Amazing player interactions outside of community goals

Of course, that will not happen... but it would be equally bad if they removed PP from Solo / PG players. It is a feature in the game that a lot of people enjoy without the direct PvP.

I don't know where you're getting the idea that there are a large number of solo players enjoying powerplay as is right now, because its clearly not the significant majority that play in open. Right now we have a small number of players in solo/pg ruining the legitimacy of powerplay for the majority in open.
 
I don't know where you're getting the idea that there are a large number of solo players enjoying powerplay as is right now, because its clearly not the significant majority that play in open. Right now we have a small number of players in solo/pg ruining the legitimacy of powerplay for the majority in open.

I'm still finding this argument to be hilarious.

A comparatively much "smaller" number completely beating out a much "larger" number.

I'd not be very "proud" to claim to be part of that "larger" number, given the same tactics are available in all modes. Rather embarrassed, in fact.
 
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Err... one small correction. What they should have done is made two separate "Open" universes to begin with- PvP and PvE. Then we'd no longer have the bickering.

Two mutually exclusive playstyles will never co-exist with each other. Ever. That's why most games have them separated. Either with a "flagging system", or a completely separated "area".

Frontier made the mistake in thinking they could be the "evolutionary developer" here, and it turns out it was disastrous. Hell even the much touted "War Mode" in WoW's BfA is still just a self-flagging system. No game developer has ever figured out how to make it work, not even CCP where in EVE- where they still bicker about "High Sec population".

This would have been the most optimal solution; keep two galaxies separated.

Adding two CMDR slots to each account; one for PvP and one for PvE. Nothing can be shared between them, it would be like having two accounts currently.

I don't know where you're getting the idea that there are a large number of solo players enjoying powerplay as is right now, because its clearly not the significant majority that play in open. Right now we have a small number of players in solo/pg ruining the legitimacy of powerplay for the majority in open.

How do you know that the MAJORITY (51%+) of ALL players that plays this game, plays PP in Open?
 
No one ever explains why it has to be one or the other. All or nothing. Open or nothing. That idea is just sort of accepted as a given, by some, and returned to as a given when challenged. Circular logic at it's best. That the individual battle has almost no impact on the overall struggle, by design, is just brushed aside by those with a single model to relate to.

If the OP relates anything to me it related people finding, and enjoying the the experience they were seeking. Why, even by the OP, it has to be turned into a political moment, is the root of this issue. The OP couldn't just relate an excellent experience, and by describing it, promote it. The message had to be turned into: 'So do it my way'.

Use the mechanisms we have to accomplish what you seek, and let others do the same. I remain convinced that there is no way that the OO advocate is at a disadvantage. It's a spurious notion that open needs to be subsidized in any way. The OP demonstrates that perfectly. Players got together, naturally, because they were seeking the same thing. Fun was had by all. You'll notice that, in the OP even, the notion of what was going on with PP was inconsequential to the revelries at hand. Why mar that with a call for punitive changes to the game? I don't get it.
 
This would have been the most optimal solution; keep two galaxies separated.

Adding two CMDR slots to each account; one for PvP and one for PvE. Nothing can be shared between them, it would be like having two accounts currently.

Agreed completely. It can STILL be done, given that Frontier finally realizes their folly and actually wants to put the effort forward in resolving it for the greater good of this game.

How do you know that the MAJORITY (51%+) of ALL players that plays this game, plays PP in Open?

They don't. The only thing Frontier has acknowledged is that there is a majority of players in Open- not that there's a particular playstyle, nor participation in PowerPlay itself.

Some however, insist depending on their personal preferences this strengthens their own arguments/opinions- when in definition and truth, it's more ambiguity than anything.
 
This would have been the most optimal solution; keep two galaxies separated.

Adding two CMDR slots to each account; one for PvP and one for PvE. Nothing can be shared between them, it would be like having two accounts currently.



How do you know that the MAJORITY (51%+) of ALL players that plays this game, plays PP in Open?

devs said it themselves that the majority plays in open.
 
The majority is in open, you already have more players taking part in all sphere of the BGS, your point?

If you absolutely had to ask that question, then it's quite apparent you didn't understand Frontier's statement.

Perhaps re-read it?

Take your time... let it really sink in.
 
If you absolutely had to ask that question, then it's quite apparent you didn't understand Frontier's statement.

Perhaps re-read it?

You are confused, sandro was replying to a comment in regards to OPEN only powerplay during a livestream and said "People who play Open versus other modes are majority, by a significant margin" that's already a good indication there's more players taking part in all spheres of activities in open versus other modes. That doesn't mean open only powerplay is going to happen. I'd argue that multiplayer focused activities are (obviously) more popular in open in that regard.
 
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You are confused, sandro was replying to a comment in regards to OPEN only powerplay during a livestream and said "People who play Open versus other modes are majority, by a significant margin" that's already a good indication that there's more players taking part in all spheres of activities in open versus other modes. That doesn't mean open only powerplay is going to happen.

"A good indication" =/= actual statement. Try again.

I do agree that PPOO isn't going to happen.
 
"A good indication" =/= actual statement. Try again.

I do agree that PPOO isn't going to happen.

I'm not arguing the opposite. They said they we'rent giving numbers anyway, what are you blabbing about? That still doesn't invalidate whether or not powerplay should be open only. Michael brookes said it himself, there's a very significant margin of players in open.

I personally think powerplay would greatly benefit as an emergent player activity the same ways CG's rewards are set being open only. How do you make sure it doesn't alienate solo players? I believe at the very least don't let it influence the BGS in solo since players are shielded from the risk of player interactions.

I think it's a fairly good trade-off.
 
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CGs aren't open only, are they? I personally fly them open because that's what I want to get out of them, but coulda sworn they were any mode.

In any case, I think *forcing* a mode will not necessarily bring much more if any increased activity. I think adding additional incentive for people to fly open to counter the baked in incentive of solo/pg which is that you can avoid being attacked would be wise. The complaint that just a few solo people can wreck the balance seems like something that should just be fixed in and of itself, mode rules being irrelevant, especially since those same people could accomplish the same thing in open with firewall rules, right?
 
CGs aren't open only, are they? I personally fly them open because that's what I want to get out of them, but coulda sworn they were any mode.

In any case, I think *forcing* a mode will not necessarily bring much more if any increased activity. I think adding additional incentive for people to fly open to counter the baked in incentive of solo/pg which is that you can avoid being attacked would be wise. The complaint that just a few solo people can wreck the balance seems like something that should just be fixed in and of itself, mode rules being irrelevant, especially since those same people could accomplish the same thing in open with firewall rules, right?

No but I believe the rewards are "significantly" higher in open, that's what I meant.
 
I'm not arguing the opposite. They said they we'rent giving numbers anyway, what are you blabbing about? That still doesn't invalidate whether or not powerplay should be open only. Michael brookes said it himself, there's a very significant margin of players in open.

I personally think powerplay would greatly benefit as an emergent player activity the same ways CG's rewards are set being open only. How do you make sure it doesn't alienate solo players? I believe at the very least don't let it influence the BGS in solo since players are shielded from the risk of player interactions.

I think it's a fairly good trade-off.

Not trying to "prove" nor do I need to prove anything. The fact is most of the main arguments surrounding PPOO have failed, especially giving "meaning to PvP" and available "counters" in other modes. The fact is that the existing tactics are still available in any mode- and that direct combat has no demonstrative evidence as to viability in options to counter in a P2P environment.

Now as to whether PowerPlay itself would benefit- it's highly subjective and speculative at best. Personally I could rather care less, as when PowerPlay was introduced I saw it as nothing more than Political PvE fluff being added to the game, not at all did the message come across to me as purely "PvP" in perspective.
 
Not trying to "prove" nor do I need to prove anything. The fact is most of the main arguments surrounding PPOO have failed, especially giving "meaning to PvP" and available "counters" in other modes. The fact is that the existing tactics are still available in any mode- and that direct combat has no demonstrative evidence as to viability in options to counter in a P2P environment.

Now as to whether PowerPlay itself would benefit- it's highly subjective and speculative at best. Personally I could rather care less, as when PowerPlay was introduced I saw it as nothing more than Political PvE fluff being added to the game, not at all did the message come across to me as purely "PvP" in perspective.

In your closed minded perspective they failed but they are equally valid arguments.

It makes no sense from a gameplay perspective that I should get significantly fewer rewards when I take more risk playing in open while you sit safely in solo being shielded from the extra risk I take while getting the same amount of rewards.

That was the main topic of the last few minutes of the livestream. Sandro said it was only an idea for now but it does seem like a good valid topic for changing a few things in that regard.
 
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In your closed minded perspective they failed but they are equally valid arguments.

It makes no sense from a gameplay perspective that I should get significantly fewer rewards when I take more risk playing in open while you sit safely in solo being shielded from the extra risk I take while getting the same amount of rewards.

That was the main topic of the last few minutes of the livestream. Sandro said it was only an idea for now but it does seem like a good valid topic for changing a few things in that regard.

"...while you sit safely in Solo..."

Sorry to confuse you... but I don't partake in PowerPlay at all. I'm merely an objective opinion looking from the outside in. Your narrative is clear to me in this context.

Might want to try that argument again, given the relative context. ;)
 
"...while you sit safely in Solo..."

Sorry to confuse you... but I don't partake in PowerPlay at all. I'm merely an objective opinion looking from the outside in. Your narrative is clear to me in this context.

Might want to try that argument again, given the relative context. ;)

Right but you are missing the point,

You still sit in solo safely. Whether or not you take part in powerplay is irrelevant and beside the point. My experience is significantly more dangerous than yours hence why my rewards should be significantly higher and proportional to the risk I take.

That's all it boils down too, that's why people want powerplay open only. There's no equal ground when you take fewer risks than I do.

Wouldn't you agree with that?
 
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This is just not the game for that. I'm mostly playing solo because there is no incentive to play in open, and most importantly no C&P is in place.

Possible incentives:

- Player controlled politics (power play done right?)
- Player owned outposts to fight for
- Trading materials, commodities and modules between players
- Better instancing system
- Mission system that allows for sharing rank, repuration and money in the wing (no, not wing missions.)
- Dynamically generated USS where players are in normal space. Or better: Scanning mechanics to find players in normal space (and get rid of the USS placeholder)

C&P:

Make it almost impossible to attack players in high security systems, because ATR would immediately wake in to help and then gradually reduce the ATR response in lower security systems with none in anarchy systems (EVE has done this right).

For me, Elite is a single player game with some multiplayer aspects bolted on.

Right, here's the incentive. fun. I'm not going to bother to quote them, but there were just a heap of posts above yours alluding to how much they had.

That's the incentive. Fun. It's the same incentive for me choosing to drive a manual over an auto, the same for choosing to ride motorcycles, the same for choosing to play ED.

Now, this may not be fun for you, and that's cool, that is why we have Solo and PG, and I'm not going to put down anyone for choosing those modes, if it's what they see as the most fun way to play the game.

However, the incentive here, is exactly as I said, fun. And it's enough of an incentive that I'm actually going to pledge to power when I get back to one of my gaming rigs again in a week, not because I want mage shields, fast firing PA's, or awesome looking missiles, but because this actually looks fun!

Now, don't misunderstand, I fully agree with your points (and have made most, if not all of them in previous posts), but they are not really incentives for anything, they are just better gameplay mechanics.
Z...
 
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