I think there may have been a small change in Alacarakmo with 3.1.2 (I didn't notice it earlier in the week): the addition of a Listening Post called 'Distress Signal: Diamond Bear', around Alacarakmo 7a. There is a log that mentions the Black Riband, so I would suggest that anyone stopping by or making a run might be interested in visiting.
I hadn't seen that myself, wow.
Thanks for mentioning it, and a
big thanks to whoever arranged for the signal to be added! (Bruski? furrycat? Brett?)
watch this space!
mid table submission pending
soon
TM
WOW how old is that sig???? don answer that it's dated
Welcome back cmdr <--lightspeed-->!
As I've mentioned before, your Hip Hopper thread inspired the booze-cruise (I'd been planning it before FD actually added the passenger missions). Those Grey Knight mates of Nuk's are going to make it tricky keeping the guests happy though; more drinks maybe?!
At the moment, if you survive a run, you're top of the board! Although I suspect everyone's favourite Space Bear is going to switch to a modded ship soon.
Grey Comets: 2
Bruski: 0
Getting this done unmodded might be tricksy.
It might also be spawn RNG dependent, during my testing I dropped 3 sets of 4 tons off with no issues, this time I died on the 3rd ton.
Ouch, again!
Git gud?
Getting this done unmodded (and in a Cobra!) is optional, and the race is supposed to be a
little bit more challenging than last time, but I really hoped you'd make it this time.
Regarding the encounter RNG. When I tested the course, the Grey Comets turned up in two Cobra MkIIIs (I was running once they started firing, so there may have been more and they might not all have been Cobras), they took out the shields on my DBX and about 50% of my hull, but I got away and I hadn't expected the attack, so I figured all was good.
My shields were the 3D G5 low-power-efficient / stripped down shields that I normally mount on The Nomad for races, just to help with landings. So in combat I never expect them to withstand more than a shot or two. My DBX hull is unmodded at the moment, thrusters were 4A with G3 Dirty/Drag drives (I'd only had time to visit Felicity during Close Encounters). As I was still in a racing config as normal, I didn't have any weapons, chaff or heatsinks and I didn't try silent running.
I tested out a few other installations before choosing this one (in the same ship):
- A military installation (one of the few that hadn't been removed due to the crash-bug), where I got destroyed when the trespass fine switched to a bounty - this happened quickly enough that I wasn't sure anyone would be able to keep flying in and out of the trespass zone to complete the tunnel drops, and there were guns in the tunnels!
- A special installation later in the Grey Comet story, where I was quickly destroyed by another special NPC.
- The really nice space-bar installation in the Pleiades, where none of the npcs bothered me at all, despite me carrying lots of illicit cargo.
I didn't want to use two unauthorised installations, and did want to include the Rahu one, so I went with the installation that was dangerous, but I'd managed to survive myself. Originally I'd wanted to use one of the bugged military installations.
I guess that if modded ships can manage the Grey Comets encounter without too much difficulty, I'm still happy with it, but I've got to admit that I hadn't considered how challenging the two installations would be for classic / cobra-classic runs (as the Rahu 1 installation is equivalent to a Haz-RES I guess that'll be tough as well).
Little Nuk is
lovin' it though- honestly the pilots bar at Weyl Gateway has Nuk 2 - SpaceBears 0 in MASSIVE neon lights and there's free Leestian Evil Juice for all customers, so you've got to do something about this quick before things get out of hand.
Or maybe not, I like Leestian Evil Juice, and it's hard to get hold of at Weyl Gateway.