For half a year now, leading BGS player groups* have brainstormed, discussed, disputed and agreed on a way to have the BGS players voice be added to the development process.
This document has already been made available to Frontier Development. This is a joint effort and where we disagreed we have made it clear to state both sides of the view.
I will quote the executive summary and have a link ready to the full document at the bottom.
Things we want to see in ED :
Read the full document at
https://docs.google.com/document/d/1duxFh8mYIJNz83CdnsyciiPJ1we-DUi8dMLxzYEs7EE/edit?usp=sharing
*the groups that were involved in the creation of this document are
AEDC, Aid, Communism Interstellar, Da Vinci Corps, Delta Squadron, Guardians of Harmony, Interstellar Communist Union, The Mercs of Mikunn, The Winged Hussars
Endorsers: Sacra Oculus, As one Cooperative, Likedeeler of Michel and Colonia, Kuun Lan, Loren's Legion, German Pilot's Lounge
If you are passionate about the BGS and minor factions and agree with the content of this document, please express that in this thread. If you are passionate about the BGS and can't endorse any or all of it, please explain what changes would be needed to make it endorseable. Thank You.
This document has already been made available to Frontier Development. This is a joint effort and where we disagreed we have made it clear to state both sides of the view.
I will quote the executive summary and have a link ready to the full document at the bottom.
Things we want to see in ED :
- Pledging to factions
- Colonization
- Diplomacy system for squadrons
- Growing and shrinking stations with the economy
- A faction control center with existing information
- player made missions
0. Executive Summary
We, the signing groups, enjoy playing together as a group and enjoy playing the background simulation (BGS) and faction mechanics in the Elite Dangerous (ED) Universe. The BGS has come a long way and is now an enjoyable and predictable, yet complex feature. We enjoy the long term motivation it provides and how it leads us to use almost all gameplay elements in the strategies evolving around it.
To further improve this feature as part of the redesign of core mechanics for ED 3.0, we propose to implement additional features that strengthens the faction and BGS gameplay.
0.1. Pledging to a Faction
Pledging to a faction is our core proposal. It has broad support throughout the player base and is a prerequisite to a plethora of additional gameplay and information options. We already play with and for “our” factions, especially the Player Group Minor Factions (PMFs).
0.2. Information about our factions
We are using a variety of out-of-game tools to manage our factions. There are hardly any easy ways to do so ingame. Therefore we think that the BGS, that we enjoy playing, is an existing gameplay system with long term enjoyment that is hidden from most players. We’d love to have more information at our disposal in game. Examples are influence charts over time or easier access to pending state information. We’d even enjoy even additional - already existing - information like crime levels, development levels or the next expansion target.
0.3. Managing our factions
After we have pledged to a faction or have a player group faction, we’d like ways to manage it within the game. We currently do so with out of game tools like missions on inara.cz, chat on Discord or additional custom tools.
0.4. Improving Faction Gameplay
The current gameplay elements concerning the background simulation and factions include almost all activities that exist in the game. We would like to build onto this strong foundation and complete it, then expand it. We’d like to propose including PvP as a viable BGS tactic, as well as having additional ways to individually form, grow and manipulate the factions in the galaxy. Examples of additional gameplay elements are PvP Attacks, Colonization of new systems, expanding and shrinking stations, building new stations and changing population of systems. We think that being able to colonize the galaxy and create little mini-bubbles of self sufficient or mutually dependent systems will be an interesting long term gameplay element.
0.5. Squadron Mechanics
We want to flesh out which squadron mechanics like communications and ranks we deem necessary. We think that a clear differentiation between squadrons and factions is necessary to maximize the gameplay value for all players.
Read the full document at
https://docs.google.com/document/d/1duxFh8mYIJNz83CdnsyciiPJ1we-DUi8dMLxzYEs7EE/edit?usp=sharing
*the groups that were involved in the creation of this document are
AEDC, Aid, Communism Interstellar, Da Vinci Corps, Delta Squadron, Guardians of Harmony, Interstellar Communist Union, The Mercs of Mikunn, The Winged Hussars
Endorsers: Sacra Oculus, As one Cooperative, Likedeeler of Michel and Colonia, Kuun Lan, Loren's Legion, German Pilot's Lounge
If you are passionate about the BGS and minor factions and agree with the content of this document, please express that in this thread. If you are passionate about the BGS and can't endorse any or all of it, please explain what changes would be needed to make it endorseable. Thank You.
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