 35 Dino species spread across multiple small paddocks with optimised social groups i have just about found myself in a state where im pretty much queuing up a new dino and needing to remove a dead one literally every 2-3 minutes. I'm beginning to reach a point that its getting nearly impossible to have time to work on finishing the last few details of my park without needing to tend to and replace a dino.

Kinda makes it REALLY hard to get those complete 42-48 parks since the population upkeep begins to get unbearable at just 30-35. I'd appreciate at least a small lifespan boost in that regards
 
I bred Tom, , and Harry (three struthies) at he same time and Harry And died around the same time, Tom lived another hour or two past that. There is a randomness to it.
 
Agree

The only time i've ran into issues with the lifespans of the dinos in game is where ive been nearing a finished state for my Isla Sorna Park and since I have around 35 Dino species spread across multiple small paddocks with optimised social groups i have just about found myself in a state where im pretty much queuing up a new dino and needing to remove a dead one literally every 2-3 minutes. I'm beginning to reach a point that its getting nearly impossible to have time to work on finishing the last few details of my park without needing to tend to and replace a dino.

Kinda makes it REALLY hard to get those complete 42-48 parks since the population upkeep begins to get unbearable at just 30-35. I'd appreciate at least a small lifespan boost in that regards

+1 this is the “end game” and it’s not good. I’d only add making it a BIG lifespan boost or a mechanic that has us “recycle” a Dino, it gets sick of old age, send it back to the hamond facility and “refresh it” but after a lifespan boost.

Shifting the economy to be more about the shops and attractions vs the Dino’s themself could balance this out nicely. But I appreciate a system that would evaluate more factors and still be a mystery to the player would be hard.
 
It's normal for animals to have short lifespans in games like this, but this is ridiculous. Even JPOG's dinosaurs didn't die off so early.
 
+1

I half expect it to have a PEGI 3 rating, it feels like its designed for 3 year old's in how simple it is and also lacking of any challenge, but nope.
Frontier "could" turn it into a fantastic game, but that remains to be seen, in my opinion... I'll hold out for a while, I like what I see, but not much more.

Edit: I don't agree on the short life spans though, my unmodified dino's seem to last a fairly reasonable amount of time, that's not even getting into modified ones.

I think a lot of the simplification of the game is because of the targeted audience and because the game is also on consoles. Some of it can't be helped.
 

Ian Phillips

Volunteer Moderator
I think a lot of the simplification of the game is because of the targeted audience and because the game is also on consoles. Some of it can't be helped.

I can see where you get your forum name from.

For your information FD have an in house Game engine in which they develop all their games. Then that game gets put out on different platforms. The games are developed on the PC platform.
 
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my dinosaurs get to live for a few hours. on the genome, i think defense and resilience, choose the brain aging mod (turtle) and the immune response (shark). there more inclined to boost lifespan than the other mods. max it out and it will increase most dinos lifespans to above 120+ yrs. but they might live longer than that. :)
 
I think a lot of the simplification of the game is because of the targeted audience and because the game is also on consoles. Some of it can't be helped.

I don't think consoles come into play, perhaps with map sizes...although even then, this game is simulating a lot less than other highly capable and complex games, which can be seen on consoles too.
The simplicity... I wouldn't say it comes from the target audience either... the target audience is anybody interested in dinosaurs / Jurassic park and with money to spend... oh and over 16.

The game has some good elements, but these all feel like prototypes or starting points, with so much scope to flesh them out without causing 'issues' on other devices and adding more interesting and engaging gameplay. It actually feels more like an alpha to me, graphics aside.

Personally, I feel this is purely down to rushing it out to coincide with the movie... which they achieved, but it certainly won't help the game. It's clear that certain things where cut / simplified to make the deadline, at least it is to me.
Given time, it could be so much more.. and I hope, one day, it is.
 
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Personally, I feel this is purely down to rushing it out to coincide with the movie... which they achieved, but it certainly won't help the game. It's clear that certain things where cut / simplified to make the deadline, at least it is to me.
Given time, it could be so much more.. and I hope, one day, it is.

+1! agree with this one. i also think that IF they included those features we mentioned (and keep mentioning) MAYBE it caused some problems in the game that need time to sort out, so for now they just released whatever was stable and playable to coincide with the movie. But now that that's outta the way, hopefully they can focus on improving the game more and include said features. :)
 
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Just what it says. Beautiful game. Loved JPOG and was psyched for this. But....

Make massive park on sandbox mode. Max out lifespan genomes on all species.

Spend 5 minutes incubating
Spend 5 more minutes traqing and transporting
Dinosaur dies of old age 2 minutes later.
Repeat until fed up.

I'm exhausted and frustrated by the constant incubate/tranq/move/die/remove body cycle. Can we lengthen the lifespans significantly or maybe even add an immortality option for sandbox? I'd like to take a break and look at what I've built for more than 3 seconds without having to repopulate every other paddock every 10 minutes.

Hate to complain. Love the game. But currently playing it is more like a chore.

I have a base suchomimus except for the Steppe skin and its expected age is I think 57 years. It has lived to be 142 and still kicking. Either your getting very unlucky or there is another problem such as lack of water, food or other basic needs.:D
 
In my opinion, the high turnover is a very good thing - at least early on.

Early on, you won't have a complete genome and probably won't have access to all of the genes and skins for a given dinosaur. So the first Cera you produce is probably at 50% complete genome, standard skin, no gene upgrades; and really just SUPPOSED to be replaced in all respects. You're supposed to build your park on an initial stock of dinosaurs, and use their paddocks for either superior successors OR something else entirely. And in addition, you're supposed to be exhibiting more than one dinosaur per paddock. I normally have three Ceras in a Paddock at any given time, and in the early game there will basically be two or three generations of them: One that dies early, one that lives fairly long due to a more complete genome, and one that has more complete genome and a new skin (with maybe a life extension trait if I unlocked it by then). The latter two end up living pretty long since they have a better genome, but really lifespan is a bit random overall - and that's not a bad thing at all. Quite advantageous, really.

I've had, wait... HAVE, cause he ain't dead yet... a 50% genome T-Rex that was supposed to die at 55 and is currently pushing 80. 'Expected lifespan' is an estimation of the average, and that doesn't mean everything will die instantly when the clock strikes that number. Some assets will outlive the average life expectancy, and some will die before it. Most die within ten digits of that number. But overall, as you complete genomes and add lifespan improving genes, you'll start to get big Sauropods with average life expectancy of 200 or more. I really don't understand anyone who complains about lifespans, at all. All the information is right there in the dinosaur stats. It's not a mystery why a dinosaur with only half a genome and a life expectancy of 55 dies at 57. How do you want it to be improved? All dinosaurs live to 100 and above? Time passes slower? What exactly has Frontier not done? They've practically spelled it out in big bold letters, right there in the genome editing menu. Is this 'lifespan too short' complaint some sort of ploy to get Frontier to add in dino reproduction? If it's the last reason, by all means continue, but let's drop the pretense and get down to what we really want Frontier to do about it. And if it's not about that last thing, then maybe it's you who are not playing the game correctly. As easy as this game is, you can actually make mistakes in it; mostly by ignoring the information the game provides you.
 
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